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/****************************************************************************
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/****************************************************************************
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**
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**
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** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
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** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
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**
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**
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** This file is part of the Qt Script Generator project on Trolltech Labs.
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** This file is part of the Qt Script Generator project on Trolltech Labs.
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**
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**
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** This file may be used under the terms of the GNU General Public
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** This file may be used under the terms of the GNU General Public
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** License version 2.0 as published by the Free Software Foundation
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** License version 2.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of
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** and appearing in the file LICENSE.GPL included in the packaging of
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** this file. Please review the following information to ensure GNU
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** this file. Please review the following information to ensure GNU
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** General Public Licensing requirements will be met:
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** General Public Licensing requirements will be met:
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** http://www.trolltech.com/products/qt/opensource.html
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** http://www.trolltech.com/products/qt/opensource.html
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**
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**
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** If you are unsure which license is appropriate for your use, please
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** If you are unsure which license is appropriate for your use, please
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** review the following information:
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** review the following information:
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** http://www.trolltech.com/products/qt/licensing.html or contact the
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** http://www.trolltech.com/products/qt/licensing.html or contact the
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** sales department at sales@trolltech.com.
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** sales department at sales@trolltech.com.
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**
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**
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** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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**
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**
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****************************************************************************/
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****************************************************************************/
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#define QT_NO_STL
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#define QT_NO_STL
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#include <QtCore/QtCore>
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#include <QtCore/QtCore>
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#include <QtGui/QtGui>
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#include <QtGui/QtGui>
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#include <QtNetwork/QtNetwork>
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#include <QtNetwork/QtNetwork>
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#include <QtSql/QtSql>
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#include <QtSql/QtSql>
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#include <QtSvg/QtSvg>
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#include <QtSvg/QtSvg>
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#include <QtXml/QtXml>
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#include <QtXml/QtXml>
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#include <QtUiTools/QtUiTools>
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#include <QtUiTools/QtUiTools>
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#ifndef QT_NO_XMLPATTERNS
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#ifndef QT_NO_XMLPATTERNS
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# include <QtXmlPatterns/QtXmlPatterns>
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# include <QtXmlPatterns/QtXmlPatterns>
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#endif
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#endif
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#ifndef QT_NO_WEBKIT
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#ifndef QT_NO_WEBKIT
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# include <QtWebKit/QtWebKit>
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# include <QtWebKit/QtWebKit>
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#endif
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#endif
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#ifndef QT_NO_PHONON
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#ifndef QT_NO_PHONON
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# include <phonon/phonon>
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# include <phonon/phonon>
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#endif
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#endif
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#include "../qtbindings/qtscript_core/qtscriptconcurrent.h"
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//#include "../qtbindings/qtscript_core/qtscriptconcurrent.h"
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#ifndef QT_NO_OPENGL
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#ifndef QT_NO_OPENGL
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#define GL_ACCUM 0x0100
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#define GL_ACCUM 0x0100
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#define GL_LOAD 0x0101
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#define GL_LOAD 0x0101
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#define GL_RETURN 0x0102
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#define GL_RETURN 0x0102
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#define GL_MULT 0x0103
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#define GL_MULT 0x0103
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#define GL_ADD 0x0104
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#define GL_ADD 0x0104
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/* AlphaFunction */
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/* AlphaFunction */
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#define GL_NEVER 0x0200
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_ALWAYS 0x0207
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/* AttribMask */
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/* AttribMask */
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#define GL_CURRENT_BIT 0x00000001
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#define GL_CURRENT_BIT 0x00000001
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#define GL_POINT_BIT 0x00000002
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#define GL_POINT_BIT 0x00000002
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#define GL_LINE_BIT 0x00000004
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#define GL_LINE_BIT 0x00000004
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#define GL_POLYGON_BIT 0x00000008
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#define GL_POLYGON_BIT 0x00000008
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#define GL_POLYGON_STIPPLE_BIT 0x00000010
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#define GL_POLYGON_STIPPLE_BIT 0x00000010
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#define GL_PIXEL_MODE_BIT 0x00000020
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#define GL_PIXEL_MODE_BIT 0x00000020
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#define GL_LIGHTING_BIT 0x00000040
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#define GL_LIGHTING_BIT 0x00000040
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#define GL_FOG_BIT 0x00000080
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#define GL_FOG_BIT 0x00000080
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_ACCUM_BUFFER_BIT 0x00000200
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#define GL_ACCUM_BUFFER_BIT 0x00000200
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_VIEWPORT_BIT 0x00000800
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#define GL_VIEWPORT_BIT 0x00000800
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#define GL_TRANSFORM_BIT 0x00001000
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#define GL_TRANSFORM_BIT 0x00001000
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#define GL_ENABLE_BIT 0x00002000
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#define GL_ENABLE_BIT 0x00002000
