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generate extra wrappers for virtual slots to allow correct deriving via Python and to avoid recursion...
generate extra wrappers for virtual slots to allow correct deriving via Python and to avoid recursion git-svn-id: svn://svn.code.sf.net/p/pythonqt/code/trunk@214 ea8d5007-eb21-0410-b261-ccb3ea6e24a9

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typesystem_opengl-common.xml
99 lines | 5.6 KiB | application/xml | XmlLexer
/ generator / typesystem_opengl-common.xml
<?xml-stylesheet type="text/xsl" href="merge.xsl"?>
<typesystem>
<rejection class="QGLColormap::QGLColormapData" />
<rejection class="QGLWidget" function-name="setMouseTracking"/>
<enum-type name="QGL::FormatOption" flags="QGL::FormatOptions"/>
<enum-type name="QGLFormat::OpenGLVersionFlag" flags="QGLFormat::OpenGLVersionFlags"/>
<enum-type name="QGLFramebufferObject::Attachment" />
<enum-type name="QGLContext::BindOption" flags="QGLContext::BindOptions" />
<enum-type name="QGLShader::ShaderTypeBit" flags="QGLShader::ShaderType"/>
<namespace-type name="QGL">
<include file-name="qgl.h" location="global"/>
</namespace-type>
<value-type name="QGLColormap">
<modify-function signature="operator=(QGLColormap)" remove="all"/>
<modify-function signature="setEntries(int,const unsigned int*,int)">
<access modifier="private" />
</modify-function>
</value-type>
<value-type name="QGLFormat">
<modify-function signature="operator=(QGLFormat)" remove="all"/>
</value-type>
<value-type name="QGLFramebufferObjectFormat" />
<object-type name="QGLShader" />
<object-type name="QGLShaderProgram">
<!-- Should be disambiguated later by fixing the native pointer API -->
<modify-function signature="setAttributeArray(int, const QVector2D *, int)" rename="setAttributeArray_QVector2D" />
<modify-function signature="setAttributeArray(int, const QVector3D *, int)" rename="setAttributeArray_QVector3D" />
<modify-function signature="setAttributeArray(int, const QVector4D *, int)" rename="setAttributeArray_QVector4D" />
<modify-function signature="setAttributeArray(const char *, const QVector2D *, int)" rename="setAttributeArray_QVector2D" />
<modify-function signature="setAttributeArray(const char *, const QVector3D *, int)" rename="setAttributeArray_QVector3D" />
<modify-function signature="setAttributeArray(const char *, const QVector4D *, int)" rename="setAttributeArray_QVector4D" />
<modify-function signature="setUniformValueArray(int, const GLint *, int)" rename="setUniformValueArray_int" />
<modify-function signature="setUniformValueArray(int, const GLuint *, int)" rename="setUniformValueArray_uint" />
<modify-function signature="setUniformValueArray(int, const QVector2D *, int)" rename="setUniformValueArray_QVector2D" />
<modify-function signature="setUniformValueArray(int, const QVector3D *, int)" rename="setUniformValueArray_QVector3D" />
<modify-function signature="setUniformValueArray(int, const QVector4D *, int)" rename="setUniformValueArray_QVector4D" />
<modify-function signature="setUniformValueArray(const char*, const GLint *, int)" rename="setUniformValueArray_int" />
<modify-function signature="setUniformValueArray(const char*, const GLuint *, int)" remove="all" />
<modify-function signature="setUniformValueArray(const char*, const QVector2D *, int)" rename="setUniformValueArray_QVector2D" />
<modify-function signature="setUniformValueArray(const char*, const QVector3D *, int)" rename="setUniformValueArray_QVector3D" />
<modify-function signature="setUniformValueArray(const char*, const QVector4D *, int)" rename="setUniformValueArray_QVector4D" />
<modify-function signature="setUniformValue(int, GLuint)" remove="all" />
<modify-function signature="setUniformValue(const char*, GLuint)" remove="all" />
<modify-function signature="setUniformValue(int, Array)" remove="all" />
<modify-function signature="setUniformValue(const char*, Array)" remove="all" />
</object-type>
<object-type name="QGLContext">
<modify-function signature="chooseContext(const QGLContext*)">
<modify-argument index="1" invalidate-after-use="yes" />
</modify-function>
<modify-function signature="create(const QGLContext*)">
<modify-argument index="1" invalidate-after-use="yes" />
</modify-function>
<modify-function signature="getProcAddress(QString)const">
<remove />
</modify-function>
<modify-field name="currentCtx" read="false" write="false" />
<modify-function signature="setDevice(QPaintDevice*)">
<remove />
</modify-function>
<modify-function signature="generateFontDisplayLists(QFont, int)" remove="all"/>
</object-type>
<object-type name="QGLFramebufferObject"/>
<object-type name="QGLPixelBuffer">
<extra-includes>
<include file-name="QImage" location="global"/>
</extra-includes>
</object-type>
<object-type name="QGLWidget">
<extra-includes>
<include file-name="QImage" location="global"/>
<include file-name="QPixmap" location="global"/>
</extra-includes>
<modify-function signature="setContext(QGLContext*,const QGLContext*,bool)">
<remove /> <!--- Obsolete -->
</modify-function>
<modify-function signature="fontDisplayListBase(QFont, int)" remove="all"/>
<modify-function signature="setFormat(QGLFormat)" remove="all"/>
</object-type>
<suppress-warning text="WARNING(MetaJavaBuilder) :: Class 'QGLFormat' has equals operators but no qHash() function. Hashcode of objects will consistently be 0." />
<suppress-warning text="WARNING(MetaJavaBuilder) :: Class 'QGLFramebufferObjectFormat' has equals operators but no qHash() function. Hashcode of objects will consistently be 0." />
<suppress-warning text="WARNING(MetaJavaBuilder) :: skipping * unmatched *type 'QGLColormap::QGLColormapData\*'" />
<suppress-warning text="WARNING(MetaJavaBuilder) :: visibility of function '*' modified in class '*'" />
<suppress-warning text="WARNING(MetaJavaBuilder) :: hiding of function '*' in class '*'" />
<suppress-warning text="WARNING(CppImplGenerator) :: protected function '*' in final class '*'" />
</typesystem>