##// END OF EJS Templates
added PyLauncher example...
added PyLauncher example added hadError() to scripting console added addSysPath() git-svn-id: svn://svn.code.sf.net/p/pythonqt/code/trunk@50 ea8d5007-eb21-0410-b261-ccb3ea6e24a9

File last commit:

r13:d46b01f7163a
r14:59f352c6d9fb
Show More
PythonQtWrapper_QGraphicsScene.h
112 lines | 7.6 KiB | text/x-c | CLexer
#ifndef PYTHONQTWRAPPER_QGRAPHICSSCENE_H
#define PYTHONQTWRAPPER_QGRAPHICSSCENE_H
#include <qgraphicsscene.h>
#include <QObject>
#include <QVarLengthArray>
#include <QVariant>
#include <qbrush.h>
#include <qbytearray.h>
#include <qcoreevent.h>
#include <qevent.h>
#include <qfont.h>
#include <qgraphicsitem.h>
#include <qgraphicsproxywidget.h>
#include <qgraphicsscene.h>
#include <qgraphicssceneevent.h>
#include <qgraphicsview.h>
#include <qgraphicswidget.h>
#include <qline.h>
#include <qlist.h>
#include <qobject.h>
#include <qpainter.h>
#include <qpainterpath.h>
#include <qpalette.h>
#include <qpen.h>
#include <qpixmap.h>
#include <qpoint.h>
#include <qpolygon.h>
#include <qrect.h>
#include <qstyle.h>
#include <qstyleoption.h>
#include <qwidget.h>
class PythonQtWrapper_QGraphicsScene : public QObject
{ Q_OBJECT
public:
Q_ENUMS(SceneLayer ItemIndexMethod )
enum SceneLayer{
ItemLayer = QGraphicsScene::ItemLayer, BackgroundLayer = QGraphicsScene::BackgroundLayer, ForegroundLayer = QGraphicsScene::ForegroundLayer, AllLayers = QGraphicsScene::AllLayers};
enum ItemIndexMethod{
BspTreeIndex = QGraphicsScene::BspTreeIndex, NoIndex = QGraphicsScene::NoIndex};
public slots:
QGraphicsScene* new_QGraphicsScene(QObject* parent = 0);
QGraphicsScene* new_QGraphicsScene(const QRectF& sceneRect, QObject* parent = 0);
QGraphicsScene* new_QGraphicsScene(qreal x, qreal y, qreal width, qreal height, QObject* parent = 0);
void delete_QGraphicsScene(QGraphicsScene* obj) { delete obj; }
QGraphicsWidget* activeWindow(QGraphicsScene* theWrappedObject) const;
QGraphicsEllipseItem* addEllipse(QGraphicsScene* theWrappedObject, const QRectF& rect, const QPen& pen = QPen(), const QBrush& brush = QBrush());
QGraphicsEllipseItem* addEllipse(QGraphicsScene* theWrappedObject, qreal x, qreal y, qreal w, qreal h, const QPen& pen = QPen(), const QBrush& brush = QBrush());
void addItem(QGraphicsScene* theWrappedObject, QGraphicsItem* item);
QGraphicsLineItem* addLine(QGraphicsScene* theWrappedObject, const QLineF& line, const QPen& pen = QPen());
QGraphicsLineItem* addLine(QGraphicsScene* theWrappedObject, qreal x1, qreal y1, qreal x2, qreal y2, const QPen& pen = QPen());
QGraphicsPathItem* addPath(QGraphicsScene* theWrappedObject, const QPainterPath& path, const QPen& pen = QPen(), const QBrush& brush = QBrush());
QGraphicsPixmapItem* addPixmap(QGraphicsScene* theWrappedObject, const QPixmap& pixmap);
QGraphicsPolygonItem* addPolygon(QGraphicsScene* theWrappedObject, const QPolygonF& polygon, const QPen& pen = QPen(), const QBrush& brush = QBrush());
QGraphicsRectItem* addRect(QGraphicsScene* theWrappedObject, const QRectF& rect, const QPen& pen = QPen(), const QBrush& brush = QBrush());
QGraphicsRectItem* addRect(QGraphicsScene* theWrappedObject, qreal x, qreal y, qreal w, qreal h, const QPen& pen = QPen(), const QBrush& brush = QBrush());
QGraphicsSimpleTextItem* addSimpleText(QGraphicsScene* theWrappedObject, const QString& text, const QFont& font = QFont());
QGraphicsTextItem* addText(QGraphicsScene* theWrappedObject, const QString& text, const QFont& font = QFont());
QGraphicsProxyWidget* addWidget(QGraphicsScene* theWrappedObject, QWidget* widget, Qt::WindowFlags wFlags = 0);
QBrush backgroundBrush(QGraphicsScene* theWrappedObject) const;
int bspTreeDepth(QGraphicsScene* theWrappedObject) const;
void clearFocus(QGraphicsScene* theWrappedObject);
QList<QGraphicsItem* > collidingItems(QGraphicsScene* theWrappedObject, const QGraphicsItem* item, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;
