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PythonQtWrapper_QGLPixelBuffer.h
58 lines | 3.0 KiB | text/x-c | CLexer
#ifndef PYTHONQTWRAPPER_QGLPIXELBUFFER_H
#define PYTHONQTWRAPPER_QGLPIXELBUFFER_H
#include <qglpixelbuffer.h>
#include <QObject>
#include <QImage>
#include <QVariant>
#include <qgl.h>
#include <qglpixelbuffer.h>
#include <qimage.h>
#include <qpaintdevice.h>
#include <qpaintengine.h>
#include <qpixmap.h>
#include <qpoint.h>
#include <qrect.h>
#include <qsize.h>
class PythonQtWrapper_QGLPixelBuffer : public QObject
{ Q_OBJECT
public:
public slots:
QGLPixelBuffer* new_QGLPixelBuffer(const QSize& size, const QGLFormat& format = QGLFormat::defaultFormat(), QGLWidget* shareWidget = 0);
QGLPixelBuffer* new_QGLPixelBuffer(int width, int height, const QGLFormat& format = QGLFormat::defaultFormat(), QGLWidget* shareWidget = 0);
void delete_QGLPixelBuffer(QGLPixelBuffer* obj) { delete obj; }
unsigned int bindTexture(QGLPixelBuffer* theWrappedObject, const QImage& image, unsigned int target = 0x0DE1);
unsigned int bindTexture(QGLPixelBuffer* theWrappedObject, const QPixmap& pixmap, unsigned int target = 0x0DE1);
unsigned int bindTexture(QGLPixelBuffer* theWrappedObject, const QString& fileName);
bool bindToDynamicTexture(QGLPixelBuffer* theWrappedObject, unsigned int texture);
void deleteTexture(QGLPixelBuffer* theWrappedObject, unsigned int texture_id);
int depth(QGLPixelBuffer* theWrappedObject) const;
bool doneCurrent(QGLPixelBuffer* theWrappedObject);
void drawTexture(QGLPixelBuffer* theWrappedObject, const QPointF& point, unsigned int textureId, unsigned int textureTarget = 0x0DE1);
void drawTexture(QGLPixelBuffer* theWrappedObject, const QRectF& target, unsigned int textureId, unsigned int textureTarget = 0x0DE1);
QGLFormat format(QGLPixelBuffer* theWrappedObject) const;
unsigned int generateDynamicTexture(QGLPixelBuffer* theWrappedObject) const;
Qt::HANDLE handle(QGLPixelBuffer* theWrappedObject) const;
bool static_QGLPixelBuffer_hasOpenGLPbuffers();
int height(QGLPixelBuffer* theWrappedObject) const;
int heightMM(QGLPixelBuffer* theWrappedObject) const;
bool isValid(QGLPixelBuffer* theWrappedObject) const;
int logicalDpiX(QGLPixelBuffer* theWrappedObject) const;
int logicalDpiY(QGLPixelBuffer* theWrappedObject) const;
bool makeCurrent(QGLPixelBuffer* theWrappedObject);
int numColors(QGLPixelBuffer* theWrappedObject) const;
QPaintEngine* paintEngine(QGLPixelBuffer* theWrappedObject) const;
bool paintingActive(QGLPixelBuffer* theWrappedObject) const;
int physicalDpiX(QGLPixelBuffer* theWrappedObject) const;
int physicalDpiY(QGLPixelBuffer* theWrappedObject) const;
void releaseFromDynamicTexture(QGLPixelBuffer* theWrappedObject);
QSize size(QGLPixelBuffer* theWrappedObject) const;
QImage toImage(QGLPixelBuffer* theWrappedObject) const;
void updateDynamicTexture(QGLPixelBuffer* theWrappedObject, unsigned int texture_id) const;
int width(QGLPixelBuffer* theWrappedObject) const;
int widthMM(QGLPixelBuffer* theWrappedObject) const;
};
#endif // PYTHONQTWRAPPER_QGLPIXELBUFFER_H