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#ifndef PYTHONQTWRAPPER_QGRAPHICSSCENE_H
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#define PYTHONQTWRAPPER_QGRAPHICSSCENE_H
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#include <qgraphicsscene.h>
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#include <QObject>
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#include <QVarLengthArray>
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#include <QVariant>
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#include <qbrush.h>
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#include <qbytearray.h>
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#include <qcoreevent.h>
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#include <qevent.h>
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#include <qfont.h>
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#include <qgraphicsitem.h>
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#include <qgraphicsproxywidget.h>
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#include <qgraphicsscene.h>
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#include <qgraphicssceneevent.h>
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#include <qgraphicsview.h>
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#include <qgraphicswidget.h>
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#include <qline.h>
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#include <qlist.h>
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#include <qobject.h>
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#include <qpainter.h>
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#include <qpainterpath.h>
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#include <qpalette.h>
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#include <qpen.h>
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#include <qpixmap.h>
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#include <qpoint.h>
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#include <qpolygon.h>
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#include <qrect.h>
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#include <qstyle.h>
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#include <qstyleoption.h>
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#include <qwidget.h>
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class PythonQtWrapper_QGraphicsScene : public QObject
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{ Q_OBJECT
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public:
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Q_ENUMS(SceneLayer ItemIndexMethod )
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enum SceneLayer{
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ItemLayer = QGraphicsScene::ItemLayer, BackgroundLayer = QGraphicsScene::BackgroundLayer, ForegroundLayer = QGraphicsScene::ForegroundLayer, AllLayers = QGraphicsScene::AllLayers};
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enum ItemIndexMethod{
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BspTreeIndex = QGraphicsScene::BspTreeIndex, NoIndex = QGraphicsScene::NoIndex};
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public slots:
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QGraphicsScene* new_QGraphicsScene(QObject* parent = 0);
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QGraphicsScene* new_QGraphicsScene(const QRectF& sceneRect, QObject* parent = 0);
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QGraphicsScene* new_QGraphicsScene(qreal x, qreal y, qreal width, qreal height, QObject* parent = 0);
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void delete_QGraphicsScene(QGraphicsScene* obj) { delete obj; }
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QGraphicsWidget* activeWindow(QGraphicsScene* theWrappedObject) const;
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QGraphicsEllipseItem* addEllipse(QGraphicsScene* theWrappedObject, const QRectF& rect, const QPen& pen = QPen(), const QBrush& brush = QBrush());
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QGraphicsEllipseItem* addEllipse(QGraphicsScene* theWrappedObject, qreal x, qreal y, qreal w, qreal h, const QPen& pen = QPen(), const QBrush& brush = QBrush());
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void addItem(QGraphicsScene* theWrappedObject, QGraphicsItem* item);
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QGraphicsLineItem* addLine(QGraphicsScene* theWrappedObject, const QLineF& line, const QPen& pen = QPen());
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QGraphicsLineItem* addLine(QGraphicsScene* theWrappedObject, qreal x1, qreal y1, qreal x2, qreal y2, const QPen& pen = QPen());
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QGraphicsPathItem* addPath(QGraphicsScene* theWrappedObject, const QPainterPath& path, const QPen& pen = QPen(), const QBrush& brush = QBrush());
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QGraphicsPixmapItem* addPixmap(QGraphicsScene* theWrappedObject, const QPixmap& pixmap);
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QGraphicsPolygonItem* addPolygon(QGraphicsScene* theWrappedObject, const QPolygonF& polygon, const QPen& pen = QPen(), const QBrush& brush = QBrush());
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QGraphicsRectItem* addRect(QGraphicsScene* theWrappedObject, const QRectF& rect, const QPen& pen = QPen(), const QBrush& brush = QBrush());
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QGraphicsRectItem* addRect(QGraphicsScene* theWrappedObject, qreal x, qreal y, qreal w, qreal h, const QPen& pen = QPen(), const QBrush& brush = QBrush());
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QGraphicsSimpleTextItem* addSimpleText(QGraphicsScene* theWrappedObject, const QString& text, const QFont& font = QFont());
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QGraphicsTextItem* addText(QGraphicsScene* theWrappedObject, const QString& text, const QFont& font = QFont());
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QGraphicsProxyWidget* addWidget(QGraphicsScene* theWrappedObject, QWidget* widget, Qt::WindowFlags wFlags = 0);
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QBrush backgroundBrush(QGraphicsScene* theWrappedObject) const;
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int bspTreeDepth(QGraphicsScene* theWrappedObject) const;
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void clearFocus(QGraphicsScene* theWrappedObject);