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_HINT_BIT 0x00008000
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#define GL_HINT_BIT 0x00008000
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#define GL_EVAL_BIT 0x00010000
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#define GL_EVAL_BIT 0x00010000
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#define GL_LIST_BIT 0x00020000
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#define GL_LIST_BIT 0x00020000
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#define GL_TEXTURE_BIT 0x00040000
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#define GL_TEXTURE_BIT 0x00040000
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#define GL_SCISSOR_BIT 0x00080000
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#define GL_SCISSOR_BIT 0x00080000
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#define GL_ALL_ATTRIB_BITS 0x000fffff
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#define GL_ALL_ATTRIB_BITS 0x000fffff
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/* BeginMode */
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/* BeginMode */
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#define GL_POINTS 0x0000
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_QUADS 0x0007
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#define GL_QUADS 0x0007
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#define GL_QUAD_STRIP 0x0008
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#define GL_QUAD_STRIP 0x0008
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#define GL_POLYGON 0x0009
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#define GL_POLYGON 0x0009
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/* BlendingFactorDest */
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/* BlendingFactorDest */
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#define GL_ZERO 0
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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/* BlendingFactorSrc */
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/* BlendingFactorSrc */
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/* GL_ZERO */
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/* GL_ZERO */
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/* GL_ONE */
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/* GL_ONE */
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#define GL_DST_COLOR 0x0306
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_SRC_ALPHA_SATURATE 0x0308
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/* GL_SRC_ALPHA */
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/* GL_SRC_ALPHA */
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/* GL_ONE_MINUS_SRC_ALPHA */
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/* GL_ONE_MINUS_SRC_ALPHA */
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/* GL_DST_ALPHA */
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/* GL_DST_ALPHA */
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/* GL_ONE_MINUS_DST_ALPHA */
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/* GL_ONE_MINUS_DST_ALPHA */
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/* Boolean */
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/* Boolean */
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#define GL_TRUE 1
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#define GL_TRUE 1
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#define GL_FALSE 0
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#define GL_FALSE 0
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/* ClearBufferMask */
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/* ClearBufferMask */
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/* GL_COLOR_BUFFER_BIT */
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/* GL_COLOR_BUFFER_BIT */
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/* GL_ACCUM_BUFFER_BIT */
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/* GL_ACCUM_BUFFER_BIT */
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/* GL_STENCIL_BUFFER_BIT */
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/* GL_STENCIL_BUFFER_BIT */
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/* GL_DEPTH_BUFFER_BIT */
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/* GL_DEPTH_BUFFER_BIT */
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/* ClientArrayType */
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/* ClientArrayType */
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/* GL_VERTEX_ARRAY */
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/* GL_VERTEX_ARRAY */
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/* GL_NORMAL_ARRAY */
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/* GL_NORMAL_ARRAY */
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/* GL_COLOR_ARRAY */
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/* GL_COLOR_ARRAY */
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/* GL_INDEX_ARRAY */
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/* GL_INDEX_ARRAY */
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/* GL_TEXTURE_COORD_ARRAY */
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/* GL_TEXTURE_COORD_ARRAY */
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/* GL_EDGE_FLAG_ARRAY */
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/* GL_EDGE_FLAG_ARRAY */
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/* ClipPlaneName */
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/* ClipPlaneName */
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE3 0x3003
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#define GL_CLIP_PLANE3 0x3003
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#define GL_CLIP_PLANE4 0x3004
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#define GL_CLIP_PLANE4 0x3004
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#define GL_CLIP_PLANE5 0x3005
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#define GL_CLIP_PLANE5 0x3005
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/* ColorMaterialFace */
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/* ColorMaterialFace */
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/* GL_FRONT */
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/* GL_FRONT */
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/* GL_BACK */
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/* GL_BACK */
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/* GL_FRONT_AND_BACK */
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/* GL_FRONT_AND_BACK */
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/* ColorMaterialParameter */
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/* ColorMaterialParameter */
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/* GL_AMBIENT */
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/* GL_AMBIENT */
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/* GL_DIFFUSE */
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/* GL_DIFFUSE */
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/* GL_SPECULAR */
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/* GL_SPECULAR */
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/* GL_EMISSION */
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/* GL_EMISSION */
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/* GL_AMBIENT_AND_DIFFUSE */
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/* GL_AMBIENT_AND_DIFFUSE */
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/* ColorPointerType */
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/* ColorPointerType */
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/* GL_BYTE */
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/* GL_BYTE */
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/* GL_UNSIGNED_BYTE */
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/* GL_UNSIGNED_BYTE */
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/* GL_SHORT */
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/* GL_SHORT */
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/* GL_UNSIGNED_SHORT */
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/* GL_UNSIGNED_SHORT */
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/* GL_INT */
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/* GL_INT */
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/* GL_UNSIGNED_INT */
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165
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/* GL_UNSIGNED_INT */
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/* GL_FLOAT */
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/* GL_FLOAT */
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/* GL_DOUBLE */
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167
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/* GL_DOUBLE */
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168
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169
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/* CullFaceMode */
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169
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/* CullFaceMode */
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/* GL_FRONT */
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170
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/* GL_FRONT */
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/* GL_BACK */
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/* GL_BACK */
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172
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/* GL_FRONT_AND_BACK */
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/* GL_FRONT_AND_BACK */
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/* DataType */
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/* DataType */
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#define GL_BYTE 0x1400
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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178
