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improved error handling on destroyed objects (since static access should still be possible)...
improved error handling on destroyed objects (since static access should still be possible) git-svn-id: svn://svn.code.sf.net/p/pythonqt/code/trunk@114 ea8d5007-eb21-0410-b261-ccb3ea6e24a9

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list.h
102 lines | 2.6 KiB | text/x-c | CLexer
/****************************************************************************
**
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
** Copyright (C) 2002-2005 Roberto Raggi <roberto@kdevelop.org>
**
** This file is part of the Qt Script Generator project on Trolltech Labs.
**
** This file may be used under the terms of the GNU General Public
** License version 2.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file. Please review the following information to ensure GNU
** General Public Licensing requirements will be met:
** http://www.trolltech.com/products/qt/opensource.html
**
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://www.trolltech.com/products/qt/licensing.html or contact the
** sales department at sales@trolltech.com.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
****************************************************************************/
#ifndef FASTLIST_H
#define FASTLIST_H
#include "smallobject.h"
template <typename Tp>
struct ListNode
{
Tp element;
int index;
mutable const ListNode<Tp> *next;
static ListNode *create(const Tp &element, pool *p)
{
ListNode<Tp> *node = new (p->allocate(sizeof(ListNode))) ListNode();
node->element = element;
node->index = 0;
node->next = node;
return node;
}
static ListNode *create(const ListNode *n1, const Tp &element, pool *p)
{
ListNode<Tp> *n2 = ListNode::create(element, p);
n2->index = n1->index + 1;
n2->next = n1->next;
n1->next = n2;
return n2;
}
inline ListNode<Tp>() { }
inline const ListNode<Tp> *at(int index) const
{
const ListNode<Tp> *node = this;
while (index != node->index)
node = node->next;
return node;
}
inline bool hasNext() const
{ return index < next->index; }
inline int count() const
{ return 1 + toBack()->index; }
inline const ListNode<Tp> *toFront() const
{ return toBack()->next; }
inline const ListNode<Tp> *toBack() const
{
const ListNode<Tp> *node = this;
while (node->hasNext())
node = node->next;
return node;
}
};
template <class Tp>
inline const ListNode<Tp> *snoc(const ListNode<Tp> *list,
const Tp &element, pool *p)
{
if (!list)
return ListNode<Tp>::create(element, p);
return ListNode<Tp>::create(list->toBack(), element, p);
}
#endif // FASTLIST_H
// kate: space-indent on; indent-width 2; replace-tabs on;