QGraphicsItemGroup* createItemGroup(QGraphicsScene* theWrappedObject, const QList<QGraphicsItem* >& items);
void destroyItemGroup(QGraphicsScene* theWrappedObject, QGraphicsItemGroup* group);
QGraphicsItem* focusItem(QGraphicsScene* theWrappedObject) const;
QFont font(QGraphicsScene* theWrappedObject) const;
QBrush foregroundBrush(QGraphicsScene* theWrappedObject) const;
bool hasFocus(QGraphicsScene* theWrappedObject) const;
qreal height(QGraphicsScene* theWrappedObject) const;
QVariant inputMethodQuery(QGraphicsScene* theWrappedObject, Qt::InputMethodQuery query) const;
void invalidate(QGraphicsScene* theWrappedObject, qreal x, qreal y, qreal w, qreal h, QGraphicsScene::SceneLayers layers = QGraphicsScene::AllLayers);
QGraphicsItem* itemAt(QGraphicsScene* theWrappedObject, const QPointF& pos) const;
QGraphicsItem* itemAt(QGraphicsScene* theWrappedObject, qreal x, qreal y) const;
QGraphicsScene::ItemIndexMethod itemIndexMethod(QGraphicsScene* theWrappedObject) const;
QList<QGraphicsItem* > items(QGraphicsScene* theWrappedObject) const;
QList<QGraphicsItem* > items(QGraphicsScene* theWrappedObject, const QPainterPath& path, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;
QList<QGraphicsItem* > items(QGraphicsScene* theWrappedObject, const QPointF& pos) const;
QList<QGraphicsItem* > items(QGraphicsScene* theWrappedObject, const QPolygonF& polygon, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;
QList<QGraphicsItem* > items(QGraphicsScene* theWrappedObject, const QRectF& rect, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;
QList<QGraphicsItem* > items(QGraphicsScene* theWrappedObject, qreal x, qreal y, qreal w, qreal h, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;
QRectF itemsBoundingRect(QGraphicsScene* theWrappedObject) const;
QGraphicsItem* mouseGrabberItem(QGraphicsScene* theWrappedObject) const;
QPalette palette(QGraphicsScene* theWrappedObject) const;
void removeItem(QGraphicsScene* theWrappedObject, QGraphicsItem* item);
void render(QGraphicsScene* theWrappedObject, QPainter* painter, const QRectF& target = QRectF(), const QRectF& source = QRectF(), Qt::AspectRatioMode aspectRatioMode = Qt::KeepAspectRatio);
QRectF sceneRect(QGraphicsScene* theWrappedObject) const;
QList<QGraphicsItem* > selectedItems(QGraphicsScene* theWrappedObject) const;
QPainterPath selectionArea(QGraphicsScene* theWrappedObject) const;
void setActiveWindow(QGraphicsScene* theWrappedObject, QGraphicsWidget* widget);
void setBackgroundBrush(QGraphicsScene* theWrappedObject, const QBrush& brush);
void setBspTreeDepth(QGraphicsScene* theWrappedObject, int depth);
void setFocus(QGraphicsScene* theWrappedObject, Qt::FocusReason focusReason = Qt::OtherFocusReason);
void setFocusItem(QGraphicsScene* theWrappedObject, QGraphicsItem* item, Qt::FocusReason focusReason = Qt::OtherFocusReason);
void setFont(QGraphicsScene* theWrappedObject, const QFont& font);
void setForegroundBrush(QGraphicsScene* theWrappedObject, const QBrush& brush);
void setItemIndexMethod(QGraphicsScene* theWrappedObject, QGraphicsScene::ItemIndexMethod method);
void setPalette(QGraphicsScene* theWrappedObject, const QPalette& palette);
void setSceneRect(QGraphicsScene* theWrappedObject, const QRectF& rect);
void setSceneRect(QGraphicsScene* theWrappedObject, qreal x, qreal y, qreal w, qreal h);
void setSelectionArea(QGraphicsScene* theWrappedObject, const QPainterPath& path);
void setSelectionArea(QGraphicsScene* theWrappedObject, const QPainterPath& path, Qt::ItemSelectionMode arg__2);
void setStyle(QGraphicsScene* theWrappedObject, QStyle* style);
QStyle* style(QGraphicsScene* theWrappedObject) const;
void update(QGraphicsScene* theWrappedObject, qreal x, qreal y, qreal w, qreal h);
QList<QGraphicsView* > views(QGraphicsScene* theWrappedObject) const;
qreal width(QGraphicsScene* theWrappedObject) const;
};
#endif // PYTHONQTWRAPPER_QGRAPHICSSCENE_H