#include "PythonQtWrapper_QPainterPath.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include QPainterPath* PythonQtWrapper_QPainterPath::new_QPainterPath() { return new QPainterPath(); } QPainterPath* PythonQtWrapper_QPainterPath::new_QPainterPath(const QPainterPath& other) { return new QPainterPath(other); } QPainterPath* PythonQtWrapper_QPainterPath::new_QPainterPath(const QPointF& startPoint) { return new QPainterPath(startPoint); } QRectF PythonQtWrapper_QPainterPath::controlPointRect(QPainterPath* theWrappedObject) const { return theWrappedObject->controlPointRect(); } void PythonQtWrapper_QPainterPath::addRect(QPainterPath* theWrappedObject, qreal x, qreal y, qreal w, qreal h) { theWrappedObject->addRect(x, y, w, h); } void PythonQtWrapper_QPainterPath::addText(QPainterPath* theWrappedObject, qreal x, qreal y, const QFont& f, const QString& text) { theWrappedObject->addText(x, y, f, text); } QList PythonQtWrapper_QPainterPath::toFillPolygons(QPainterPath* theWrappedObject, const QTransform& matrix) const { return theWrappedObject->toFillPolygons(matrix); } void PythonQtWrapper_QPainterPath::setElementPositionAt(QPainterPath* theWrappedObject, int i, qreal x, qreal y) { theWrappedObject->setElementPositionAt(i, x, y); } bool PythonQtWrapper_QPainterPath::contains(QPainterPath* theWrappedObject, const QPainterPath& p) const { return theWrappedObject->contains(p); } qreal PythonQtWrapper_QPainterPath::length(QPainterPath* theWrappedObject) const { return theWrappedObject->length(); } void PythonQtWrapper_QPainterPath::arcTo(QPainterPath* theWrappedObject, const QRectF& rect, qreal startAngle, qreal arcLength) { theWrappedObject->arcTo(rect, startAngle, arcLength); } void PythonQtWrapper_QPainterPath::readFrom(QPainterPath* theWrappedObject, QDataStream& arg__1) { arg__1 >> (*theWrappedObject); } void PythonQtWrapper_QPainterPath::addRoundRect(QPainterPath* theWrappedObject, qreal x, qreal y, qreal w, qreal h, int xRnd, int yRnd) { theWrappedObject->addRoundRect(x, y, w, h, xRnd, yRnd); } QList PythonQtWrapper_QPainterPath::toSubpathPolygons(QPainterPath* theWrappedObject, const QMatrix& matrix) const { return theWrappedObject->toSubpathPolygons(matrix); } QPainterPath PythonQtWrapper_QPainterPath::subtractedInverted(QPainterPath* theWrappedObject, const QPainterPath& r) const { return theWrappedObject->subtractedInverted(r); } void PythonQtWrapper_QPainterPath::closeSubpath(QPainterPath* theWrappedObject) { theWrappedObject->closeSubpath(); } void PythonQtWrapper_QPainterPath::addRoundedRect(QPainterPath* theWrappedObject, qreal x, qreal y, qreal w, qreal h, qreal xRadius, qreal yRadius, Qt::SizeMode mode) { theWrappedObject->addRoundedRect(x, y, w, h, xRadius, yRadius, mode); } void PythonQtWrapper_QPainterPath::addRoundRect(QPainterPath* theWrappedObject, qreal x, qreal y, qreal w, qreal h, int roundness) { theWrappedObject->addRoundRect(x, y, w, h, roundness); } void PythonQtWrapper_QPainterPath::moveTo(QPainterPath* theWrappedObject, const QPointF& p) { theWrappedObject->moveTo(p); } void PythonQtWrapper_QPainterPath::addEllipse(QPainterPath* theWrappedObject, const QRectF& rect) { theWrappedObject->addEllipse(rect); } void PythonQtWrapper_QPainterPath::lineTo(QPainterPath* theWrappedObject, const QPointF& p) { theWrappedObject->lineTo(p); } QPolygonF PythonQtWrapper_QPainterPath::toFillPolygon(QPainterPath* theWrappedObject, const QTransform& matrix) const { return theWrappedObject->toFillPolygon(matrix); } QPainterPath