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added enum wrapper classes derived from python int, so that enums are distinguishable from normal python integers. This will allow better overload handling e.g. of QColor constructors in the future...
added enum wrapper classes derived from python int, so that enums are distinguishable from normal python integers. This will allow better overload handling e.g. of QColor constructors in the future git-svn-id: svn://svn.code.sf.net/p/pythonqt/code/trunk@87 ea8d5007-eb21-0410-b261-ccb3ea6e24a9

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list.h
102 lines | 2.6 KiB | text/x-c | CLexer
/****************************************************************************
**
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
** Copyright (C) 2002-2005 Roberto Raggi <roberto@kdevelop.org>
**
** This file is part of the Qt Script Generator project on Trolltech Labs.
**
** This file may be used under the terms of the GNU General Public
** License version 2.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file. Please review the following information to ensure GNU
** General Public Licensing requirements will be met:
** http://www.trolltech.com/products/qt/opensource.html
**
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://www.trolltech.com/products/qt/licensing.html or contact the
** sales department at sales@trolltech.com.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
****************************************************************************/
#ifndef FASTLIST_H
#define FASTLIST_H
#include "smallobject.h"
template <typename Tp>
struct ListNode
{
Tp element;
int index;
mutable const ListNode<Tp> *next;
static ListNode *create(const Tp &element, pool *p)
{
ListNode<Tp> *node = new (p->allocate(sizeof(ListNode))) ListNode();
node->element = element;
node->index = 0;
node->next = node;
return node;
}
static ListNode *create(const ListNode *n1, const Tp &element, pool *p)
{
ListNode<Tp> *n2 = ListNode::create(element, p);
n2->index = n1->index + 1;
n2->next = n1->next;
n1->next = n2;
return n2;
}
inline ListNode<Tp>() { }
inline const ListNode<Tp> *at(int index) const
{
const ListNode<Tp> *node = this;
while (index != node->index)
node = node->next;
return node;
}
inline bool hasNext() const
{ return index < next->index; }
inline int count() const
{ return 1 + toBack()->index; }
inline const ListNode<Tp> *toFront() const
{ return toBack()->next; }
inline const ListNode<Tp> *toBack() const
{
const ListNode<Tp> *node = this;
while (node->hasNext())
node = node->next;
return node;
}
};
template <class Tp>
inline const ListNode<Tp> *snoc(const ListNode<Tp> *list,
const Tp &element, pool *p)
{
if (!list)
return ListNode<Tp>::create(element, p);
return ListNode<Tp>::create(list->toBack(), element, p);
}
#endif // FASTLIST_H
// kate: space-indent on; indent-width 2; replace-tabs on;