|
|
#ifndef PYTHONQTWRAPPER_QGLPIXELBUFFER_H
|
|
|
#define PYTHONQTWRAPPER_QGLPIXELBUFFER_H
|
|
|
|
|
|
#include <qglpixelbuffer.h>
|
|
|
#include <QObject>
|
|
|
|
|
|
#include <QImage>
|
|
|
#include <QVariant>
|
|
|
#include <qgl.h>
|
|
|
#include <qglpixelbuffer.h>
|
|
|
#include <qimage.h>
|
|
|
#include <qpaintdevice.h>
|
|
|
#include <qpaintengine.h>
|
|
|
#include <qpixmap.h>
|
|
|
#include <qpoint.h>
|
|
|
#include <qrect.h>
|
|
|
#include <qsize.h>
|
|
|
|
|
|
class PythonQtWrapper_QGLPixelBuffer : public QObject
|
|
|
{ Q_OBJECT
|
|
|
public:
|
|
|
public slots:
|
|
|
QGLPixelBuffer* new_QGLPixelBuffer(const QSize& size, const QGLFormat& format = QGLFormat::defaultFormat(), QGLWidget* shareWidget = 0);
|
|
|
QGLPixelBuffer* new_QGLPixelBuffer(int width, int height, const QGLFormat& format = QGLFormat::defaultFormat(), QGLWidget* shareWidget = 0);
|
|
|
void delete_QGLPixelBuffer(QGLPixelBuffer* obj) { delete obj; }
|
|
|
unsigned int bindTexture(QGLPixelBuffer* theWrappedObject, const QImage& image, unsigned int target = 0x0DE1);
|
|
|
unsigned int bindTexture(QGLPixelBuffer* theWrappedObject, const QPixmap& pixmap, unsigned int target = 0x0DE1);
|
|
|
unsigned int bindTexture(QGLPixelBuffer* theWrappedObject, const QString& fileName);
|
|
|
bool bindToDynamicTexture(QGLPixelBuffer* theWrappedObject, unsigned int texture);
|
|
|
void deleteTexture(QGLPixelBuffer* theWrappedObject, unsigned int texture_id);
|
|
|
int depth(QGLPixelBuffer* theWrappedObject) const;
|
|
|
bool doneCurrent(QGLPixelBuffer* theWrappedObject);
|
|
|
void drawTexture(QGLPixelBuffer* theWrappedObject, const QPointF& point, unsigned int textureId, unsigned int textureTarget = 0x0DE1);
|
|
|
void drawTexture(QGLPixelBuffer* theWrappedObject, const QRectF& target, unsigned int textureId, unsigned int textureTarget = 0x0DE1);
|
|
|
QGLFormat format(QGLPixelBuffer* theWrappedObject) const;
|
|
|
unsigned int generateDynamicTexture(QGLPixelBuffer* theWrappedObject) const;
|
|
|
Qt::HANDLE handle(QGLPixelBuffer* theWrappedObject) const;
|
|
|
bool static_QGLPixelBuffer_hasOpenGLPbuffers();
|
|
|
int height(QGLPixelBuffer* theWrappedObject) const;
|
|
|
int heightMM(QGLPixelBuffer* theWrappedObject) const;
|
|
|
bool isValid(QGLPixelBuffer* theWrappedObject) const;
|
|
|
int logicalDpiX(QGLPixelBuffer* theWrappedObject) const;
|
|
|
int logicalDpiY(QGLPixelBuffer* theWrappedObject) const;
|
|
|
bool makeCurrent(QGLPixelBuffer* theWrappedObject);
|
|
|
int numColors(QGLPixelBuffer* theWrappedObject) const;
|
|
|
QPaintEngine* paintEngine(QGLPixelBuffer* theWrappedObject) const;
|
|
|
bool paintingActive(QGLPixelBuffer* theWrappedObject) const;
|
|
|
int physicalDpiX(QGLPixelBuffer* theWrappedObject) const;
|
|
|
int physicalDpiY(QGLPixelBuffer* theWrappedObject) const;
|
|
|
void releaseFromDynamicTexture(QGLPixelBuffer* theWrappedObject);
|
|
|
QSize size(QGLPixelBuffer* theWrappedObject) const;
|
|
|
QImage toImage(QGLPixelBuffer* theWrappedObject) const;
|
|
|
void updateDynamicTexture(QGLPixelBuffer* theWrappedObject, unsigned int texture_id) const;
|
|
|
int width(QGLPixelBuffer* theWrappedObject) const;
|
|
|
int widthMM(QGLPixelBuffer* theWrappedObject) const;
|
|
|
};
|
|
|
|
|
|
#endif // PYTHONQTWRAPPER_QGLPIXELBUFFER_H
|
|
|
|