PythonQtWrapper_QPainterPath::united(QPainterPath* theWrappedObject, const QPainterPath& r) const { return theWrappedObject->united(r); } QRectF PythonQtWrapper_QPainterPath::boundingRect(QPainterPath* theWrappedObject) const { return theWrappedObject->boundingRect(); } void PythonQtWrapper_QPainterPath::addEllipse(QPainterPath* theWrappedObject, qreal x, qreal y, qreal w, qreal h) { theWrappedObject->addEllipse(x, y, w, h); } QPainterPath PythonQtWrapper_QPainterPath::subtracted(QPainterPath* theWrappedObject, const QPainterPath& r) const { return theWrappedObject->subtracted(r); } void PythonQtWrapper_QPainterPath::addRegion(QPainterPath* theWrappedObject, const QRegion& region) { theWrappedObject->addRegion(region); } void PythonQtWrapper_QPainterPath::quadTo(QPainterPath* theWrappedObject, qreal ctrlPtx, qreal ctrlPty, qreal endPtx, qreal endPty) { theWrappedObject->quadTo(ctrlPtx, ctrlPty, endPtx, endPty); } void PythonQtWrapper_QPainterPath::addRoundedRect(QPainterPath* theWrappedObject, const QRectF& rect, qreal xRadius, qreal yRadius, Qt::SizeMode mode) { theWrappedObject->addRoundedRect(rect, xRadius, yRadius, mode); } qreal PythonQtWrapper_QPainterPath::angleAtPercent(QPainterPath* theWrappedObject, qreal t) const { return theWrappedObject->angleAtPercent(t); } void PythonQtWrapper_QPainterPath::lineTo(QPainterPath* theWrappedObject, qreal x, qreal y) { theWrappedObject->lineTo(x, y); } void PythonQtWrapper_QPainterPath::addEllipse(QPainterPath* theWrappedObject, const QPointF& center, qreal rx, qreal ry) { theWrappedObject->addEllipse(center, rx, ry); } void PythonQtWrapper_QPainterPath::addRoundRect(QPainterPath* theWrappedObject, const QRectF& rect, int xRnd, int yRnd) { theWrappedObject->addRoundRect(rect, xRnd, yRnd); } void PythonQtWrapper_QPainterPath::addRoundRect(QPainterPath* theWrappedObject, const QRectF& rect, int roundness) { theWrappedObject->addRoundRect(rect, roundness); } Qt::FillRule PythonQtWrapper_QPainterPath::fillRule(QPainterPath* theWrappedObject) const { return theWrappedObject->fillRule(); } QList PythonQtWrapper_QPainterPath::toSubpathPolygons(QPainterPath* theWrappedObject, const QTransform& matrix) const { return theWrappedObject->toSubpathPolygons(matrix); } qreal PythonQtWrapper_QPainterPath::slopeAtPercent(QPainterPath* theWrappedObject, qreal t) const { return theWrappedObject->slopeAtPercent(t); } QPainterPath PythonQtWrapper_QPainterPath::toReversed(QPainterPath* theWrappedObject) const { return theWrappedObject->toReversed(); } void PythonQtWrapper_QPainterPath::connectPath(QPainterPath* theWrappedObject, const QPainterPath& path) { theWrappedObject->connectPath(path); } void PythonQtWrapper_QPainterPath::moveTo(QPainterPath* theWrappedObject, qreal x, qreal y) { theWrappedObject->moveTo(x, y); } void PythonQtWrapper_QPainterPath::cubicTo(QPainterPath* theWrappedObject, qreal ctrlPt1x, qreal ctrlPt1y, qreal ctrlPt2x, qreal ctrlPt2y, qreal endPtx, qreal endPty) { theWrappedObject->cubicTo(ctrlPt1x, ctrlPt1y, ctrlPt2x, ctrlPt2y, endPtx, endPty); } qreal PythonQtWrapper_QPainterPath::percentAtLength(QPainterPath* theWrappedObject, qreal t) const { return theWrappedObject->percentAtLength(t); } void PythonQtWrapper_QPainterPath::addPath(QPainterPath* theWrappedObject, const QPainterPath& path) { theWrappedObject->addPath(path); } void PythonQtWrapper_QPainterPath::arcTo(QPainterPath* theWrappedObject, qreal x, qreal y, qreal w, qreal h, qreal startAngle, qreal arcLength) { theWrappedObject->arcTo(x, y, w, h, startAngle, arcLength); } void