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#define GL_UNSIGNED_SHORT 0x1403
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179
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#define GL_INT 0x1404
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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180
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#define GL_UNSIGNED_INT 0x1405
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181
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#define GL_FLOAT 0x1406
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181
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#define GL_FLOAT 0x1406
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182
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#define GL_2_BYTES 0x1407
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182
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#define GL_2_BYTES 0x1407
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183
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#define GL_3_BYTES 0x1408
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183
|
#define GL_3_BYTES 0x1408
|
|
184
|
#define GL_4_BYTES 0x1409
|
|
184
|
#define GL_4_BYTES 0x1409
|
|
185
|
#define GL_DOUBLE 0x140A
|
|
185
|
#define GL_DOUBLE 0x140A
|
|
186
|
|
|
186
|
|
|
187
|
/* DepthFunction */
|
|
187
|
/* DepthFunction */
|
|
188
|
/* GL_NEVER */
|
|
188
|
/* GL_NEVER */
|
|
189
|
/* GL_LESS */
|
|
189
|
/* GL_LESS */
|
|
190
|
/* GL_EQUAL */
|
|
190
|
/* GL_EQUAL */
|
|
191
|
/* GL_LEQUAL */
|
|
191
|
/* GL_LEQUAL */
|
|
192
|
/* GL_GREATER */
|
|
192
|
/* GL_GREATER */
|
|
193
|
/* GL_NOTEQUAL */
|
|
193
|
/* GL_NOTEQUAL */
|
|
194
|
/* GL_GEQUAL */
|
|
194
|
/* GL_GEQUAL */
|
|
195
|
/* GL_ALWAYS */
|
|
195
|
/* GL_ALWAYS */
|
|
196
|
|
|
196
|
|
|
197
|
/* DrawBufferMode */
|
|
197
|
/* DrawBufferMode */
|
|
198
|
#define GL_NONE 0
|
|
198
|
#define GL_NONE 0
|
|
199
|
#define GL_FRONT_LEFT 0x0400
|
|
199
|
#define GL_FRONT_LEFT 0x0400
|
|
200
|
#define GL_FRONT_RIGHT 0x0401
|
|
200
|
#define GL_FRONT_RIGHT 0x0401
|
|
201
|
#define GL_BACK_LEFT 0x0402
|
|
201
|
#define GL_BACK_LEFT 0x0402
|
|
202
|
#define GL_BACK_RIGHT 0x0403
|
|
202
|
#define GL_BACK_RIGHT 0x0403
|
|
203
|
#define GL_FRONT 0x0404
|
|
203
|
#define GL_FRONT 0x0404
|
|
204
|
#define GL_BACK 0x0405
|
|
204
|
#define GL_BACK 0x0405
|
|
205
|
#define GL_LEFT 0x0406
|
|
205
|
#define GL_LEFT 0x0406
|
|
206
|
#define GL_RIGHT 0x0407
|
|
206
|
#define GL_RIGHT 0x0407
|
|
207
|
#define GL_FRONT_AND_BACK 0x0408
|
|
207
|
#define GL_FRONT_AND_BACK 0x0408
|
|
208
|
#define GL_AUX0 0x0409
|
|
208
|
#define GL_AUX0 0x0409
|
|
209
|
#define GL_AUX1 0x040A
|
|
209
|
#define GL_AUX1 0x040A
|
|
210
|
#define GL_AUX2 0x040B
|
|
210
|
#define GL_AUX2 0x040B
|
|
211
|
#define GL_AUX3 0x040C
|
|
211
|
#define GL_AUX3 0x040C
|
|
212
|
|
|
212
|
|
|
213
|
/* Enable */
|
|
213
|
/* Enable */
|
|
214
|
/* GL_FOG */
|
|
214
|
/* GL_FOG */
|
|
215
|
/* GL_LIGHTING */
|
|
215
|
/* GL_LIGHTING */
|
|
216
|
/* GL_TEXTURE_1D */
|
|
216
|
/* GL_TEXTURE_1D */
|
|
217
|
/* GL_TEXTURE_2D */
|
|
217
|
/* GL_TEXTURE_2D */
|
|
218
|
/* GL_LINE_STIPPLE */
|
|
218
|
/* GL_LINE_STIPPLE */
|
|
219
|
/* GL_POLYGON_STIPPLE */
|
|
219
|
/* GL_POLYGON_STIPPLE */
|
|
220
|
/* GL_CULL_FACE */
|
|
220
|
/* GL_CULL_FACE */
|
|
221
|
/* GL_ALPHA_TEST */
|
|
221
|
/* GL_ALPHA_TEST */
|
|
222
|
/* GL_BLEND */
|
|
222
|
/* GL_BLEND */
|
|
223
|
/* GL_INDEX_LOGIC_OP */
|
|
223
|
/* GL_INDEX_LOGIC_OP */
|
|
224
|
/* GL_COLOR_LOGIC_OP */
|
|
224
|
/* GL_COLOR_LOGIC_OP */
|
|
225
|
/* GL_DITHER */
|
|
225
|
/* GL_DITHER */
|
|
226
|
/* GL_STENCIL_TEST */
|
|
226
|
/* GL_STENCIL_TEST */
|
|
227
|
/* GL_DEPTH_TEST */
|
|
227
|
/* GL_DEPTH_TEST */
|
|
228
|
/* GL_CLIP_PLANE0 */
|
|
228
|
/* GL_CLIP_PLANE0 */
|
|
229
|
/* GL_CLIP_PLANE1 */
|
|
229
|
/* GL_CLIP_PLANE1 */
|
|
230
|
/* GL_CLIP_PLANE2 */
|
|
230
|
/* GL_CLIP_PLANE2 */
|
|
231
|
/* GL_CLIP_PLANE3 */
|
|
231
|
/* GL_CLIP_PLANE3 */
|
|
232
|
/* GL_CLIP_PLANE4 */
|
|
232
|
/* GL_CLIP_PLANE4 */
|
|
233
|
/* GL_CLIP_PLANE5 */
|
|
233
|
/* GL_CLIP_PLANE5 */
|
|
234
|
/* GL_LIGHT0 */
|
|
234
|
/* GL_LIGHT0 */
|
|
235
|
/* GL_LIGHT1 */
|
|
235
|
/* GL_LIGHT1 */
|
|
236
|
/* GL_LIGHT2 */
|
|
236
|
/* GL_LIGHT2 */
|
|
237
|
/* GL_LIGHT3 */
|
|
237
|
/* GL_LIGHT3 */
|
|
238
|
/* GL_LIGHT4 */
|
|
238
|
/* GL_LIGHT4 */
|
|
239
|
/* GL_LIGHT5 */
|
|
239
|
/* GL_LIGHT5 */
|
|
240
|
/* GL_LIGHT6 */
|
|
240
|
/* GL_LIGHT6 */
|
|
241
|
/* GL_LIGHT7 */
|
|
241
|
/* GL_LIGHT7 */
|
|
242
|
/* GL_TEXTURE_GEN_S */
|
|
242
|
/* GL_TEXTURE_GEN_S */
|
|
243
|
/* GL_TEXTURE_GEN_T */
|
|
243
|
/* GL_TEXTURE_GEN_T */
|
|
244
|
/* GL_TEXTURE_GEN_R */
|
|
244
|
/* GL_TEXTURE_GEN_R */
|
|
245
|
/* GL_TEXTURE_GEN_Q */
|
|
245
|
/* GL_TEXTURE_GEN_Q */
|
|
246
|
/* GL_MAP1_VERTEX_3 */
|
|
246
|
/* GL_MAP1_VERTEX_3 */
|
|
247
|
/* GL_MAP1_VERTEX_4 */
|
|
247
|
/* GL_MAP1_VERTEX_4 */
|
|
248
|
/* GL_MAP1_COLOR_4 */
|
|
248
|
/* GL_MAP1_COLOR_4 */
|
|
249
|
/* GL_MAP1_INDEX */
|
|
249
|
/* GL_MAP1_INDEX */
|
|
250
|
/* GL_MAP1_NORMAL */
|
|
250
|
/* GL_MAP1_NORMAL */
|
|
251
|
/* GL_MAP1_TEXTURE_COORD_1 */
|
|
251
|
/* GL_MAP1_TEXTURE_COORD_1 */
|
|
252
|
/* GL_MAP1_TEXTURE_COORD_2 */
|
|
252
|
/* GL_MAP1_TEXTURE_COORD_2 */
|
|
253
|
/* GL_MAP1_TEXTURE_COORD_3 */
|
|
253
|
/* GL_MAP1_TEXTURE_COORD_3 */
|
|
254
|
/* GL_MAP1_TEXTURE_COORD_4 */
|
|
254
|
/* GL_MAP1_TEXTURE_COORD_4 */
|
|
255
|
/* GL_MAP2_VERTEX_3 */
|
|
255
|
/* GL_MAP2_VERTEX_3 */
|
|
256
|
/* GL_MAP2_VERTEX_4 */
|
|
256
|
/* GL_MAP2_VERTEX_4 */
|
|
257
|
/* GL_MAP2_COLOR_4 */
|
|
257
|
/* GL_MAP2_COLOR_4 */
|
|
258
|
/* GL_MAP2_INDEX */
|
|
258
|
/* GL_MAP2_INDEX */
|
|
259
|
/* GL_MAP2_NORMAL */
|
|
259
|
/* GL_MAP2_NORMAL */
|
|
260
|
/* GL_MAP2_TEXTURE_COORD_1 */
|
|
260
|
/* GL_MAP2_TEXTURE_COORD_1 */
|
|
261
|
/* GL_MAP2_TEXTURE_COORD_2 */
|
|
261
|
/* GL_MAP2_TEXTURE_COORD_2 */
|
|
262
|
/* GL_MAP2_TEXTURE_COORD_3 */
|
|
262
|
/* GL_MAP2_TEXTURE_COORD_3 */
|
|
263
|
/* GL_MAP2_TEXTURE_COORD_4 */
|
|
263
|
/* GL_MAP2_TEXTURE_COORD_4 */
|
|
264
|
/* GL_POINT_SMOOTH */
|
|
264
|
/* GL_POINT_SMOOTH */
|
|
265
|
/* GL_LINE_SMOOTH */
|
|
265
|
/* GL_LINE_SMOOTH */
|
|
266
|
/* GL_POLYGON_SMOOTH */
|
|
266
|
/* GL_POLYGON_SMOOTH */
|
|
267
|
/* GL_SCISSOR_TEST */
|
|
267
|
/* GL_SCISSOR_TEST */
|
|
268
|
/* GL_COLOR_MATERIAL */
|
|
268
|
/* GL_COLOR_MATERIAL */
|
|
269
|
/* GL_NORMALIZE */
|
|
269
|
/* GL_NORMALIZE */
|
|
270
|
/* GL_AUTO_NORMAL */
|
|
270
|
/* GL_AUTO_NORMAL */
|
|
271
|
/* GL_VERTEX_ARRAY */
|
|
271
|
/* GL_VERTEX_ARRAY */
|
|
272
|
/* GL_NORMAL_ARRAY */
|
|
272
|
/* GL_NORMAL_ARRAY */
|
|
273
|
/* GL_COLOR_ARRAY */
|
|
273
|
/* GL_COLOR_ARRAY */
|
|
274
|
/* GL_INDEX_ARRAY */
|
|
274
|
/* GL_INDEX_ARRAY */
|
|
275
|
/* GL_TEXTURE_COORD_ARRAY */
|
|
275
|
/* GL_TEXTURE_COORD_ARRAY */
|
|
276
|
/* GL_EDGE_FLAG_ARRAY */
|
|
276
|
/* GL_EDGE_FLAG_ARRAY */
|
|
277
|
/* GL_POLYGON_OFFSET_POINT */
|
|
277
|
/* GL_POLYGON_OFFSET_POINT */
|
|
278
|
/* GL_POLYGON_OFFSET_LINE */
|
|
278
|
/* GL_POLYGON_OFFSET_LINE */
|
|
279
|
/* GL_POLYGON_OFFSET_FILL */
|
|
279
|
/* GL_POLYGON_OFFSET_FILL */
|
|
280
|
|
|
280
|
|
|
281
|
/* ErrorCode */
|
|
281
|
/* ErrorCode */
|
|
282
|
#define GL_NO_ERROR 0
|
|
282
|
#define GL_NO_ERROR 0
|
|
283
|
#define GL_INVALID_ENUM 0x0500
|
|
283
|
#define GL_INVALID_ENUM 0x0500
|
|
284
|
#define GL_INVALID_VALUE 0x0501
|
|
284
|
#define GL_INVALID_VALUE 0x0501
|
|
285
|
#define GL_INVALID_OPERATION 0x0502
|
|
285
|
#define GL_INVALID_OPERATION 0x0502
|
|
286
|
#define GL_STACK_OVERFLOW 0x0503
|
|
286
|
#define GL_STACK_OVERFLOW 0x0503
|
|
287
|
#define GL_STACK_UNDERFLOW 0x0504
|
|
287
|
#define GL_STACK_UNDERFLOW 0x0504
|
|
288
|
#define GL_OUT_OF_MEMORY 0x0505
|
|
288
|
#define GL_OUT_OF_MEMORY 0x0505
|
|
289
|
|
|
289
|
|
|
290
|
/* FeedBackMode */
|
|
290
|
/* FeedBackMode */
|
|
291
|
#define GL_2D 0x0600
|
|
291
|
#define GL_2D 0x0600
|
|
292
|
#define GL_3D 0x0601
|
|
292
|
#define GL_3D 0x0601
|
|
293
|
#define GL_3D_COLOR 0x0602
|
|
293
|
#define GL_3D_COLOR 0x0602
|
|
294
|
#define GL_3D_COLOR_TEXTURE 0x0603
|
|
294
|
#define GL_3D_COLOR_TEXTURE 0x0603
|
|
295
|
#define GL_4D_COLOR_TEXTURE 0x0604
|
|
295
|
#define GL_4D_COLOR_TEXTURE 0x0604
|
|
296
|
|
|
296
|
|
|
297
|
/* FeedBackToken */
|
|
297
|
/* FeedBackToken */
|
|
298
|
#define GL_PASS_THROUGH_TOKEN 0x0700
|
|
298
|
#define GL_PASS_THROUGH_TOKEN 0x0700
|
|
299
|
#define GL_POINT_TOKEN 0x0701
|
|
299
|
#define GL_POINT_TOKEN 0x0701
|
|
300
|
#define GL_LINE_TOKEN 0x0702
|
|
300
|
#define GL_LINE_TOKEN 0x0702
|
|
301
|
#define GL_POLYGON_TOKEN 0x0703
|
|
301
|
#define GL_POLYGON_TOKEN 0x0703
|
|
302
|
#define GL_BITMAP_TOKEN 0x0704
|
|
302
|
#define GL_BITMAP_TOKEN 0x0704
|
|
303
|
#define GL_DRAW_PIXEL_TOKEN 0x0705
|
|
303
|
#define GL_DRAW_PIXEL_TOKEN 0x0705
|
|
304
|
#define GL_COPY_PIXEL_TOKEN 0x0706
|
|
304
|
#define GL_COPY_PIXEL_TOKEN 0x0706
|
|
305
|
#define GL_LINE_RESET_TOKEN 0x0707
|
|
305
|
#define GL_LINE_RESET_TOKEN 0x0707
|
|
306
|
|
|
306
|
|
|
307
|
/* FogMode */
|
|
307
|
/* FogMode */
|
|
308
|
/* GL_LINEAR */
|
|
308
|
/* GL_LINEAR */
|
|
309
|
#define GL_EXP 0x0800
|
|
309
|
#define GL_EXP 0x0800
|
|
310
|
#define GL_EXP2 0x0801
|
|
310
|
#define GL_EXP2 0x0801
|
|
311
|
|
|
311
|
|
|
312
|
|
|
312
|
|
|
313
|
/* FogParameter */
|
|
313
|
/* FogParameter */
|
|
314
|
/* GL_FOG_COLOR */
|
|
314
|
/* GL_FOG_COLOR */
|
|
315
|
/* GL_FOG_DENSITY */
|
|
315
|
/* GL_FOG_DENSITY */
|
|
316
|
/* GL_FOG_END */
|
|
316
|
/* GL_FOG_END */
|
|
317
|
/* GL_FOG_INDEX */
|
|
317
|
/* GL_FOG_INDEX */
|
|
318
|
/* GL_FOG_MODE */
|
|
318
|
/* GL_FOG_MODE */
|
|
319
|
/* GL_FOG_START */
|
|
319
|
/* GL_FOG_START */
|
|
320
|
|
|
320
|
|
|
321
|
/* FrontFaceDirection */
|
|
321
|
/* FrontFaceDirection */
|
|
322
|
#define GL_CW 0x0900
|
|
322
|
#define GL_CW 0x0900
|
|
323
|
#define GL_CCW 0x0901
|
|
323
|
#define GL_CCW 0x0901
|
|
324
|
|
|
324
|
|
|
325
|
/* GetMapTarget */
|
|
325
|
/* GetMapTarget */
|
|
326
|
#define GL_COEFF 0x0A00
|
|
326
|
#define GL_COEFF 0x0A00
|
|
327
|
#define GL_ORDER 0x0A01
