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#ifndef PYTHONQTWRAPPER_QGLFRAMEBUFFEROBJECT_H
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#define PYTHONQTWRAPPER_QGLFRAMEBUFFEROBJECT_H
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#include <qglframebufferobject.h>
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#include <QObject>
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#include <QVariant>
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#include <qglframebufferobject.h>
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#include <qimage.h>
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#include <qpaintdevice.h>
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#include <qpaintengine.h>
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#include <qpoint.h>
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#include <qrect.h>
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#include <qsize.h>
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class PythonQtWrapper_QGLFramebufferObject : public QObject
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{ Q_OBJECT
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public:
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Q_ENUMS(Attachment )
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enum Attachment{
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NoAttachment = QGLFramebufferObject::NoAttachment, CombinedDepthStencil = QGLFramebufferObject::CombinedDepthStencil, Depth = QGLFramebufferObject::Depth};
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public slots:
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QGLFramebufferObject* new_QGLFramebufferObject(const QSize& size, QGLFramebufferObject::Attachment attachment, unsigned int target = 0x0DE1, unsigned int internal_format = 0x8058);
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QGLFramebufferObject* new_QGLFramebufferObject(const QSize& size, unsigned int target = 0x0DE1);
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QGLFramebufferObject* new_QGLFramebufferObject(int width, int height, QGLFramebufferObject::Attachment attachment, unsigned int target = 0x0DE1, unsigned int internal_format = 0x8058);
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QGLFramebufferObject* new_QGLFramebufferObject(int width, int height, unsigned int target = 0x0DE1);
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void delete_QGLFramebufferObject(QGLFramebufferObject* obj) { delete obj; }
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QGLFramebufferObject::Attachment attachment(QGLFramebufferObject* theWrappedObject) const;
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bool bind(QGLFramebufferObject* theWrappedObject);
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int depth(QGLFramebufferObject* theWrappedObject) const;
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void drawTexture(QGLFramebufferObject* theWrappedObject, const QPointF& point, unsigned int textureId, unsigned int textureTarget = 0x0DE1);
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void drawTexture(QGLFramebufferObject* theWrappedObject, const QRectF& target, unsigned int textureId, unsigned int textureTarget = 0x0DE1);
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unsigned int handle(QGLFramebufferObject* theWrappedObject) const;
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bool static_QGLFramebufferObject_hasOpenGLFramebufferObjects();
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int height(QGLFramebufferObject* theWrappedObject) const;
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int heightMM(QGLFramebufferObject* theWrappedObject) const;
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bool isValid(QGLFramebufferObject* theWrappedObject) const;
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int logicalDpiX(QGLFramebufferObject* theWrappedObject) const;
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int logicalDpiY(QGLFramebufferObject* theWrappedObject) const;
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int numColors(QGLFramebufferObject* theWrappedObject) const;
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QPaintEngine* paintEngine(QGLFramebufferObject* theWrappedObject) const;
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bool paintingActive(QGLFramebufferObject* theWrappedObject) const;
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int physicalDpiX(QGLFramebufferObject* theWrappedObject) const;
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int physicalDpiY(QGLFramebufferObject* theWrappedObject) const;
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bool release(QGLFramebufferObject* theWrappedObject);
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QSize size(QGLFramebufferObject* theWrappedObject) const;
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unsigned int texture(QGLFramebufferObject* theWrappedObject) const;
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QImage toImage(QGLFramebufferObject* theWrappedObject) const;
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int width(QGLFramebufferObject* theWrappedObject) const;
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int widthMM(QGLFramebufferObject* theWrappedObject) const;
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};
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#endif // PYTHONQTWRAPPER_QGLFRAMEBUFFEROBJECT_H
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