PythonQtWrapper_QPainterPath::addText(QPainterPath* theWrappedObject, const QPointF& point, const QFont& f, const QString& text) { theWrappedObject->addText(point, f, text); } void PythonQtWrapper_QPainterPath::arcMoveTo(QPainterPath* theWrappedObject, qreal x, qreal y, qreal w, qreal h, qreal angle) { theWrappedObject->arcMoveTo(x, y, w, h, angle); } bool PythonQtWrapper_QPainterPath::intersects(QPainterPath* theWrappedObject, const QPainterPath& p) const { return theWrappedObject->intersects(p); } QPolygonF PythonQtWrapper_QPainterPath::toFillPolygon(QPainterPath* theWrappedObject, const QMatrix& matrix) const { return theWrappedObject->toFillPolygon(matrix); } void PythonQtWrapper_QPainterPath::arcMoveTo(QPainterPath* theWrappedObject, const QRectF& rect, qreal angle) { theWrappedObject->arcMoveTo(rect, angle); } QPainterPath PythonQtWrapper_QPainterPath::intersected(QPainterPath* theWrappedObject, const QPainterPath& r) const { return theWrappedObject->intersected(r); } void PythonQtWrapper_QPainterPath::quadTo(QPainterPath* theWrappedObject, const QPointF& ctrlPt, const QPointF& endPt) { theWrappedObject->quadTo(ctrlPt, endPt); } int PythonQtWrapper_QPainterPath::elementCount(QPainterPath* theWrappedObject) const { return theWrappedObject->elementCount(); } QPointF PythonQtWrapper_QPainterPath::pointAtPercent(QPainterPath* theWrappedObject, qreal t) const { return theWrappedObject->pointAtPercent(t); } bool PythonQtWrapper_QPainterPath::isEmpty(QPainterPath* theWrappedObject) const { return theWrappedObject->isEmpty(); } void PythonQtWrapper_QPainterPath::writeTo(QPainterPath* theWrappedObject, QDataStream& arg__1) { arg__1 << (*theWrappedObject); } QPointF PythonQtWrapper_QPainterPath::currentPosition(QPainterPath* theWrappedObject) const { return theWrappedObject->currentPosition(); } void PythonQtWrapper_QPainterPath::cubicTo(QPainterPath* theWrappedObject, const QPointF& ctrlPt1, const QPointF& ctrlPt2, const QPointF& endPt) { theWrappedObject->cubicTo(ctrlPt1, ctrlPt2, endPt); } QList PythonQtWrapper_QPainterPath::toFillPolygons(QPainterPath* theWrappedObject, const QMatrix& matrix) const { return theWrappedObject->toFillPolygons(matrix); } bool PythonQtWrapper_QPainterPath::contains(QPainterPath* theWrappedObject, const QRectF& rect) const { return theWrappedObject->contains(rect); } void PythonQtWrapper_QPainterPath::addRect(QPainterPath* theWrappedObject, const QRectF& rect) { theWrappedObject->addRect(rect); } const QPainterPath::Element& PythonQtWrapper_QPainterPath::elementAt(QPainterPath* theWrappedObject, int i) const { return theWrappedObject->elementAt(i); } bool PythonQtWrapper_QPainterPath::intersects(QPainterPath* theWrappedObject, const QRectF& rect) const { return theWrappedObject->intersects(rect); } bool PythonQtWrapper_QPainterPath::operator_equal(QPainterPath* theWrappedObject, const QPainterPath& other) const { return (*theWrappedObject)== other; } void PythonQtWrapper_QPainterPath::setFillRule(QPainterPath* theWrappedObject, Qt::FillRule fillRule) { theWrappedObject->setFillRule(fillRule); } void PythonQtWrapper_QPainterPath::addPolygon(QPainterPath* theWrappedObject, const QPolygonF& polygon) { theWrappedObject->addPolygon(polygon); } QPainterPath PythonQtWrapper_QPainterPath::simplified(QPainterPath* theWrappedObject) const { return theWrappedObject->simplified(); } bool PythonQtWrapper_QPainterPath::contains(QPainterPath* theWrappedObject, const QPointF& pt) const { return theWrappedObject->contains(pt); }