|
|
327
|
#define GL_ORDER 0x0A01
|
|
328
|
#define GL_DOMAIN 0x0A02
|
|
328
|
#define GL_DOMAIN 0x0A02
|
|
329
|
|
|
329
|
|
|
330
|
/* GetPixelMap */
|
|
330
|
/* GetPixelMap */
|
|
331
|
/* GL_PIXEL_MAP_I_TO_I */
|
|
331
|
/* GL_PIXEL_MAP_I_TO_I */
|
|
332
|
/* GL_PIXEL_MAP_S_TO_S */
|
|
332
|
/* GL_PIXEL_MAP_S_TO_S */
|
|
333
|
/* GL_PIXEL_MAP_I_TO_R */
|
|
333
|
/* GL_PIXEL_MAP_I_TO_R */
|
|
334
|
/* GL_PIXEL_MAP_I_TO_G */
|
|
334
|
/* GL_PIXEL_MAP_I_TO_G */
|
|
335
|
/* GL_PIXEL_MAP_I_TO_B */
|
|
335
|
/* GL_PIXEL_MAP_I_TO_B */
|
|
336
|
/* GL_PIXEL_MAP_I_TO_A */
|
|
336
|
/* GL_PIXEL_MAP_I_TO_A */
|
|
337
|
/* GL_PIXEL_MAP_R_TO_R */
|
|
337
|
/* GL_PIXEL_MAP_R_TO_R */
|
|
338
|
/* GL_PIXEL_MAP_G_TO_G */
|
|
338
|
/* GL_PIXEL_MAP_G_TO_G */
|
|
339
|
/* GL_PIXEL_MAP_B_TO_B */
|
|
339
|
/* GL_PIXEL_MAP_B_TO_B */
|
|
340
|
/* GL_PIXEL_MAP_A_TO_A */
|
|
340
|
/* GL_PIXEL_MAP_A_TO_A */
|
|
341
|
|
|
341
|
|
|
342
|
/* GetPointerTarget */
|
|
342
|
/* GetPointerTarget */
|
|
343
|
/* GL_VERTEX_ARRAY_POINTER */
|
|
343
|
/* GL_VERTEX_ARRAY_POINTER */
|
|
344
|
/* GL_NORMAL_ARRAY_POINTER */
|
|
344
|
/* GL_NORMAL_ARRAY_POINTER */
|
|
345
|
/* GL_COLOR_ARRAY_POINTER */
|
|
345
|
/* GL_COLOR_ARRAY_POINTER */
|
|
346
|
/* GL_INDEX_ARRAY_POINTER */
|
|
346
|
/* GL_INDEX_ARRAY_POINTER */
|
|
347
|
/* GL_TEXTURE_COORD_ARRAY_POINTER */
|
|
347
|
/* GL_TEXTURE_COORD_ARRAY_POINTER */
|
|
348
|
/* GL_EDGE_FLAG_ARRAY_POINTER */
|
|
348
|
/* GL_EDGE_FLAG_ARRAY_POINTER */
|
|
349
|
|
|
349
|
|
|
350
|
/* GetTarget */
|
|
350
|
/* GetTarget */
|
|
351
|
#define GL_CURRENT_COLOR 0x0B00
|
|
351
|
#define GL_CURRENT_COLOR 0x0B00
|
|
352
|
#define GL_CURRENT_INDEX 0x0B01
|
|
352
|
#define GL_CURRENT_INDEX 0x0B01
|
|
353
|
#define GL_CURRENT_NORMAL 0x0B02
|
|
353
|
#define GL_CURRENT_NORMAL 0x0B02
|
|
354
|
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
|
|
354
|
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
|
|
355
|
#define GL_CURRENT_RASTER_COLOR 0x0B04
|
|
355
|
#define GL_CURRENT_RASTER_COLOR 0x0B04
|
|
356
|
#define GL_CURRENT_RASTER_INDEX 0x0B05
|
|
356
|
#define GL_CURRENT_RASTER_INDEX 0x0B05
|
|
357
|
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
|
|
357
|
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
|
|
358
|
#define GL_CURRENT_RASTER_POSITION 0x0B07
|
|
358
|
#define GL_CURRENT_RASTER_POSITION 0x0B07
|
|
359
|
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
|
|
359
|
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
|
|
360
|
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
|
|
360
|
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
|
|
361
|
#define GL_POINT_SMOOTH 0x0B10
|
|
361
|
#define GL_POINT_SMOOTH 0x0B10
|
|
362
|
#define GL_POINT_SIZE 0x0B11
|
|
362
|
#define GL_POINT_SIZE 0x0B11
|
|
363
|
#define GL_POINT_SIZE_RANGE 0x0B12
|
|
363
|
#define GL_POINT_SIZE_RANGE 0x0B12
|
|
364
|
#define GL_POINT_SIZE_GRANULARITY 0x0B13
|
|
364
|
#define GL_POINT_SIZE_GRANULARITY 0x0B13
|
|
365
|
#define GL_LINE_SMOOTH 0x0B20
|
|
365
|
#define GL_LINE_SMOOTH 0x0B20
|
|
366
|
#define GL_LINE_WIDTH 0x0B21
|
|
366
|
#define GL_LINE_WIDTH 0x0B21
|
|
367
|
#define GL_LINE_WIDTH_RANGE 0x0B22
|
|
367
|
#define GL_LINE_WIDTH_RANGE 0x0B22
|
|
368
|
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
|
|
368
|
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
|
|
369
|
#define GL_LINE_STIPPLE 0x0B24
|
|
369
|
#define GL_LINE_STIPPLE 0x0B24
|
|
370
|
#define GL_LINE_STIPPLE_PATTERN 0x0B25
|
|
370
|
#define GL_LINE_STIPPLE_PATTERN 0x0B25
|
|
371
|
#define GL_LINE_STIPPLE_REPEAT 0x0B26
|
|
371
|
#define GL_LINE_STIPPLE_REPEAT 0x0B26
|
|
372
|
#define GL_LIST_MODE 0x0B30
|
|
372
|
#define GL_LIST_MODE 0x0B30
|
|
373
|
#define GL_MAX_LIST_NESTING 0x0B31
|
|
373
|
#define GL_MAX_LIST_NESTING 0x0B31
|
|
374
|
#define GL_LIST_BASE 0x0B32
|
|
374
|
#define GL_LIST_BASE 0x0B32
|
|
375
|
#define GL_LIST_INDEX 0x0B33
|
|
375
|
#define GL_LIST_INDEX 0x0B33
|
|
376
|
#define GL_POLYGON_MODE 0x0B40
|
|
376
|
#define GL_POLYGON_MODE 0x0B40
|
|
377
|
#define GL_POLYGON_SMOOTH 0x0B41
|
|
377
|
#define GL_POLYGON_SMOOTH 0x0B41
|
|
378
|
#define GL_POLYGON_STIPPLE 0x0B42
|
|
378
|
#define GL_POLYGON_STIPPLE 0x0B42
|
|
379
|
#define GL_EDGE_FLAG 0x0B43
|
|
379
|
#define GL_EDGE_FLAG 0x0B43
|
|
380
|
#define GL_CULL_FACE 0x0B44
|
|
380
|
#define GL_CULL_FACE 0x0B44
|
|
381
|
#define GL_CULL_FACE_MODE 0x0B45
|
|
381
|
#define GL_CULL_FACE_MODE 0x0B45
|
|
382
|
#define GL_FRONT_FACE 0x0B46
|
|
382
|
#define GL_FRONT_FACE 0x0B46
|
|
383
|
#define GL_LIGHTING 0x0B50
|
|
383
|
#define GL_LIGHTING 0x0B50
|
|
384
|
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
|
|
384
|
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
|
|
385
|
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
|
|
385
|
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
|
|
386
|
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
|
|
386
|
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
|
|
387
|
#define GL_SHADE_MODEL 0x0B54
|
|
387
|
#define GL_SHADE_MODEL 0x0B54
|
|
388
|
#define GL_COLOR_MATERIAL_FACE 0x0B55
|
|
388
|
#define GL_COLOR_MATERIAL_FACE 0x0B55
|
|
389
|
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
|
|
389
|
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
|
|
390
|
#define GL_COLOR_MATERIAL 0x0B57
|
|
390
|
#define GL_COLOR_MATERIAL 0x0B57
|
|
391
|
#define GL_FOG 0x0B60
|
|
391
|
#define GL_FOG 0x0B60
|
|
392
|
#define GL_FOG_INDEX 0x0B61
|
|
392
|
#define GL_FOG_INDEX 0x0B61
|
|
393
|
#define GL_FOG_DENSITY 0x0B62
|
|
393
|
#define GL_FOG_DENSITY 0x0B62
|
|
394
|
#define GL_FOG_START 0x0B63
|
|
394
|
#define GL_FOG_START 0x0B63
|
|
395
|
#define GL_FOG_END 0x0B64
|
|
395
|
#define GL_FOG_END 0x0B64
|
|
396
|
#define GL_FOG_MODE 0x0B65
|
|
396
|
#define GL_FOG_MODE 0x0B65
|
|
397
|
#define GL_FOG_COLOR 0x0B66
|
|
397
|
#define GL_FOG_COLOR 0x0B66
|
|
398
|
#define GL_DEPTH_RANGE 0x0B70
|
|
398
|
#define GL_DEPTH_RANGE 0x0B70
|
|
399
|
#define GL_DEPTH_TEST 0x0B71
|
|
399
|
#define GL_DEPTH_TEST 0x0B71
|
|
400
|
#define GL_DEPTH_WRITEMASK 0x0B72
|
|
400
|
#define GL_DEPTH_WRITEMASK 0x0B72
|
|
401
|
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
|
401
|
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
|
402
|
#define GL_DEPTH_FUNC 0x0B74
|
|
402
|
#define GL_DEPTH_FUNC 0x0B74
|
|
403
|
#define GL_ACCUM_CLEAR_VALUE 0x0B80
|
|
403
|
#define GL_ACCUM_CLEAR_VALUE 0x0B80
|
|
404
|
#define GL_STENCIL_TEST 0x0B90
|
|
404
|
#define GL_STENCIL_TEST 0x0B90
|
|
405
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
|
405
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
|
406
|
#define GL_STENCIL_FUNC 0x0B92
|
|
406
|
#define GL_STENCIL_FUNC 0x0B92
|
|
407
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
|
407
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
|
408
|
#define GL_STENCIL_FAIL 0x0B94
|
|
408
|
#define GL_STENCIL_FAIL 0x0B94
|
|
409
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
|
409
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
|
410
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
|
410
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
|
411
|
#define GL_STENCIL_REF 0x0B97
|
|
411
|
#define GL_STENCIL_REF 0x0B97
|
|
412
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
|
412
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
|
413
|
#define GL_MATRIX_MODE 0x0BA0
|
|
413
|
#define GL_MATRIX_MODE 0x0BA0
|
|
414
|
#define GL_NORMALIZE 0x0BA1
|
|
414
|
#define GL_NORMALIZE 0x0BA1
|
|
415
|
#define GL_VIEWPORT 0x0BA2
|
|
415
|
#define GL_VIEWPORT 0x0BA2
|
|
416
|
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
|
|
416
|
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
|
|
417
|
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
|
|
417
|
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
|
|
418
|
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
|
|
418
|
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
|
|
419
|
#define GL_MODELVIEW_MATRIX 0x0BA6
|
|
419
|
#define GL_MODELVIEW_MATRIX 0x0BA6
|
|
420
|
#define GL_PROJECTION_MATRIX 0x0BA7
|
|
420
|
#define GL_PROJECTION_MATRIX 0x0BA7
|
|
421
|
#define GL_TEXTURE_MATRIX 0x0BA8
|
|
421
|
#define GL_TEXTURE_MATRIX 0x0BA8
|
|
422
|
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
|
|
422
|
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
|
|
423
|
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
|
|
423
|
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
|
|
424
|
#define GL_ALPHA_TEST 0x0BC0
|
|
424
|
#define GL_ALPHA_TEST 0x0BC0
|
|
425
|
#define GL_ALPHA_TEST_FUNC 0x0BC1
|
|
425
|
#define GL_ALPHA_TEST_FUNC 0x0BC1
|
|
426
|
#define GL_ALPHA_TEST_REF 0x0BC2
|
|
426
|
#define GL_ALPHA_TEST_REF 0x0BC2
|
|
427
|
#define GL_DITHER 0x0BD0
|
|
427
|
#define GL_DITHER 0x0BD0
|
|
428
|
#define GL_BLEND_DST 0x0BE0
|
|
428
|
#define GL_BLEND_DST 0x0BE0
|
|
429
|
#define GL_BLEND_SRC 0x0BE1
|
|
429
|
#define GL_BLEND_SRC 0x0BE1
|
|
430
|
#define GL_BLEND 0x0BE2
|
|
430
|
#define GL_BLEND 0x0BE2
|
|
431
|
#define GL_LOGIC_OP_MODE 0x0BF0
|
|
431
|
#define GL_LOGIC_OP_MODE 0x0BF0
|
|
432
|
#define GL_INDEX_LOGIC_OP 0x0BF1
|
|
432
|
#define GL_INDEX_LOGIC_OP 0x0BF1
|
|
433
|
#define GL_COLOR_LOGIC_OP 0x0BF2
|
|
433
|
#define GL_COLOR_LOGIC_OP 0x0BF2
|
|
434
|
#define GL_AUX_BUFFERS 0x0C00
|
|
434
|
#define GL_AUX_BUFFERS 0x0C00
|
|
435
|
#define GL_DRAW_BUFFER 0x0C01
|
|
435
|
#define GL_DRAW_BUFFER 0x0C01
|
|
436
|
#define GL_READ_BUFFER 0x0C02
|
|
436
|
#define GL_READ_BUFFER 0x0C02
|
|
437
|
#define GL_SCISSOR_BOX 0x0C10
|
|
437
|
#define GL_SCISSOR_BOX 0x0C10
|
|
438
|
#define GL_SCISSOR_TEST 0x0C11
|
|
438
|
#define GL_SCISSOR_TEST 0x0C11
|
|
439
|
#define GL_INDEX_CLEAR_VALUE 0x0C20
|
|
439
|
#define GL_INDEX_CLEAR_VALUE 0x0C20
|
|
440
|
#define GL_INDEX_WRITEMASK 0x0C21
|
|
440
|
#define GL_INDEX_WRITEMASK 0x0C21
|
|
441
|
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
|
441
|
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
|
442
|
#define GL_COLOR_WRITEMASK 0x0C23
|
|
442
|
#define GL_COLOR_WRITEMASK 0x0C23
|
|
443
|
#define GL_INDEX_MODE 0x0C30
|
|
443
|
