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#ifndef PYTHONQTWRAPPER_QGLPIXELBUFFER_H
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#define PYTHONQTWRAPPER_QGLPIXELBUFFER_H
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#include <qglpixelbuffer.h>
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#include <QObject>
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#include <PythonQt.h>
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#include <QImage>
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#include <QVariant>
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#include <qgl.h>
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#include <qglpixelbuffer.h>
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#include <qimage.h>
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#include <qpaintdevice.h>
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#include <qpaintengine.h>
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#include <qpixmap.h>
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#include <qpoint.h>
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#include <qrect.h>
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#include <qsize.h>
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class PythonQtShell_QGLPixelBuffer : public QGLPixelBuffer
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{
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public:
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PythonQtShell_QGLPixelBuffer(const QSize& size, const QGLFormat& format = QGLFormat::defaultFormat(), QGLWidget* shareWidget = 0):QGLPixelBuffer(size, format, shareWidget),_wrapper(NULL) {};
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PythonQtShell_QGLPixelBuffer(int width, int height, const QGLFormat& format = QGLFormat::defaultFormat(), QGLWidget* shareWidget = 0):QGLPixelBuffer(width, height, format, shareWidget),_wrapper(NULL) {};
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virtual int devType() const;
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virtual int metric(QPaintDevice::PaintDeviceMetric metric) const;
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virtual QPaintEngine* paintEngine() const;
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PythonQtInstanceWrapper* _wrapper;
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};
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class PythonQtPublicPromoter_QGLPixelBuffer : public QGLPixelBuffer
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{ public:
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inline QPaintEngine* promoted_paintEngine() const { return QGLPixelBuffer::paintEngine(); }
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inline int promoted_metric(QPaintDevice::PaintDeviceMetric metric) const { return QGLPixelBuffer::metric(metric); }
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inline int promoted_devType() const { return QGLPixelBuffer::devType(); }
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};
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class PythonQtWrapper_QGLPixelBuffer : public QObject
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{ Q_OBJECT
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public:
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public slots:
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QGLPixelBuffer* new_QGLPixelBuffer(const QSize& size, const QGLFormat& format = QGLFormat::defaultFormat(), QGLWidget* shareWidget = 0);
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QGLPixelBuffer* new_QGLPixelBuffer(int width, int height, const QGLFormat& format = QGLFormat::defaultFormat(), QGLWidget* shareWidget = 0);
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void delete_QGLPixelBuffer(QGLPixelBuffer* obj) { delete obj; }
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bool static_QGLPixelBuffer_hasOpenGLPbuffers();
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void drawTexture(QGLPixelBuffer* theWrappedObject, const QRectF& target, unsigned int textureId, unsigned int textureTarget = 0x0DE1);
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QGLFormat format(QGLPixelBuffer* theWrappedObject) const;
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QPaintEngine* paintEngine(QGLPixelBuffer* theWrappedObject) const;
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unsigned int bindTexture(QGLPixelBuffer* theWrappedObject, const QImage& image, unsigned int target = 0x0DE1);
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bool bindToDynamicTexture(QGLPixelBuffer* theWrappedObject, unsigned int texture);
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bool isValid(QGLPixelBuffer* theWrappedObject) const;
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int metric(QGLPixelBuffer* theWrappedObject, QPaintDevice::PaintDeviceMetric metric) const;
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void updateDynamicTexture(QGLPixelBuffer* theWrappedObject, unsigned int texture_id) const;
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unsigned int bindTexture(QGLPixelBuffer* theWrappedObject, const QPixmap& pixmap, unsigned int target = 0x0DE1);
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void deleteTexture(QGLPixelBuffer* theWrappedObject, unsigned int texture_id);
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bool doneCurrent(QGLPixelBuffer* theWrappedObject);
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Qt::HANDLE handle(QGLPixelBuffer* theWrappedObject) const;
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unsigned int generateDynamicTexture(QGLPixelBuffer* theWrappedObject) const;
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bool makeCurrent(QGLPixelBuffer* theWrappedObject);
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QSize size(QGLPixelBuffer* theWrappedObject) const;
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void drawTexture(QGLPixelBuffer* theWrappedObject, const QPointF& point, unsigned int textureId, unsigned int textureTarget = 0x0DE1);
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QImage toImage(QGLPixelBuffer* theWrappedObject) const;
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void releaseFromDynamicTexture(QGLPixelBuffer* theWrappedObject);
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int devType(QGLPixelBuffer* theWrappedObject) const;
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unsigned int bindTexture(QGLPixelBuffer* theWrappedObject, const QString& fileName);
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};
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#endif // PYTHONQTWRAPPER_QGLPIXELBUFFER_H
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