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added sorting of polymorphic id classes to avoid changes on each code generation...
added sorting of polymorphic id classes to avoid changes on each code generation git-svn-id: svn://svn.code.sf.net/p/pythonqt/code/trunk@168 ea8d5007-eb21-0410-b261-ccb3ea6e24a9

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typesystem_opengl.xml
99 lines | 5.7 KiB | application/xml | XmlLexer
<?xml version="1.0"?>
<typesystem package="com.trolltech.qt.opengl"><rejection class="QGL"/><rejection class="QGLFormat"/>
<rejection class="QGLColormap::QGLColormapData"/>
<rejection class="QGLWidget" function-name="setMouseTracking"/>
<enum-type name="QGL::FormatOption" flags="QGL::FormatOptions"/>
<enum-type name="QGLFormat::OpenGLVersionFlag" flags="QGLFormat::OpenGLVersionFlags"/>
<enum-type name="QGLFramebufferObject::Attachment"/>
<enum-type name="QGLContext::BindOption" flags="QGLContext::BindOptions"/>
<enum-type name="QGLShader::ShaderTypeBit" flags="QGLShader::ShaderType"/>
<namespace-type name="QGL">
<include file-name="qgl.h" location="global"/>
</namespace-type>
<value-type name="QGLColormap">
<modify-function signature="operator=(QGLColormap)" remove="all"/>
<modify-function signature="setEntries(int,const unsigned int*,int)">
<access modifier="private"/>
</modify-function>
</value-type>
<value-type name="QGLFormat">
<modify-function signature="operator=(QGLFormat)" remove="all"/>
</value-type>
<value-type name="QGLFramebufferObjectFormat"/>
<object-type name="QGLShader"/>
<object-type name="QGLShaderProgram">
<!-- Should be disambiguated later by fixing the native pointer API -->
<modify-function signature="setAttributeArray(int, const QVector2D *, int)" rename="setAttributeArray_QVector2D"/>
<modify-function signature="setAttributeArray(int, const QVector3D *, int)" rename="setAttributeArray_QVector3D"/>
<modify-function signature="setAttributeArray(int, const QVector4D *, int)" rename="setAttributeArray_QVector4D"/>
<modify-function signature="setAttributeArray(const char *, const QVector2D *, int)" rename="setAttributeArray_QVector2D"/>
<modify-function signature="setAttributeArray(const char *, const QVector3D *, int)" rename="setAttributeArray_QVector3D"/>
<modify-function signature="setAttributeArray(const char *, const QVector4D *, int)" rename="setAttributeArray_QVector4D"/>
<modify-function signature="setUniformValueArray(int, const GLint *, int)" rename="setUniformValueArray_int"/>
<modify-function signature="setUniformValueArray(int, const GLuint *, int)" rename="setUniformValueArray_uint"/>
<modify-function signature="setUniformValueArray(int, const QVector2D *, int)" rename="setUniformValueArray_QVector2D"/>
<modify-function signature="setUniformValueArray(int, const QVector3D *, int)" rename="setUniformValueArray_QVector3D"/>
<modify-function signature="setUniformValueArray(int, const QVector4D *, int)" rename="setUniformValueArray_QVector4D"/>
<modify-function signature="setUniformValueArray(const char*, const GLint *, int)" rename="setUniformValueArray_int"/>
<modify-function signature="setUniformValueArray(const char*, const GLuint *, int)" remove="all"/>
<modify-function signature="setUniformValueArray(const char*, const QVector2D *, int)" rename="setUniformValueArray_QVector2D"/>
<modify-function signature="setUniformValueArray(const char*, const QVector3D *, int)" rename="setUniformValueArray_QVector3D"/>
<modify-function signature="setUniformValueArray(const char*, const QVector4D *, int)" rename="setUniformValueArray_QVector4D"/>
<modify-function signature="setUniformValue(int, GLuint)" remove="all"/>
<modify-function signature="setUniformValue(const char*, GLuint)" remove="all"/>
<modify-function signature="setUniformValue(int, Array)" remove="all"/>
<modify-function signature="setUniformValue(const char*, Array)" remove="all"/>
</object-type>
<object-type name="QGLContext">
<modify-function signature="chooseContext(const QGLContext*)">
<modify-argument index="1" invalidate-after-use="yes"/>
</modify-function>
<modify-function signature="create(const QGLContext*)">
<modify-argument index="1" invalidate-after-use="yes"/>
</modify-function>
<modify-function signature="getProcAddress(QString)const">
<remove/>
</modify-function>
<modify-field name="currentCtx" read="false" write="false"/>
<modify-function signature="setDevice(QPaintDevice*)">
<remove/>
</modify-function>
<modify-function signature="generateFontDisplayLists(QFont, int)" remove="all"/>
</object-type>
<object-type name="QGLFramebufferObject"/>
<object-type name="QGLPixelBuffer">
<extra-includes>
<include file-name="QImage" location="global"/>
</extra-includes>
</object-type>
<object-type name="QGLWidget">
<extra-includes>
<include file-name="QImage" location="global"/>
<include file-name="QPixmap" location="global"/>
</extra-includes>
<modify-function signature="setContext(QGLContext*,const QGLContext*,bool)">
<remove/> <!--- Obsolete -->
</modify-function>
<modify-function signature="fontDisplayListBase(QFont, int)" remove="all"/>
<modify-function signature="setFormat(QGLFormat)" remove="all"/>
</object-type>
<suppress-warning text="WARNING(MetaJavaBuilder) :: Class 'QGLFormat' has equals operators but no qHash() function. Hashcode of objects will consistently be 0."/>
<suppress-warning text="WARNING(MetaJavaBuilder) :: Class 'QGLFramebufferObjectFormat' has equals operators but no qHash() function. Hashcode of objects will consistently be 0."/>
<suppress-warning text="WARNING(MetaJavaBuilder) :: skipping * unmatched *type 'QGLColormap::QGLColormapData\*'"/>
<suppress-warning text="WARNING(MetaJavaBuilder) :: visibility of function '*' modified in class '*'"/>
<suppress-warning text="WARNING(MetaJavaBuilder) :: hiding of function '*' in class '*'"/>
<suppress-warning text="WARNING(CppImplGenerator) :: protected function '*' in final class '*'"/>
</typesystem>