#define GL_INDEX_MODE 0x0C30
|
|
444
|
#define GL_RGBA_MODE 0x0C31
|
|
444
|
#define GL_RGBA_MODE 0x0C31
|
|
445
|
#define GL_DOUBLEBUFFER 0x0C32
|
|
445
|
#define GL_DOUBLEBUFFER 0x0C32
|
|
446
|
#define GL_STEREO 0x0C33
|
|
446
|
#define GL_STEREO 0x0C33
|
|
447
|
#define GL_RENDER_MODE 0x0C40
|
|
447
|
#define GL_RENDER_MODE 0x0C40
|
|
448
|
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
|
448
|
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
|
449
|
#define GL_POINT_SMOOTH_HINT 0x0C51
|
|
449
|
#define GL_POINT_SMOOTH_HINT 0x0C51
|
|
450
|
#define GL_LINE_SMOOTH_HINT 0x0C52
|
|
450
|
#define GL_LINE_SMOOTH_HINT 0x0C52
|
|
451
|
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
|
451
|
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
|
452
|
#define GL_FOG_HINT 0x0C54
|
|
452
|
#define GL_FOG_HINT 0x0C54
|
|
453
|
#define GL_TEXTURE_GEN_S 0x0C60
|
|
453
|
#define GL_TEXTURE_GEN_S 0x0C60
|
|
454
|
#define GL_TEXTURE_GEN_T 0x0C61
|
|
454
|
#define GL_TEXTURE_GEN_T 0x0C61
|
|
455
|
#define GL_TEXTURE_GEN_R 0x0C62
|
|
455
|
#define GL_TEXTURE_GEN_R 0x0C62
|
|
456
|
#define GL_TEXTURE_GEN_Q 0x0C63
|
|
456
|
#define GL_TEXTURE_GEN_Q 0x0C63
|
|
457
|
#define GL_PIXEL_MAP_I_TO_I 0x0C70
|
|
457
|
#define GL_PIXEL_MAP_I_TO_I 0x0C70
|
|
458
|
#define GL_PIXEL_MAP_S_TO_S 0x0C71
|
|
458
|
#define GL_PIXEL_MAP_S_TO_S 0x0C71
|
|
459
|
#define GL_PIXEL_MAP_I_TO_R 0x0C72
|
|
459
|
#define GL_PIXEL_MAP_I_TO_R 0x0C72
|
|
460
|
#define GL_PIXEL_MAP_I_TO_G 0x0C73
|
|
460
|
#define GL_PIXEL_MAP_I_TO_G 0x0C73
|
|
461
|
#define GL_PIXEL_MAP_I_TO_B 0x0C74
|
|
461
|
#define GL_PIXEL_MAP_I_TO_B 0x0C74
|
|
462
|
#define GL_PIXEL_MAP_I_TO_A 0x0C75
|
|
462
|
#define GL_PIXEL_MAP_I_TO_A 0x0C75
|
|
463
|
#define GL_PIXEL_MAP_R_TO_R 0x0C76
|
|
463
|
#define GL_PIXEL_MAP_R_TO_R 0x0C76
|
|
464
|
#define GL_PIXEL_MAP_G_TO_G 0x0C77
|
|
464
|
#define GL_PIXEL_MAP_G_TO_G 0x0C77
|
|
465
|
#define GL_PIXEL_MAP_B_TO_B 0x0C78
|
|
465
|
#define GL_PIXEL_MAP_B_TO_B 0x0C78
|
|
466
|
#define GL_PIXEL_MAP_A_TO_A 0x0C79
|
|
466
|
#define GL_PIXEL_MAP_A_TO_A 0x0C79
|
|
467
|
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
|
467
|
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
|
468
|
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
|
468
|
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
|
469
|
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
|
469
|
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
|
470
|
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
|
470
|
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
|
471
|
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
|
471
|
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
|
472
|
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
|
472
|
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
|
473
|
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
|
473
|
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
|
474
|
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
|
474
|
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
|
475
|
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
|
475
|
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
|
476
|
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
|
476
|
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
|
477
|
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
|
477
|
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
|
478
|
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
|
478
|
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
|
479
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
479
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
480
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
480
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
481
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
481
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
482
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
482
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
483
|
#define GL_PACK_SWAP_BYTES 0x0D00
|
|
483
|
#define GL_PACK_SWAP_BYTES 0x0D00
|
|
484
|
#define GL_PACK_LSB_FIRST 0x0D01
|
|
484
|
#define GL_PACK_LSB_FIRST 0x0D01
|
|
485
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
485
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
486
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
486
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
487
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
487
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
488
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
488
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
489
|
#define GL_MAP_COLOR 0x0D10
|
|
489
|
#define GL_MAP_COLOR 0x0D10
|
|
490
|
#define GL_MAP_STENCIL 0x0D11
|
|
490
|
#define GL_MAP_STENCIL 0x0D11
|
|
491
|
#define GL_INDEX_SHIFT 0x0D12
|
|
491
|
#define GL_INDEX_SHIFT 0x0D12
|
|
492
|
#define GL_INDEX_OFFSET 0x0D13
|
|
492
|
#define GL_INDEX_OFFSET 0x0D13
|
|
493
|
#define GL_RED_SCALE 0x0D14
|
|
493
|
#define GL_RED_SCALE 0x0D14
|
|
494
|
#define GL_RED_BIAS 0x0D15
|
|
494
|
#define GL_RED_BIAS 0x0D15
|
|
495
|
#define GL_ZOOM_X 0x0D16
|
|
495
|
#define GL_ZOOM_X 0x0D16
|
|
496
|
#define GL_ZOOM_Y 0x0D17
|
|
496
|
#define GL_ZOOM_Y 0x0D17
|
|
497
|
#define GL_GREEN_SCALE 0x0D18
|
|
497
|
#define GL_GREEN_SCALE 0x0D18
|
|
498
|
#define GL_GREEN_BIAS 0x0D19
|
|
498
|
#define GL_GREEN_BIAS 0x0D19
|
|
499
|
#define GL_BLUE_SCALE 0x0D1A
|
|
499
|
#define GL_BLUE_SCALE 0x0D1A
|
|
500
|
#define GL_BLUE_BIAS 0x0D1B
|
|
500
|
#define GL_BLUE_BIAS 0x0D1B
|
|
501
|
#define GL_ALPHA_SCALE 0x0D1C
|
|
501
|
#define GL_ALPHA_SCALE 0x0D1C
|
|
502
|
#define GL_ALPHA_BIAS 0x0D1D
|
|
502
|
#define GL_ALPHA_BIAS 0x0D1D
|
|
503
|
#define GL_DEPTH_SCALE 0x0D1E
|
|
503
|
#define GL_DEPTH_SCALE 0x0D1E
|
|
504
|
#define GL_DEPTH_BIAS 0x0D1F
|
|
504
|
#define GL_DEPTH_BIAS 0x0D1F
|
|
505
|
#define GL_MAX_EVAL_ORDER 0x0D30
|
|
505
|
#define GL_MAX_EVAL_ORDER 0x0D30
|
|
506
|
#define GL_MAX_LIGHTS 0x0D31
|
|
506
|
#define GL_MAX_LIGHTS 0x0D31
|
|
507
|
#define GL_MAX_CLIP_PLANES 0x0D32
|
|
507
|
#define GL_MAX_CLIP_PLANES 0x0D32
|
|
508
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
508
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
509
|
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
|
|
509
|
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
|
|
510
|
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
|
|
510
|
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
|
|
511
|
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
|
511
|
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
|
512
|
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
|
|
512
|
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
|
|
513
|
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
|
513
|
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
|
514
|
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
|
514
|
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
|
515
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
515
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
516
|
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
|
516
|
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
|
517
|
#define GL_SUBPIXEL_BITS 0x0D50
|
|
517
|
#define GL_SUBPIXEL_BITS 0x0D50
|
|
518
|
#define GL_INDEX_BITS 0x0D51
|
|
518
|
#define GL_INDEX_BITS 0x0D51
|
|
519
|
#define GL_RED_BITS 0x0D52
|
|
519
|
#define GL_RED_BITS 0x0D52
|
|
520
|
#define GL_GREEN_BITS 0x0D53
|
|
520
|
#define GL_GREEN_BITS 0x0D53
|
|
521
|
#define GL_BLUE_BITS 0x0D54
|
|
521
|
#define GL_BLUE_BITS 0x0D54
|
|
522
|
#define GL_ALPHA_BITS 0x0D55
|
|
522
|
#define GL_ALPHA_BITS 0x0D55
|
|
523
|
#define GL_DEPTH_BITS 0x0D56
|
|
523
|
#define GL_DEPTH_BITS 0x0D56
|
|
524
|
#define GL_STENCIL_BITS 0x0D57
|
|
524
|
#define GL_STENCIL_BITS 0x0D57
|
|
525
|
#define GL_ACCUM_RED_BITS 0x0D58
|
|
525
|
#define GL_ACCUM_RED_BITS 0x0D58
|
|
526
|
#define GL_ACCUM_GREEN_BITS 0x0D59
|
|
526
|
#define GL_ACCUM_GREEN_BITS 0x0D59
|
|
527
|
#define GL_ACCUM_BLUE_BITS 0x0D5A
|
|
527
|
#define GL_ACCUM_BLUE_BITS 0x0D5A
|
|
528
|
#define GL_ACCUM_ALPHA_BITS 0x0D5B
|
|
528
|
#define GL_ACCUM_ALPHA_BITS 0x0D5B
|
|
529
|
#define GL_NAME_STACK_DEPTH 0x0D70
|
|
529
|
#define GL_NAME_STACK_DEPTH 0x0D70
|
|
530
|
#define GL_AUTO_NORMAL 0x0D80
|
|
530
|
#define GL_AUTO_NORMAL 0x0D80
|
|
531
|
#define GL_MAP1_COLOR_4 0x0D90
|
|
531
|
#define GL_MAP1_COLOR_4 0x0D90
|
|
532
|
#define GL_MAP1_INDEX 0x0D91
|
|
532
|
#define GL_MAP1_INDEX 0x0D91
|
|
533
|
#define GL_MAP1_NORMAL 0x0D92
|
|
533
|
#define GL_MAP1_NORMAL 0x0D92
|
|
534
|
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
|
534
|
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
|
535
|
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
|
535
|
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
|
536
|
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
|
536
|
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
|
537
|
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
|
537
|
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
|
538
|
#define GL_MAP1_VERTEX_3 0x0D97
|
|
538
|
#define GL_MAP1_VERTEX_3 0x0D97
|
|
539
|
#define GL_MAP1_VERTEX_4 0x0D98
|
|
539
|
#define GL_MAP1_VERTEX_4 0x0D98
|
|
540
|
#define GL_MAP2_COLOR_4 0x0DB0
|
|
540
|
#define GL_MAP2_COLOR_4 0x0DB0
|
|
541
|
#define GL_MAP2_INDEX 0x0DB1
|
|
541
|
#define GL_MAP2_INDEX 0x0DB1
|
|
542
|
#define GL_MAP2_NORMAL 0x0DB2
|
|
542
|
#define GL_MAP2_NORMAL 0x0DB2
|
|
543
|
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
|
543
|
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
|
544
|
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
|
544
|
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
|
545
|
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
|
545
|
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
|
546
|
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
|
546
|
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
|
547
|
#define GL_MAP2_VERTEX_3 0x0DB7
|
|
547
|
#define GL_MAP2_VERTEX_3 0x0DB7
|
|