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QList<QGraphicsItem* > collidingItems(QGraphicsScene* theWrappedObject, const QGraphicsItem* item, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;
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QGraphicsItemGroup* createItemGroup(QGraphicsScene* theWrappedObject, const QList<QGraphicsItem* >& items);
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void destroyItemGroup(QGraphicsScene* theWrappedObject, QGraphicsItemGroup* group);
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QGraphicsItem* focusItem(QGraphicsScene* theWrappedObject) const;
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QFont font(QGraphicsScene* theWrappedObject) const;
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QBrush foregroundBrush(QGraphicsScene* theWrappedObject) const;
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bool hasFocus(QGraphicsScene* theWrappedObject) const;
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qreal height(QGraphicsScene* theWrappedObject) const;
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QVariant inputMethodQuery(QGraphicsScene* theWrappedObject, Qt::InputMethodQuery query) const;
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void invalidate(QGraphicsScene* theWrappedObject, qreal x, qreal y, qreal w, qreal h, QGraphicsScene::SceneLayers layers = QGraphicsScene::AllLayers);
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QGraphicsItem* itemAt(QGraphicsScene* theWrappedObject, const QPointF& pos) const;
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QGraphicsItem* itemAt(QGraphicsScene* theWrappedObject, qreal x, qreal y) const;
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QGraphicsScene::ItemIndexMethod itemIndexMethod(QGraphicsScene* theWrappedObject) const;
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QList<QGraphicsItem* > items(QGraphicsScene* theWrappedObject) const;
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QList<QGraphicsItem* > items(QGraphicsScene* theWrappedObject, const QPainterPath& path, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;
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QList<QGraphicsItem* > items(QGraphicsScene* theWrappedObject, const QPointF& pos) const;
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QList<QGraphicsItem* > items(QGraphicsScene* theWrappedObject, const QPolygonF& polygon, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;
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QList<QGraphicsItem* > items(QGraphicsScene* theWrappedObject, const QRectF& rect, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;
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QList<QGraphicsItem* > items(QGraphicsScene* theWrappedObject, qreal x, qreal y, qreal w, qreal h, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;
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QRectF itemsBoundingRect(QGraphicsScene* theWrappedObject) const;
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QGraphicsItem* mouseGrabberItem(QGraphicsScene* theWrappedObject) const;
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QPalette palette(QGraphicsScene* theWrappedObject) const;
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void removeItem(QGraphicsScene* theWrappedObject, QGraphicsItem* item);
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void render(QGraphicsScene* theWrappedObject, QPainter* painter, const QRectF& target = QRectF(), const QRectF& source = QRectF(), Qt::AspectRatioMode aspectRatioMode = Qt::KeepAspectRatio);
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QRectF sceneRect(QGraphicsScene* theWrappedObject) const;
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QList<QGraphicsItem* > selectedItems(QGraphicsScene* theWrappedObject) const;
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QPainterPath selectionArea(QGraphicsScene* theWrappedObject) const;
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void setActiveWindow(QGraphicsScene* theWrappedObject, QGraphicsWidget* widget);
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void setBackgroundBrush(QGraphicsScene* theWrappedObject, const QBrush& brush);
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void setBspTreeDepth(QGraphicsScene* theWrappedObject, int depth);
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void setFocus(QGraphicsScene* theWrappedObject, Qt::FocusReason focusReason = Qt::OtherFocusReason);
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void setFocusItem(QGraphicsScene* theWrappedObject, QGraphicsItem* item, Qt::FocusReason focusReason = Qt::OtherFocusReason);
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void setFont(QGraphicsScene* theWrappedObject, const QFont& font);
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void setForegroundBrush(QGraphicsScene* theWrappedObject, const QBrush& brush);
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void setItemIndexMethod(QGraphicsScene* theWrappedObject, QGraphicsScene::ItemIndexMethod method);
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void setPalette(QGraphicsScene* theWrappedObject, const QPalette& palette);
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void setSceneRect(QGraphicsScene* theWrappedObject, const QRectF& rect);
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void setSceneRect(QGraphicsScene* theWrappedObject, qreal x, qreal y, qreal w, qreal h);
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void setSelectionArea(QGraphicsScene* theWrappedObject, const QPainterPath& path);
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void setSelectionArea(QGraphicsScene* theWrappedObject, const QPainterPath& path, Qt::ItemSelectionMode arg__2);
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void setStyle(QGraphicsScene* theWrappedObject, QStyle* style);
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QStyle* style(QGraphicsScene* theWrappedObject) const;
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void update(QGraphicsScene* theWrappedObject, qreal x, qreal y, qreal w, qreal h);
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QList<QGraphicsView* > views(QGraphicsScene* theWrappedObject) const;
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qreal width(QGraphicsScene* theWrappedObject) const;
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};
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#endif // PYTHONQTWRAPPER_QGRAPHICSSCENE_H
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