#include "PythonQtWrapper_QGraphicsSceneContextMenuEvent.h" #include #include #include #include #include #include QGraphicsSceneContextMenuEvent* PythonQtWrapper_QGraphicsSceneContextMenuEvent::new_QGraphicsSceneContextMenuEvent(QEvent::Type type) { return new QGraphicsSceneContextMenuEvent(type); } QPointF PythonQtWrapper_QGraphicsSceneContextMenuEvent::scenePos(QGraphicsSceneContextMenuEvent* theWrappedObject) const { return ( theWrappedObject->scenePos()); } void PythonQtWrapper_QGraphicsSceneContextMenuEvent::setScreenPos(QGraphicsSceneContextMenuEvent* theWrappedObject, const QPoint& pos) { ( theWrappedObject->setScreenPos(pos)); } Qt::KeyboardModifiers PythonQtWrapper_QGraphicsSceneContextMenuEvent::modifiers(QGraphicsSceneContextMenuEvent* theWrappedObject) const { return ( theWrappedObject->modifiers()); } QPointF PythonQtWrapper_QGraphicsSceneContextMenuEvent::pos(QGraphicsSceneContextMenuEvent* theWrappedObject) const { return ( theWrappedObject->pos()); } void PythonQtWrapper_QGraphicsSceneContextMenuEvent::setModifiers(QGraphicsSceneContextMenuEvent* theWrappedObject, Qt::KeyboardModifiers modifiers) { ( theWrappedObject->setModifiers(modifiers)); } QGraphicsSceneContextMenuEvent::Reason PythonQtWrapper_QGraphicsSceneContextMenuEvent::reason(QGraphicsSceneContextMenuEvent* theWrappedObject) const { return ( theWrappedObject->reason()); } void PythonQtWrapper_QGraphicsSceneContextMenuEvent::setPos(QGraphicsSceneContextMenuEvent* theWrappedObject, const QPointF& pos) { ( theWrappedObject->setPos(pos)); } void PythonQtWrapper_QGraphicsSceneContextMenuEvent::setScenePos(QGraphicsSceneContextMenuEvent* theWrappedObject, const QPointF& pos) { ( theWrappedObject->setScenePos(pos)); } void PythonQtWrapper_QGraphicsSceneContextMenuEvent::setReason(QGraphicsSceneContextMenuEvent* theWrappedObject, QGraphicsSceneContextMenuEvent::Reason reason) { ( theWrappedObject->setReason(reason)); } QPoint PythonQtWrapper_QGraphicsSceneContextMenuEvent::screenPos(QGraphicsSceneContextMenuEvent* theWrappedObject) const { return ( theWrappedObject->screenPos()); }