548
|
#define GL_MAP2_VERTEX_4 0x0DB8
|
|
548
|
#define GL_MAP2_VERTEX_4 0x0DB8
|
|
549
|
#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
|
549
|
#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
|
550
|
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
|
550
|
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
|
551
|
#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
|
551
|
#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
|
552
|
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
|
552
|
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
|
553
|
#define GL_TEXTURE_1D 0x0DE0
|
|
553
|
#define GL_TEXTURE_1D 0x0DE0
|
|
554
|
#define GL_TEXTURE_2D 0x0DE1
|
|
554
|
#define GL_TEXTURE_2D 0x0DE1
|
|
555
|
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
|
|
555
|
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
|
|
556
|
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
|
|
556
|
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
|
|
557
|
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
|
|
557
|
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
|
|
558
|
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
|
|
558
|
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
|
|
559
|
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
|
|
559
|
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
|
|
560
|
/* GL_TEXTURE_BINDING_1D */
|
|
560
|
/* GL_TEXTURE_BINDING_1D */
|
|
561
|
/* GL_TEXTURE_BINDING_2D */
|
|
561
|
/* GL_TEXTURE_BINDING_2D */
|
|
562
|
/* GL_VERTEX_ARRAY */
|
|
562
|
/* GL_VERTEX_ARRAY */
|
|
563
|
/* GL_NORMAL_ARRAY */
|
|
563
|
/* GL_NORMAL_ARRAY */
|
|
564
|
/* GL_COLOR_ARRAY */
|
|
564
|
/* GL_COLOR_ARRAY */
|
|
565
|
/* GL_INDEX_ARRAY */
|
|
565
|
/* GL_INDEX_ARRAY */
|
|
566
|
/* GL_TEXTURE_COORD_ARRAY */
|
|
566
|
/* GL_TEXTURE_COORD_ARRAY */
|
|
567
|
/* GL_EDGE_FLAG_ARRAY */
|
|
567
|
/* GL_EDGE_FLAG_ARRAY */
|
|
568
|
/* GL_VERTEX_ARRAY_SIZE */
|
|
568
|
/* GL_VERTEX_ARRAY_SIZE */
|
|
569
|
/* GL_VERTEX_ARRAY_TYPE */
|
|
569
|
/* GL_VERTEX_ARRAY_TYPE */
|
|
570
|
/* GL_VERTEX_ARRAY_STRIDE */
|
|
570
|
/* GL_VERTEX_ARRAY_STRIDE */
|
|
571
|
/* GL_NORMAL_ARRAY_TYPE */
|
|
571
|
/* GL_NORMAL_ARRAY_TYPE */
|
|
572
|
/* GL_NORMAL_ARRAY_STRIDE */
|
|
572
|
/* GL_NORMAL_ARRAY_STRIDE */
|
|
573
|
/* GL_COLOR_ARRAY_SIZE */
|
|
573
|
/* GL_COLOR_ARRAY_SIZE */
|
|
574
|
/* GL_COLOR_ARRAY_TYPE */
|
|
574
|
/* GL_COLOR_ARRAY_TYPE */
|
|
575
|
/* GL_COLOR_ARRAY_STRIDE */
|
|
575
|
/* GL_COLOR_ARRAY_STRIDE */
|
|
576
|
/* GL_INDEX_ARRAY_TYPE */
|
|
576
|
/* GL_INDEX_ARRAY_TYPE */
|
|
577
|
/* GL_INDEX_ARRAY_STRIDE */
|
|
577
|
/* GL_INDEX_ARRAY_STRIDE */
|
|
578
|
/* GL_TEXTURE_COORD_ARRAY_SIZE */
|
|
578
|
/* GL_TEXTURE_COORD_ARRAY_SIZE */
|
|
579
|
/* GL_TEXTURE_COORD_ARRAY_TYPE */
|
|
579
|
/* GL_TEXTURE_COORD_ARRAY_TYPE */
|
|
580
|
/* GL_TEXTURE_COORD_ARRAY_STRIDE */
|
|
580
|
/* GL_TEXTURE_COORD_ARRAY_STRIDE */
|
|
581
|
/* GL_EDGE_FLAG_ARRAY_STRIDE */
|
|
581
|
/* GL_EDGE_FLAG_ARRAY_STRIDE */
|
|
582
|
/* GL_POLYGON_OFFSET_FACTOR */
|
|
582
|
/* GL_POLYGON_OFFSET_FACTOR */
|
|
583
|
/* GL_POLYGON_OFFSET_UNITS */
|
|
583
|
/* GL_POLYGON_OFFSET_UNITS */
|
|
584
|
|
|
584
|
|
|
585
|
/* GetTextureParameter */
|
|
585
|
/* GetTextureParameter */
|
|
586
|
/* GL_TEXTURE_MAG_FILTER */
|
|
586
|
/* GL_TEXTURE_MAG_FILTER */
|
|
587
|
/* GL_TEXTURE_MIN_FILTER */
|
|
587
|
/* GL_TEXTURE_MIN_FILTER */
|
|
588
|
/* GL_TEXTURE_WRAP_S */
|
|
588
|
/* GL_TEXTURE_WRAP_S */
|
|
589
|
/* GL_TEXTURE_WRAP_T */
|
|
589
|
/* GL_TEXTURE_WRAP_T */
|
|
590
|
#define GL_TEXTURE_WIDTH 0x1000
|
|
590
|
#define GL_TEXTURE_WIDTH 0x1000
|
|
591
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
591
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
592
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
592
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
593
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
593
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
594
|
#define GL_TEXTURE_BORDER 0x1005
|
|
594
|
#define GL_TEXTURE_BORDER 0x1005
|
|
595
|
/* GL_TEXTURE_RED_SIZE */
|
|
595
|
/* GL_TEXTURE_RED_SIZE */
|
|
596
|
/* GL_TEXTURE_GREEN_SIZE */
|
|
596
|
/* GL_TEXTURE_GREEN_SIZE */
|
|
597
|
/* GL_TEXTURE_BLUE_SIZE */
|
|
597
|
/* GL_TEXTURE_BLUE_SIZE */
|
|
598
|
/* GL_TEXTURE_ALPHA_SIZE */
|
|
598
|
/* GL_TEXTURE_ALPHA_SIZE */
|
|
599
|
/* GL_TEXTURE_LUMINANCE_SIZE */
|
|
599
|
/* GL_TEXTURE_LUMINANCE_SIZE */
|
|
600
|
/* GL_TEXTURE_INTENSITY_SIZE */
|
|
600
|
/* GL_TEXTURE_INTENSITY_SIZE */
|
|
601
|
/* GL_TEXTURE_PRIORITY */
|
|
601
|
/* GL_TEXTURE_PRIORITY */
|
|
602
|
/* GL_TEXTURE_RESIDENT */
|
|
602
|
/* GL_TEXTURE_RESIDENT */
|
|
603
|
|
|
603
|
|
|
604
|
/* HintMode */
|
|
604
|
/* HintMode */
|
|
605
|
#define GL_DONT_CARE 0x1100
|
|
605
|
#define GL_DONT_CARE 0x1100
|
|
606
|
#define GL_FASTEST 0x1101
|
|
606
|
#define GL_FASTEST 0x1101
|
|
607
|
#define GL_NICEST 0x1102
|
|
607
|
#define GL_NICEST 0x1102
|
|
608
|
|
|
608
|
|
|
609
|
/* HintTarget */
|
|
609
|
/* HintTarget */
|
|
610
|
/* GL_PERSPECTIVE_CORRECTION_HINT */
|
|
610
|
/* GL_PERSPECTIVE_CORRECTION_HINT */
|
|
611
|
/* GL_POINT_SMOOTH_HINT */
|
|
611
|
/* GL_POINT_SMOOTH_HINT */
|
|
612
|
/* GL_LINE_SMOOTH_HINT */
|
|
612
|
/* GL_LINE_SMOOTH_HINT */
|
|
613
|
/* GL_POLYGON_SMOOTH_HINT */
|
|
613
|
/* GL_POLYGON_SMOOTH_HINT */
|
|
614
|
/* GL_FOG_HINT */
|
|
614
|
/* GL_FOG_HINT */
|
|
615
|
/* GL_PHONG_HINT */
|
|
615
|
/* GL_PHONG_HINT */
|
|
616
|
|
|
616
|
|
|
617
|
/* IndexPointerType */
|
|
617
|
/* IndexPointerType */
|
|
618
|
/* GL_SHORT */
|
|
618
|
/* GL_SHORT */
|
|
619
|
/* GL_INT */
|
|
619
|
/* GL_INT */
|
|
620
|
/* GL_FLOAT */
|
|
620
|
/* GL_FLOAT */
|
|
621
|
/* GL_DOUBLE */
|
|
621
|
/* GL_DOUBLE */
|
|
622
|
|
|
622
|
|
|
623
|
/* LightModelParameter */
|
|
623
|
/* LightModelParameter */
|
|
624
|
/* GL_LIGHT_MODEL_AMBIENT */
|
|
624
|
/* GL_LIGHT_MODEL_AMBIENT */
|
|
625
|
/* GL_LIGHT_MODEL_LOCAL_VIEWER */
|
|
625
|
/* GL_LIGHT_MODEL_LOCAL_VIEWER */
|
|
626
|
/* GL_LIGHT_MODEL_TWO_SIDE */
|
|
626
|
/* GL_LIGHT_MODEL_TWO_SIDE */
|
|
627
|
|
|
627
|
|
|
628
|
/* LightName */
|
|
628
|
/* LightName */
|
|
629
|
#define GL_LIGHT0 0x4000
|
|
629
|
#define GL_LIGHT0 0x4000
|
|
630
|
#define GL_LIGHT1 0x4001
|
|
630
|
#define GL_LIGHT1 0x4001
|
|
631
|
#define GL_LIGHT2 0x4002
|
|
631
|
#define GL_LIGHT2 0x4002
|
|
632
|
#define GL_LIGHT3 0x4003
|
|
632
|
#define GL_LIGHT3 0x4003
|
|
633
|
#define GL_LIGHT4 0x4004
|
|
633
|
#define GL_LIGHT4 0x4004
|
|
634
|
#define GL_LIGHT5 0x4005
|
|
634
|
#define GL_LIGHT5 0x4005
|
|
635
|
#define GL_LIGHT6 0x4006
|
|
635
|
#define GL_LIGHT6 0x4006
|
|
636
|
#define GL_LIGHT7 0x4007
|
|
636
|
#define GL_LIGHT7 0x4007
|
|
637
|
|
|
637
|
|
|
638
|
/* LightParameter */
|
|
638
|
/* LightParameter */
|
|
639
|
#define GL_AMBIENT 0x1200
|
|
639
|
#define GL_AMBIENT 0x1200
|
|
640
|
#define GL_DIFFUSE 0x1201
|
|
640
|
#define GL_DIFFUSE 0x1201
|
|
641
|
#define GL_SPECULAR 0x1202
|
|
641
|
#define GL_SPECULAR 0x1202
|
|
642
|
#define GL_POSITION 0x1203
|
|
642
|
#define GL_POSITION 0x1203
|
|
643
|
#define GL_SPOT_DIRECTION 0x1204
|
|
643
|
#define GL_SPOT_DIRECTION 0x1204
|
|
644
|
#define GL_SPOT_EXPONENT 0x1205
|
|
644
|
#define GL_SPOT_EXPONENT 0x1205
|
|
645
|
#define GL_SPOT_CUTOFF 0x1206
|
|
645
|
#define GL_SPOT_CUTOFF 0x1206
|
|
646
|
#define GL_CONSTANT_ATTENUATION 0x1207
|
|
646
|
#define GL_CONSTANT_ATTENUATION 0x1207
|
|
647
|
#define GL_LINEAR_ATTENUATION 0x1208
|
|
647
|
#define GL_LINEAR_ATTENUATION 0x1208
|
|
648
|
#define GL_QUADRATIC_ATTENUATION 0x1209
|
|
648
|
#define GL_QUADRATIC_ATTENUATION 0x1209
|
|
649
|
|
|
649
|
|
|
650
|
/* InterleavedArrays */
|
|
650
|
/* InterleavedArrays */
|
|
651
|
/* GL_V2F */
|
|
651
|
/* GL_V2F */
|
|
652
|
/* GL_V3F */
|
|
652
|
/* GL_V3F */
|
|
653
|
/* GL_C4UB_V2F */
|
|
653
|
/* GL_C4UB_V2F */
|
|
654
|
/* GL_C4UB_V3F */
|
|
654
|
/* GL_C4UB_V3F */
|
|
655
|
/* GL_C3F_V3F */
|
|
655
|
/* GL_C3F_V3F */
|
|
656
|
/* GL_N3F_V3F */
|
|
656
|
/* GL_N3F_V3F */
|
|
657
|
/* GL_C4F_N3F_V3F */
|
|
657
|
/* GL_C4F_N3F_V3F */
|
|
658
|
/* GL_T2F_V3F */
|
|
658
|
/* GL_T2F_V3F */
|
|
659
|
/* GL_T4F_V4F */
|
|
659
|
/* GL_T4F_V4F */
|
|
660
|
/* GL_T2F_C4UB_V3F */
|
|
660
|
/* GL_T2F_C4UB_V3F */
|
|
661
|
/* GL_T2F_C3F_V3F */
|
|
661
|
/* GL_T2F_C3F_V3F */
|
|
662
|
/* GL_T2F_N3F_V3F */
|
|
662
|
/* GL_T2F_N3F_V3F */
|
|
663
|
/* GL_T2F_C4F_N3F_V3F */
|
|
663
|
/* GL_T2F_C4F_N3F_V3F */
|
|
664
|
/* GL_T4F_C4F_N3F_V4F */
|
|
664
|
/* GL_T4F_C4F_N3F_V4F */
|
|
665
|
|
|
665
|
|
|
666
|
/* ListMode */
|
|
666
|
/* ListMode */
|
|
667
|
#define GL_COMPILE 0x1300
|
|
667
|
#define GL_COMPILE 0x1300
|
|
668
|
#define GL_COMPILE_AND_EXECUTE 0x1301
|
|
668
|
#define GL_COMPILE_AND_EXECUTE 0x1301
|
|
669
|
|
|
669
|
|
|
670
|
/* ListNameType */
|
|
670
|
/* ListNameType */
|
|
671
|
/* GL_BYTE */
|
|
671
|
/* GL_BYTE */
|
|
672
|
/* GL_UNSIGNED_BYTE */
|
|
672
|
/* GL_UNSIGNED_BYTE */
|
|
673
|
/* GL_SHORT */
|
|
673
|
/* GL_SHORT */
|
|
674
|
/* GL_UNSIGNED_SHORT */
|
|
674
|
/* GL_UNSIGNED_SHORT */
|
|
675
|
/* GL_INT */
|
|
675
|
/* GL_INT */
|
|
676
|
/* GL_UNSIGNED_INT */
|
|
676
|
/* GL_UNSIGNED_INT */
|
|
677
|
/* GL_FLOAT */
|
|
677
|
/* GL_FLOAT */
|
|
678
|
/* GL_2_BYTES */
|
|
678
|
/* GL_2_BYTES */
|
|
679
|
/* GL_3_BYTES */
|
|
679
|
/* GL_3_BYTES */
|
|
680
|
/* GL_4_BYTES */
|
|
680
|
/* GL_4_BYTES */
|
|
681
|
|
|
681
|
|
|
682
|
/* LogicOp */
|
|
682
|
/* LogicOp */
|
|
683
|
#define GL_CLEAR 0x1500
|
|
683
|
#define GL_CLEAR 0x1500
|
|
684
|
#define GL_AND 0x1501
|
|
684
|
#define GL_AND 0x1501
|
|
685
|
#define GL_AND_REVERSE 0x1502
|
|
685
|
#define GL_AND_REVERSE 0x1502
|
|
686
|
#define GL_COPY 0x1503
|
|
686
|
#define GL_COPY 0x1503
|
|
687
|
#define GL_AND_INVERTED 0x1504
|
|
687
|
#define GL_AND_INVERTED 0x1504
|
|
688
|
#define GL_NOOP 0x1505
|
|
688
|
#define GL_NOOP 0x1505
|
|
689
|
#define GL_XOR 0x1506
|
|
689
|
#define GL_XOR 0x1506
|
|
690
|
#define GL_OR 0x1507
|
|
690
|
#define GL_OR 0x1507
|
|
691
|
#define GL_NOR 0x1508
|
|
691
|
#define GL_NOR 0x1508
|
|
692
|
#define GL_EQUIV 0x1509
