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#include "PythonQtWrapper_QGLContext.h"
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#include <QVariant>
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#include <qcolor.h>
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#include <qgl.h>
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#include <qimage.h>
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#include <qpaintdevice.h>
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#include <qpixmap.h>
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#include <qpoint.h>
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#include <qrect.h>
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QGLContext* PythonQtWrapper_QGLContext::new_QGLContext(const QGLFormat& format)
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{
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return new QGLContext(format); }
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QGLContext* PythonQtWrapper_QGLContext::new_QGLContext(const QGLFormat& format, QPaintDevice* device)
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{
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return new QGLContext(format, device); }
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unsigned int PythonQtWrapper_QGLContext::bindTexture(QGLContext* theWrappedObject, const QImage& image, unsigned int target, int format)
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{
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return theWrappedObject->bindTexture(image, target, format);
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}
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unsigned int PythonQtWrapper_QGLContext::bindTexture(QGLContext* theWrappedObject, const QPixmap& pixmap, unsigned int target, int format)
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{
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return theWrappedObject->bindTexture(pixmap, target, format);
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}
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unsigned int PythonQtWrapper_QGLContext::bindTexture(QGLContext* theWrappedObject, const QString& fileName)
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{
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return theWrappedObject->bindTexture(fileName);
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}
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bool PythonQtWrapper_QGLContext::create(QGLContext* theWrappedObject, const QGLContext* shareContext)
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{
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return theWrappedObject->create(shareContext);
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}
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const QGLContext* PythonQtWrapper_QGLContext::static_QGLContext_currentContext()
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{
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return QGLContext::currentContext();
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}
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void PythonQtWrapper_QGLContext::deleteTexture(QGLContext* theWrappedObject, unsigned int tx_id)
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{
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theWrappedObject->deleteTexture(tx_id);
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}
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QPaintDevice* PythonQtWrapper_QGLContext::device(QGLContext* theWrappedObject) const
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{
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return theWrappedObject->device();
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}
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void PythonQtWrapper_QGLContext::doneCurrent(QGLContext* theWrappedObject)
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{
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theWrappedObject->doneCurrent();
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}
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void PythonQtWrapper_QGLContext::drawTexture(QGLContext* theWrappedObject, const QPointF& point, unsigned int textureId, unsigned int textureTarget)
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{
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theWrappedObject->drawTexture(point, textureId, textureTarget);
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}
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void PythonQtWrapper_QGLContext::drawTexture(QGLContext* theWrappedObject, const QRectF& target, unsigned int textureId, unsigned int textureTarget)
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{
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theWrappedObject->drawTexture(target, textureId, textureTarget);
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}
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QGLFormat PythonQtWrapper_QGLContext::format(QGLContext* theWrappedObject) const
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{
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return theWrappedObject->format();
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}
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bool PythonQtWrapper_QGLContext::isSharing(QGLContext* theWrappedObject) const
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{
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return theWrappedObject->isSharing();
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}
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bool PythonQtWrapper_QGLContext::isValid(QGLContext* theWrappedObject) const
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{
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return theWrappedObject->isValid();
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}
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void PythonQtWrapper_QGLContext::makeCurrent(QGLContext* theWrappedObject)
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{
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theWrappedObject->makeCurrent();
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}
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QColor PythonQtWrapper_QGLContext::overlayTransparentColor(QGLContext* theWrappedObject) const
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{
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return theWrappedObject->overlayTransparentColor();
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}
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QGLFormat PythonQtWrapper_QGLContext::requestedFormat(QGLContext* theWrappedObject) const
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{
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return theWrappedObject->requestedFormat();
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}
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void PythonQtWrapper_QGLContext::reset(QGLContext* theWrappedObject)
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{
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theWrappedObject->reset();
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}
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void PythonQtWrapper_QGLContext::setFormat(QGLContext* theWrappedObject, const QGLFormat& format)
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{
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theWrappedObject->setFormat(format);
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}
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void PythonQtWrapper_QGLContext::static_QGLContext_setTextureCacheLimit(int size)
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{
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QGLContext::setTextureCacheLimit(size);
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}
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void PythonQtWrapper_QGLContext::swapBuffers(QGLContext* theWrappedObject) const
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{
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theWrappedObject->swapBuffers();
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}
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int PythonQtWrapper_QGLContext::static_QGLContext_textureCacheLimit()
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{
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return QGLContext::textureCacheLimit();
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}
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