##// END OF EJS Templates
Creates the variable model...
Creates the variable model The variable model holds a vector of variables. The Variable struct will be completed afterwards

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DataSourceWidget.cpp
52 lines | 1.5 KiB | text/x-c | CppLexer
#include <DataSource/DataSourceWidget.h>
#include <ui_DataSourceWidget.h>
#include <DataSource/DataSourceItem.h>
#include <DataSource/DataSourceTreeWidgetItem.h>
namespace {
/// Number of columns displayed in the tree
const auto TREE_NB_COLUMNS = 1;
/// Header labels for the tree
const auto TREE_HEADER_LABELS = QStringList{QObject::tr("Name")};
/**
* Creates the item associated to a data source
* @param dataSource the data source for which to create the item
* @return the new item
*/
DataSourceTreeWidgetItem *createTreeWidgetItem(DataSourceItem *dataSource)
{
// Creates item for the data source
auto item = new DataSourceTreeWidgetItem{dataSource};
// Generates items for the children of the data source
for (auto i = 0; i < dataSource->childCount(); ++i) {
item->addChild(createTreeWidgetItem(dataSource->child(i)));
}
return item;
}
} // namespace
DataSourceWidget::DataSourceWidget(QWidget *parent) : QWidget{parent}, ui{new Ui::DataSourceWidget}
{
ui->setupUi(this);
// Set tree properties
ui->treeWidget->setColumnCount(TREE_NB_COLUMNS);
ui->treeWidget->setHeaderLabels(TREE_HEADER_LABELS);
}
void DataSourceWidget::addDataSource(DataSourceItem *dataSource) noexcept
{
// Creates the item associated to the source and adds it to the tree widget. The tree widget
// takes the ownership of the item
if (dataSource) {
ui->treeWidget->addTopLevelItem(createTreeWidgetItem(dataSource));
}
}