|
|
692
|
#define GL_EQUIV 0x1509
|
|
693
|
#define GL_INVERT 0x150A
|
|
693
|
#define GL_INVERT 0x150A
|
|
694
|
#define GL_OR_REVERSE 0x150B
|
|
694
|
#define GL_OR_REVERSE 0x150B
|
|
695
|
#define GL_COPY_INVERTED 0x150C
|
|
695
|
#define GL_COPY_INVERTED 0x150C
|
|
696
|
#define GL_OR_INVERTED 0x150D
|
|
696
|
#define GL_OR_INVERTED 0x150D
|
|
697
|
#define GL_NAND 0x150E
|
|
697
|
#define GL_NAND 0x150E
|
|
698
|
#define GL_SET 0x150F
|
|
698
|
#define GL_SET 0x150F
|
|
699
|
|
|
699
|
|
|
700
|
/* MapTarget */
|
|
700
|
/* MapTarget */
|
|
701
|
/* GL_MAP1_COLOR_4 */
|
|
701
|
/* GL_MAP1_COLOR_4 */
|
|
702
|
/* GL_MAP1_INDEX */
|
|
702
|
/* GL_MAP1_INDEX */
|
|
703
|
/* GL_MAP1_NORMAL */
|
|
703
|
/* GL_MAP1_NORMAL */
|
|
704
|
/* GL_MAP1_TEXTURE_COORD_1 */
|
|
704
|
/* GL_MAP1_TEXTURE_COORD_1 */
|
|
705
|
/* GL_MAP1_TEXTURE_COORD_2 */
|
|
705
|
/* GL_MAP1_TEXTURE_COORD_2 */
|
|
706
|
/* GL_MAP1_TEXTURE_COORD_3 */
|
|
706
|
/* GL_MAP1_TEXTURE_COORD_3 */
|
|
707
|
/* GL_MAP1_TEXTURE_COORD_4 */
|
|
707
|
/* GL_MAP1_TEXTURE_COORD_4 */
|
|
708
|
/* GL_MAP1_VERTEX_3 */
|
|
708
|
/* GL_MAP1_VERTEX_3 */
|
|
709
|
/* GL_MAP1_VERTEX_4 */
|
|
709
|
/* GL_MAP1_VERTEX_4 */
|
|
710
|
/* GL_MAP2_COLOR_4 */
|
|
710
|
/* GL_MAP2_COLOR_4 */
|
|
711
|
/* GL_MAP2_INDEX */
|
|
711
|
/* GL_MAP2_INDEX */
|
|
712
|
/* GL_MAP2_NORMAL */
|
|
712
|
/* GL_MAP2_NORMAL */
|
|
713
|
/* GL_MAP2_TEXTURE_COORD_1 */
|
|
713
|
/* GL_MAP2_TEXTURE_COORD_1 */
|
|
714
|
/* GL_MAP2_TEXTURE_COORD_2 */
|
|
714
|
/* GL_MAP2_TEXTURE_COORD_2 */
|
|
715
|
/* GL_MAP2_TEXTURE_COORD_3 */
|
|
715
|
/* GL_MAP2_TEXTURE_COORD_3 */
|
|
716
|
/* GL_MAP2_TEXTURE_COORD_4 */
|
|
716
|
/* GL_MAP2_TEXTURE_COORD_4 */
|
|
717
|
/* GL_MAP2_VERTEX_3 */
|
|
717
|
/* GL_MAP2_VERTEX_3 */
|
|
718
|
/* GL_MAP2_VERTEX_4 */
|
|
718
|
/* GL_MAP2_VERTEX_4 */
|
|
719
|
|
|
719
|
|
|
720
|
/* MaterialFace */
|
|
720
|
/* MaterialFace */
|
|
721
|
/* GL_FRONT */
|
|
721
|
/* GL_FRONT */
|
|
722
|
/* GL_BACK */
|
|
722
|
/* GL_BACK */
|
|
723
|
/* GL_FRONT_AND_BACK */
|
|
723
|
/* GL_FRONT_AND_BACK */
|
|
724
|
|
|
724
|
|
|
725
|
/* MaterialParameter */
|
|
725
|
/* MaterialParameter */
|
|
726
|
#define GL_EMISSION 0x1600
|
|
726
|
#define GL_EMISSION 0x1600
|
|
727
|
#define GL_SHININESS 0x1601
|
|
727
|
#define GL_SHININESS 0x1601
|
|
728
|
#define GL_AMBIENT_AND_DIFFUSE 0x1602
|
|
728
|
#define GL_AMBIENT_AND_DIFFUSE 0x1602
|
|
729
|
#define GL_COLOR_INDEXES 0x1603
|
|
729
|
#define GL_COLOR_INDEXES 0x1603
|
|
730
|
/* GL_AMBIENT */
|
|
730
|
/* GL_AMBIENT */
|
|
731
|
/* GL_DIFFUSE */
|
|
731
|
/* GL_DIFFUSE */
|
|
732
|
/* GL_SPECULAR */
|
|
732
|
/* GL_SPECULAR */
|
|
733
|
|
|
733
|
|
|
734
|
/* MatrixMode */
|
|
734
|
/* MatrixMode */
|
|
735
|
#define GL_MODELVIEW 0x1700
|
|
735
|
#define GL_MODELVIEW 0x1700
|
|
736
|
#define GL_PROJECTION 0x1701
|
|
736
|
#define GL_PROJECTION 0x1701
|
|
737
|
#define GL_TEXTURE 0x1702
|
|
737
|
#define GL_TEXTURE 0x1702
|
|
738
|
|
|
738
|
|
|
739
|
/* MeshMode1 */
|
|
739
|
/* MeshMode1 */
|
|
740
|
/* GL_POINT */
|
|
740
|
/* GL_POINT */
|
|
741
|
/* GL_LINE */
|
|
741
|
/* GL_LINE */
|
|
742
|
|
|
742
|
|
|
743
|
/* MeshMode2 */
|
|
743
|
/* MeshMode2 */
|
|
744
|
/* GL_POINT */
|
|
744
|
/* GL_POINT */
|
|
745
|
/* GL_LINE */
|
|
745
|
/* GL_LINE */
|
|
746
|
/* GL_FILL */
|
|
746
|
/* GL_FILL */
|
|
747
|
|
|
747
|
|
|
748
|
/* NormalPointerType */
|
|
748
|
/* NormalPointerType */
|
|
749
|
/* GL_BYTE */
|
|
749
|
/* GL_BYTE */
|
|
750
|
/* GL_SHORT */
|
|
750
|
/* GL_SHORT */
|
|
751
|
/* GL_INT */
|
|
751
|
/* GL_INT */
|
|
752
|
/* GL_FLOAT */
|
|
752
|
/* GL_FLOAT */
|
|
753
|
/* GL_DOUBLE */
|
|
753
|
/* GL_DOUBLE */
|
|
754
|
|
|
754
|
|
|
755
|
/* PixelCopyType */
|
|
755
|
/* PixelCopyType */
|
|
756
|
#define GL_COLOR 0x1800
|
|
756
|
#define GL_COLOR 0x1800
|
|
757
|
#define GL_DEPTH 0x1801
|
|
757
|
#define GL_DEPTH 0x1801
|
|
758
|
#define GL_STENCIL 0x1802
|
|
758
|
#define GL_STENCIL 0x1802
|
|
759
|
|
|
759
|
|
|
760
|
/* PixelFormat */
|
|
760
|
/* PixelFormat */
|
|
761
|
#define GL_COLOR_INDEX 0x1900
|
|
761
|
#define GL_COLOR_INDEX 0x1900
|
|
762
|
#define GL_STENCIL_INDEX 0x1901
|
|
762
|
#define GL_STENCIL_INDEX 0x1901
|
|
763
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
763
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
764
|
#define GL_RED 0x1903
|
|
764
|
#define GL_RED 0x1903
|
|
765
|
#define GL_GREEN 0x1904
|
|
765
|
#define GL_GREEN 0x1904
|
|
766
|
#define GL_BLUE 0x1905
|
|
766
|
#define GL_BLUE 0x1905
|
|
767
|
#define GL_ALPHA 0x1906
|
|
767
|
#define GL_ALPHA 0x1906
|
|
768
|
#define GL_RGB 0x1907
|
|
768
|
#define GL_RGB 0x1907
|
|
769
|
#define GL_RGBA 0x1908
|
|
769
|
#define GL_RGBA 0x1908
|
|
770
|
#define GL_LUMINANCE 0x1909
|
|
770
|
#define GL_LUMINANCE 0x1909
|
|
771
|
#define GL_LUMINANCE_ALPHA 0x190A
|
|
771
|
#define GL_LUMINANCE_ALPHA 0x190A
|
|
772
|
|
|
772
|
|
|
773
|
/* PixelMap */
|
|
773
|
/* PixelMap */
|
|
774
|
/* GL_PIXEL_MAP_I_TO_I */
|
|
774
|
/* GL_PIXEL_MAP_I_TO_I */
|
|
775
|
/* GL_PIXEL_MAP_S_TO_S */
|
|
775
|
/* GL_PIXEL_MAP_S_TO_S */
|
|
776
|
/* GL_PIXEL_MAP_I_TO_R */
|
|
776
|
/* GL_PIXEL_MAP_I_TO_R */
|
|
777
|
/* GL_PIXEL_MAP_I_TO_G */
|
|
777
|
/* GL_PIXEL_MAP_I_TO_G */
|
|
778
|
/* GL_PIXEL_MAP_I_TO_B */
|
|
778
|
/* GL_PIXEL_MAP_I_TO_B */
|
|
779
|
/* GL_PIXEL_MAP_I_TO_A */
|
|
779
|
/* GL_PIXEL_MAP_I_TO_A */
|
|
780
|
/* GL_PIXEL_MAP_R_TO_R */
|
|
780
|
/* GL_PIXEL_MAP_R_TO_R */
|
|
781
|
/* GL_PIXEL_MAP_G_TO_G */
|
|
781
|
/* GL_PIXEL_MAP_G_TO_G */
|
|
782
|
/* GL_PIXEL_MAP_B_TO_B */
|
|
782
|
/* GL_PIXEL_MAP_B_TO_B */
|
|
783
|
/* GL_PIXEL_MAP_A_TO_A */
|
|
783
|
/* GL_PIXEL_MAP_A_TO_A */
|
|
784
|
|
|
784
|
|
|
785
|
/* PixelStore */
|
|
785
|
/* PixelStore */
|
|
786
|
/* GL_UNPACK_SWAP_BYTES */
|
|
786
|
/* GL_UNPACK_SWAP_BYTES */
|
|
787
|
/* GL_UNPACK_LSB_FIRST */
|
|
787
|
/* GL_UNPACK_LSB_FIRST */
|
|
788
|
/* GL_UNPACK_ROW_LENGTH */
|
|
788
|
/* GL_UNPACK_ROW_LENGTH */
|
|
789
|
/* GL_UNPACK_SKIP_ROWS */
|
|
789
|
/* GL_UNPACK_SKIP_ROWS */
|
|
790
|
/* GL_UNPACK_SKIP_PIXELS */
|
|
790
|
/* GL_UNPACK_SKIP_PIXELS */
|
|
791
|
/* GL_UNPACK_ALIGNMENT */
|
|
791
|
/* GL_UNPACK_ALIGNMENT */
|
|
792
|
/* GL_PACK_SWAP_BYTES */
|
|
792
|
/* GL_PACK_SWAP_BYTES */
|
|
793
|
/* GL_PACK_LSB_FIRST */
|
|
793
|
/* GL_PACK_LSB_FIRST */
|
|
794
|
/* GL_PACK_ROW_LENGTH */
|
|
794
|
/* GL_PACK_ROW_LENGTH */
|
|
795
|
/* GL_PACK_SKIP_ROWS */
|
|
795
|
/* GL_PACK_SKIP_ROWS */
|
|
796
|
/* GL_PACK_SKIP_PIXELS */
|
|
796
|
/* GL_PACK_SKIP_PIXELS */
|
|
797
|
/* GL_PACK_ALIGNMENT */
|
|
797
|
/* GL_PACK_ALIGNMENT */
|
|
798
|
|
|
798
|
|
|
799
|
/* PixelTransfer */
|
|
799
|
/* PixelTransfer */
|
|
800
|
/* GL_MAP_COLOR */
|
|
800
|
/* GL_MAP_COLOR */
|
|
801
|
/* GL_MAP_STENCIL */
|
|
801
|
/* GL_MAP_STENCIL */
|
|
802
|
/* GL_INDEX_SHIFT */
|
|
802
|
/* GL_INDEX_SHIFT */
|
|
803
|
/* GL_INDEX_OFFSET */
|
|
803
|
/* GL_INDEX_OFFSET */
|
|
804
|
/* GL_RED_SCALE */
|
|
804
|
/* GL_RED_SCALE */
|
|
805
|
/* GL_RED_BIAS */
|
|
805
|
/* GL_RED_BIAS */
|
|
806
|
/* GL_GREEN_SCALE */
|
|
806
|
/* GL_GREEN_SCALE */
|
|
807
|
/* GL_GREEN_BIAS */
|
|
807
|
/* GL_GREEN_BIAS */
|
|
808
|
/* GL_BLUE_SCALE */
|
|
808
|
/* GL_BLUE_SCALE */
|
|
809
|
/* GL_BLUE_BIAS */
|
|
809
|
/* GL_BLUE_BIAS */
|
|
810
|
/* GL_ALPHA_SCALE */
|
|
810
|
/* GL_ALPHA_SCALE */
|
|
811
|
/* GL_ALPHA_BIAS */
|
|
811
|
/* GL_ALPHA_BIAS */
|
|
812
|
/* GL_DEPTH_SCALE */
|
|
812
|
/* GL_DEPTH_SCALE */
|
|
813
|
/* GL_DEPTH_BIAS */
|
|
813
|
/* GL_DEPTH_BIAS */
|
|
814
|
|
|
814
|
|
|
815
|
/* PixelType */
|
|
815
|
/* PixelType */
|
|
816
|
#define GL_BITMAP 0x1A00
|
|
816
|
#define GL_BITMAP 0x1A00
|
|
817
|
/* GL_BYTE */
|
|
817
|
/* GL_BYTE */
|
|
818
|
/* GL_UNSIGNED_BYTE */
|
|
818
|
/* GL_UNSIGNED_BYTE */
|
|
819
|
/* GL_SHORT */
|
|
819
|
/* GL_SHORT */
|
|
820
|
/* GL_UNSIGNED_SHORT */
|
|
820
|
/* GL_UNSIGNED_SHORT */
|
|
821
|
/* GL_INT */
|
|
821
|
/* GL_INT */
|
|
822
|
/* GL_UNSIGNED_INT */
|
|
822
|
/* GL_UNSIGNED_INT */
|
|
823
|
/* GL_FLOAT */
|
|
823
|
/* GL_FLOAT */
|
|
824
|
|
|
824
|
|
|
825
|
/* PolygonMode */
|
|
825
|
/* PolygonMode */
|
|
826
|
#define GL_POINT 0x1B00
|
|
826
|
#define GL_POINT 0x1B00
|
|
827
|
#define GL_LINE 0x1B01
|
|
827
|
#define GL_LINE 0x1B01
|
|
828
|
#define GL_FILL 0x1B02
|
|
828
|
#define GL_FILL 0x1B02
|
|
829
|
|
|
829
|
|
|
830
|
/* ReadBufferMode */
|
|
830
|
/* ReadBufferMode */
|
|
831
|
/* GL_FRONT_LEFT */
|
|
831
|
/* GL_FRONT_LEFT */
|
|
832
|
/* GL_FRONT_RIGHT */
|
|
832
|
/* GL_FRONT_RIGHT */
|
|
833
|
/* GL_BACK_LEFT */
|
|
833
|
/* GL_BACK_LEFT */
|
|
834
|
/* GL_BACK_RIGHT */
|
|
834
|
/* GL_BACK_RIGHT */
|
|
835
|
/* GL_FRONT */
|
|
835
|
/* GL_FRONT */
|
|
836
|
/* GL_BACK */
|
|
836
|
/* GL_BACK */
|
|
837
|
/* GL_LEFT */
|
|
837
|
/* GL_LEFT */
|
|
838
|
/* GL_RIGHT */
|
|
838
|
/* GL_RIGHT */
|
|
839
|
/* GL_AUX0 */
|
|
839
|
/* GL_AUX0 */
|
|
840
|
/* GL_AUX1 */
|
|
840
|
/* GL_AUX1 */
|
|
841
|
/* GL_AUX2 */
|
|
841
|
/* GL_AUX2 */
|
|
842
|
/* GL_AUX3 */
|
|
842
|
/* GL_AUX3 */
|
|
843
|
|
|
843
|
|
|
844
|
/* RenderingMode */
|
|
844
|
/* RenderingMode */
|
|
845
|
#define GL_RENDER 0x1C00
|
|
845
|
#define GL_RENDER 0x1C00
|
|
846
|
#define GL_FEEDBACK 0x1C01
|
|
846
|
#define GL_FEEDBACK 0x1C01
|
|
847
|
#define GL_SELECT 0x1C02
|
|
847
|
#define GL_SELECT 0x1C02
|
|
848
|
|
|
848
|
|
|
849
|
/* ShadingModel */
|
|
849
|
/* ShadingModel */
|
|
850
|
#define GL_FLAT 0x1D00
|
|
850
|
#define GL_FLAT 0x1D00
|
|
851
|
#define GL_SMOOTH 0x1D01
|
|
851
|
#define GL_SMOOTH 0x1D01
|
|
852
|
|
|
852
|
|
|
853
|
|
|
853
|
|
|
854
|
/* StencilFunction */
|
|
854
|
/* StencilFunction */
|
|
855
|
/* GL_NEVER */
|
|
855
|
/* GL_NEVER */
|
|
856
|
/* GL_LESS */
|
|
856
|
/* GL_LESS */
|
|
857
|
/* GL_EQUAL */
|
|
857
|
/* GL_EQUAL */
|
|
858
|
/* GL_LEQUAL */
|
|
858
|
/* GL_LEQUAL */
|
|
859
|
/* GL_GREATER */
|
|
859
|
/* GL_GREATER */
|
|
860
|
/* GL_NOTEQUAL */
|
|
860
|
/* GL_NOTEQUAL */
|
|
861
|
/* GL_GEQUAL */
|
|
861
|
/* GL_GEQUAL */
|
|
862
|
/* GL_ALWAYS */
|
|
862
|
/* GL_ALWAYS */
|
|
863
|
|
|
863
|
|
|
864
|
/* StencilOp */
|
|
864
|
/* StencilOp */
