##// END OF EJS Templates
improved error handling on destroyed objects (since static access should still be possible)...
improved error handling on destroyed objects (since static access should still be possible) git-svn-id: svn://svn.code.sf.net/p/pythonqt/code/trunk@114 ea8d5007-eb21-0410-b261-ccb3ea6e24a9

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typesystem_svg.xml
45 lines | 1.6 KiB | application/xml | XmlLexer
<?xml version="1.0"?>
<typesystem package="com.trolltech.qt.svg"><rejection class="QGraphicsSvgItem"/>
<namespace-type name="QSvg"/>
<enum-type name="QGraphicsSvgItem::enum_1"/>
<object-type name="QSvgRenderer">
<extra-includes>
<include file-name="QRectF" location="global"/>
<include file-name="QMatrix" location="global"/>
<include file-name="QSize" location="global"/>
<include file-name="QByteArray" location="global"/>
</extra-includes>
</object-type>
<object-type name="QSvgWidget">
<extra-includes>
<include file-name="QByteArray" location="global"/>
<include file-name="QSvgRenderer" location="global"/>
<include file-name="QSize" location="global"/>
</extra-includes>
</object-type>
<object-type name="QSvgGenerator">
<modify-function signature="setOutputDevice(QIODevice*)">
<modify-argument index="1">
<reference-count action="set" variable-name="__rcOutputDevice"/>
</modify-argument>
</modify-function>
</object-type>
<object-type name="QGraphicsSvgItem">
<extra-includes>
<include file-name="QGraphicsItem" location="global"/>
<include file-name="QSvgRenderer" location="global"/>
<include file-name="QSize" location="global"/>
</extra-includes>
<modify-function signature="matrix()const" remove="all"/>
<modify-function signature="resetMatrix()" remove="all"/>
<modify-function signature="sceneMatrix()const" remove="all"/>
<modify-function signature="setMatrix(QMatrix, bool)" remove="all"/>
</object-type>
</typesystem>