#include "PythonQtWrapper_QGLFramebufferObject.h" #include #include #include #include #include #include #include #include QGLFramebufferObject* PythonQtWrapper_QGLFramebufferObject::new_QGLFramebufferObject(const QSize& size, QGLFramebufferObject::Attachment attachment, unsigned int target, unsigned int internal_format) { return new QGLFramebufferObject(size, attachment, target, internal_format); } QGLFramebufferObject* PythonQtWrapper_QGLFramebufferObject::new_QGLFramebufferObject(const QSize& size, unsigned int target) { return new QGLFramebufferObject(size, target); } QGLFramebufferObject* PythonQtWrapper_QGLFramebufferObject::new_QGLFramebufferObject(int width, int height, QGLFramebufferObject::Attachment attachment, unsigned int target, unsigned int internal_format) { return new QGLFramebufferObject(width, height, attachment, target, internal_format); } QGLFramebufferObject* PythonQtWrapper_QGLFramebufferObject::new_QGLFramebufferObject(int width, int height, unsigned int target) { return new QGLFramebufferObject(width, height, target); } QGLFramebufferObject::Attachment PythonQtWrapper_QGLFramebufferObject::attachment(QGLFramebufferObject* theWrappedObject) const { return theWrappedObject->attachment(); } bool PythonQtWrapper_QGLFramebufferObject::bind(QGLFramebufferObject* theWrappedObject) { return theWrappedObject->bind(); } int PythonQtWrapper_QGLFramebufferObject::depth(QGLFramebufferObject* theWrappedObject) const { return theWrappedObject->depth(); } void PythonQtWrapper_QGLFramebufferObject::drawTexture(QGLFramebufferObject* theWrappedObject, const QPointF& point, unsigned int textureId, unsigned int textureTarget) { theWrappedObject->drawTexture(point, textureId, textureTarget); } void PythonQtWrapper_QGLFramebufferObject::drawTexture(QGLFramebufferObject* theWrappedObject, const QRectF& target, unsigned int textureId, unsigned int textureTarget) { theWrappedObject->drawTexture(target, textureId, textureTarget); } unsigned int PythonQtWrapper_QGLFramebufferObject::handle(QGLFramebufferObject* theWrappedObject) const { return theWrappedObject->handle(); } bool PythonQtWrapper_QGLFramebufferObject::static_QGLFramebufferObject_hasOpenGLFramebufferObjects() { return QGLFramebufferObject::hasOpenGLFramebufferObjects(); } int PythonQtWrapper_QGLFramebufferObject::height(QGLFramebufferObject* theWrappedObject) const { return theWrappedObject->height(); } int PythonQtWrapper_QGLFramebufferObject::heightMM(QGLFramebufferObject* theWrappedObject) const { return theWrappedObject->heightMM(); } bool PythonQtWrapper_QGLFramebufferObject::isValid(QGLFramebufferObject* theWrappedObject) const { return theWrappedObject->isValid(); } int PythonQtWrapper_QGLFramebufferObject::logicalDpiX(QGLFramebufferObject* theWrappedObject) const { return theWrappedObject->logicalDpiX(); } int PythonQtWrapper_QGLFramebufferObject::logicalDpiY(QGLFramebufferObject* theWrappedObject) const { return theWrappedObject->logicalDpiY(); } int PythonQtWrapper_QGLFramebufferObject::numColors(QGLFramebufferObject* theWrappedObject) const { return theWrappedObject->numColors(); } QPaintEngine* PythonQtWrapper_QGLFramebufferObject::paintEngine(QGLFramebufferObject* theWrappedObject) const { return theWrappedObject->paintEngine(); } bool PythonQtWrapper_QGLFramebufferObject::paintingActive(QGLFramebufferObject* theWrappedObject) const { return theWrappedObject->paintingActive(); } int PythonQtWrapper_QGLFramebufferObject::physicalDpiX(QGLFramebufferObject* theWrappedObject) const { return theWrappedObject->physicalDpiX(); } int PythonQtWrapper_QGLFramebufferObject::physicalDpiY(QGLFramebufferObject* theWrappedObject) const { return theWrappedObject->physicalDpiY(); } bool PythonQtWrapper_QGLFramebufferObject::release(QGLFramebufferObject* theWrappedObject) { return theWrappedObject->release(); } QSize PythonQtWrapper_QGLFramebufferObject::size(QGLFramebufferObject* theWrappedObject) const { return theWrappedObject->size(); } unsigned int PythonQtWrapper_QGLFramebufferObject::texture(QGLFramebufferObject* theWrappedObject) const { return theWrappedObject->texture(); } QImage PythonQtWrapper_QGLFramebufferObject::toImage(QGLFramebufferObject* theWrappedObject) const { return theWrappedObject->toImage(); } int PythonQtWrapper_QGLFramebufferObject::width(QGLFramebufferObject* theWrappedObject) const { return theWrappedObject->width(); } int PythonQtWrapper_QGLFramebufferObject::widthMM(QGLFramebufferObject* theWrappedObject) const { return theWrappedObject->widthMM(); }