|
|
865
|
/* GL_ZERO */
|
|
865
|
/* GL_ZERO */
|
|
866
|
#define GL_KEEP 0x1E00
|
|
866
|
#define GL_KEEP 0x1E00
|
|
867
|
#define GL_REPLACE 0x1E01
|
|
867
|
#define GL_REPLACE 0x1E01
|
|
868
|
#define GL_INCR 0x1E02
|
|
868
|
#define GL_INCR 0x1E02
|
|
869
|
#define GL_DECR 0x1E03
|
|
869
|
#define GL_DECR 0x1E03
|
|
870
|
/* GL_INVERT */
|
|
870
|
/* GL_INVERT */
|
|
871
|
|
|
871
|
|
|
872
|
/* StringName */
|
|
872
|
/* StringName */
|
|
873
|
#define GL_VENDOR 0x1F00
|
|
873
|
#define GL_VENDOR 0x1F00
|
|
874
|
#define GL_RENDERER 0x1F01
|
|
874
|
#define GL_RENDERER 0x1F01
|
|
875
|
#define GL_VERSION 0x1F02
|
|
875
|
#define GL_VERSION 0x1F02
|
|
876
|
#define GL_EXTENSIONS 0x1F03
|
|
876
|
#define GL_EXTENSIONS 0x1F03
|
|
877
|
|
|
877
|
|
|
878
|
/* TextureCoordName */
|
|
878
|
/* TextureCoordName */
|
|
879
|
#define GL_S 0x2000
|
|
879
|
#define GL_S 0x2000
|
|
880
|
#define GL_T 0x2001
|
|
880
|
#define GL_T 0x2001
|
|
881
|
#define GL_R 0x2002
|
|
881
|
#define GL_R 0x2002
|
|
882
|
#define GL_Q 0x2003
|
|
882
|
#define GL_Q 0x2003
|
|
883
|
|
|
883
|
|
|
884
|
/* TexCoordPointerType */
|
|
884
|
/* TexCoordPointerType */
|
|
885
|
/* GL_SHORT */
|
|
885
|
/* GL_SHORT */
|
|
886
|
/* GL_INT */
|
|
886
|
/* GL_INT */
|
|
887
|
/* GL_FLOAT */
|
|
887
|
/* GL_FLOAT */
|
|
888
|
/* GL_DOUBLE */
|
|
888
|
/* GL_DOUBLE */
|
|
889
|
|
|
889
|
|
|
890
|
/* TextureEnvMode */
|
|
890
|
/* TextureEnvMode */
|
|
891
|
#define GL_MODULATE 0x2100
|
|
891
|
#define GL_MODULATE 0x2100
|
|
892
|
#define GL_DECAL 0x2101
|
|
892
|
#define GL_DECAL 0x2101
|
|
893
|
/* GL_BLEND */
|
|
893
|
/* GL_BLEND */
|
|
894
|
/* GL_REPLACE */
|
|
894
|
/* GL_REPLACE */
|
|
895
|
|
|
895
|
|
|
896
|
/* TextureEnvParameter */
|
|
896
|
/* TextureEnvParameter */
|
|
897
|
#define GL_TEXTURE_ENV_MODE 0x2200
|
|
897
|
#define GL_TEXTURE_ENV_MODE 0x2200
|
|
898
|
#define GL_TEXTURE_ENV_COLOR 0x2201
|
|
898
|
#define GL_TEXTURE_ENV_COLOR 0x2201
|
|
899
|
|
|
899
|
|
|
900
|
/* TextureEnvTarget */
|
|
900
|
/* TextureEnvTarget */
|
|
901
|
#define GL_TEXTURE_ENV 0x2300
|
|
901
|
#define GL_TEXTURE_ENV 0x2300
|
|
902
|
|
|
902
|
|
|
903
|
/* TextureGenMode */
|
|
903
|
/* TextureGenMode */
|
|
904
|
#define GL_EYE_LINEAR 0x2400
|
|
904
|
#define GL_EYE_LINEAR 0x2400
|
|
905
|
#define GL_OBJECT_LINEAR 0x2401
|
|
905
|
#define GL_OBJECT_LINEAR 0x2401
|
|
906
|
#define GL_SPHERE_MAP 0x2402
|
|
906
|
#define GL_SPHERE_MAP 0x2402
|
|
907
|
|
|
907
|
|
|
908
|
/* TextureGenParameter */
|
|
908
|
/* TextureGenParameter */
|
|
909
|
#define GL_TEXTURE_GEN_MODE 0x2500
|
|
909
|
#define GL_TEXTURE_GEN_MODE 0x2500
|
|
910
|
#define GL_OBJECT_PLANE 0x2501
|
|
910
|
#define GL_OBJECT_PLANE 0x2501
|
|
911
|
#define GL_EYE_PLANE 0x2502
|
|
911
|
#define GL_EYE_PLANE 0x2502
|
|
912
|
|
|
912
|
|
|
913
|
/* TextureMagFilter */
|
|
913
|
/* TextureMagFilter */
|
|
914
|
#define GL_NEAREST 0x2600
|
|
914
|
#define GL_NEAREST 0x2600
|
|
915
|
#define GL_LINEAR 0x2601
|
|
915
|
#define GL_LINEAR 0x2601
|
|
916
|
|
|
916
|
|
|
917
|
/* TextureMinFilter */
|
|
917
|
/* TextureMinFilter */
|
|
918
|
/* GL_NEAREST */
|
|
918
|
/* GL_NEAREST */
|
|
919
|
/* GL_LINEAR */
|
|
919
|
/* GL_LINEAR */
|
|
920
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
920
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
921
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
921
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
922
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
922
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
923
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
923
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
924
|
|
|
924
|
|
|
925
|
/* TextureParameterName */
|
|
925
|
/* TextureParameterName */
|
|
926
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
926
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
927
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
927
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
928
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
928
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
929
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
929
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
930
|
/* GL_TEXTURE_BORDER_COLOR */
|
|
930
|
/* GL_TEXTURE_BORDER_COLOR */
|
|
931
|
/* GL_TEXTURE_PRIORITY */
|
|
931
|
/* GL_TEXTURE_PRIORITY */
|
|
932
|
|
|
932
|
|
|
933
|
/* TextureTarget */
|
|
933
|
/* TextureTarget */
|
|
934
|
/* GL_TEXTURE_1D */
|
|
934
|
/* GL_TEXTURE_1D */
|
|
935
|
/* GL_TEXTURE_2D */
|
|
935
|
/* GL_TEXTURE_2D */
|
|
936
|
/* GL_PROXY_TEXTURE_1D */
|
|
936
|
/* GL_PROXY_TEXTURE_1D */
|
|
937
|
/* GL_PROXY_TEXTURE_2D */
|
|
937
|
/* GL_PROXY_TEXTURE_2D */
|
|
938
|
|
|
938
|
|
|
939
|
/* TextureWrapMode */
|
|
939
|
/* TextureWrapMode */
|
|
940
|
#define GL_CLAMP 0x2900
|
|
940
|
#define GL_CLAMP 0x2900
|
|
941
|
#define GL_REPEAT 0x2901
|
|
941
|
#define GL_REPEAT 0x2901
|
|
942
|
|
|
942
|
|
|
943
|
/* VertexPointerType */
|
|
943
|
/* VertexPointerType */
|
|
944
|
/* GL_SHORT */
|
|
944
|
/* GL_SHORT */
|
|
945
|
/* GL_INT */
|
|
945
|
/* GL_INT */
|
|
946
|
/* GL_FLOAT */
|
|
946
|
/* GL_FLOAT */
|
|
947
|
/* GL_DOUBLE */
|
|
947
|
/* GL_DOUBLE */
|
|
948
|
|
|
948
|
|
|
949
|
/* ClientAttribMask */
|
|
949
|
/* ClientAttribMask */
|
|
950
|
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
|
950
|
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
|
951
|
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
|
951
|
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
|
952
|
#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
|
|
952
|
#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
|
|
953
|
|
|
953
|
|
|
954
|
/* polygon_offset */
|
|
954
|
/* polygon_offset */
|
|
955
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
955
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
956
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
956
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
957
|
#define GL_POLYGON_OFFSET_POINT 0x2A01
|
|
957
|
#define GL_POLYGON_OFFSET_POINT 0x2A01
|
|
958
|
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
|
958
|
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
|
959
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
959
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
960
|
|
|
960
|
|
|
961
|
/* texture */
|
|
961
|
/* texture */
|
|
962
|
#define GL_ALPHA4 0x803B
|
|
962
|
#define GL_ALPHA4 0x803B
|
|
963
|
#define GL_ALPHA8 0x803C
|
|
963
|
#define GL_ALPHA8 0x803C
|
|
964
|
#define GL_ALPHA12 0x803D
|
|
964
|
#define GL_ALPHA12 0x803D
|
|
965
|
#define GL_ALPHA16 0x803E
|
|
965
|
#define GL_ALPHA16 0x803E
|
|
966
|
#define GL_LUMINANCE4 0x803F
|
|
966
|
#define GL_LUMINANCE4 0x803F
|
|
967
|
#define GL_LUMINANCE8 0x8040
|
|
967
|
#define GL_LUMINANCE8 0x8040
|
|
968
|
#define GL_LUMINANCE12 0x8041
|
|
968
|
#define GL_LUMINANCE12 0x8041
|
|
969
|
#define GL_LUMINANCE16 0x8042
|
|
969
|
#define GL_LUMINANCE16 0x8042
|
|
970
|
#define GL_LUMINANCE4_ALPHA4 0x8043
|
|
970
|
#define GL_LUMINANCE4_ALPHA4 0x8043
|
|
971
|
#define GL_LUMINANCE6_ALPHA2 0x8044
|
|
971
|
#define GL_LUMINANCE6_ALPHA2 0x8044
|
|
972
|
#define GL_LUMINANCE8_ALPHA8 0x8045
|
|
972
|
#define GL_LUMINANCE8_ALPHA8 0x8045
|
|
973
|
#define GL_LUMINANCE12_ALPHA4 0x8046
|
|
973
|
#define GL_LUMINANCE12_ALPHA4 0x8046
|
|
974
|
#define GL_LUMINANCE12_ALPHA12 0x8047
|
|
974
|
#define GL_LUMINANCE12_ALPHA12 0x8047
|
|
975
|
#define GL_LUMINANCE16_ALPHA16 0x8048
|
|
975
|
#define GL_LUMINANCE16_ALPHA16 0x8048
|
|
976
|
#define GL_INTENSITY 0x8049
|
|
976
|
#define GL_INTENSITY 0x8049
|
|
977
|
#define GL_INTENSITY4 0x804A
|
|
977
|
#define GL_INTENSITY4 0x804A
|
|
978
|
#define GL_INTENSITY8 0x804B
|
|
978
|
#define GL_INTENSITY8 0x804B
|
|
979
|
#define GL_INTENSITY12 0x804C
|
|
979
|
#define GL_INTENSITY12 0x804C
|
|
980
|
#define GL_INTENSITY16 0x804D
|
|
980
|
#define GL_INTENSITY16 0x804D
|
|
981
|
#define GL_R3_G3_B2 0x2A10
|
|
981
|
#define GL_R3_G3_B2 0x2A10
|
|
982
|
#define GL_RGB4 0x804F
|
|
982
|
#define GL_RGB4 0x804F
|
|
983
|
#define GL_RGB5 0x8050
|
|
983
|
#define GL_RGB5 0x8050
|
|
984
|
#define GL_RGB8 0x8051
|
|
984
|
#define GL_RGB8 0x8051
|
|
985
|
#define GL_RGB10 0x8052
|
|
985
|
#define GL_RGB10 0x8052
|
|
986
|
#define GL_RGB12 0x8053
|
|
986
|
#define GL_RGB12 0x8053
|
|
987
|
#define GL_RGB16 0x8054
|
|
987
|
#define GL_RGB16 0x8054
|
|
988
|
#define GL_RGBA2 0x8055
|
|
988
|
#define GL_RGBA2 0x8055
|
|
989
|
#define GL_RGBA4 0x8056
|
|
989
|
#define GL_RGBA4 0x8056
|
|
990
|
#define GL_RGB5_A1 0x8057
|
|
990
|
#define GL_RGB5_A1 0x8057
|
|
991
|
#define GL_RGBA8 0x8058
|
|
991
|
#define GL_RGBA8 0x8058
|
|
992
|
#define GL_RGB10_A2 0x8059
|
|
992
|
#define GL_RGB10_A2 0x8059
|
|
993
|
#define GL_RGBA12 0x805A
|
|
993
|
#define GL_RGBA12 0x805A
|
|
994
|
#define GL_RGBA16 0x805B
|
|
994
|
#define GL_RGBA16 0x805B
|
|
995
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
995
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
996
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
996
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
997
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
997
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
998
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
998
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
999
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
999
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
1000
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
1000
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
1001
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
1001
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
1002
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
1002
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
1003
|
|
|
1003
|
|
|
1004
|
/* texture_object */
|
|
1004
|
/* texture_object */
|
|
1005
|
#define GL_TEXTURE_PRIORITY 0x8066
|
|
1005
|
#define GL_TEXTURE_PRIORITY 0x8066
|
|
1006
|
#define GL_TEXTURE_RESIDENT 0x8067
|
|
1006
|
#define GL_TEXTURE_RESIDENT 0x8067
|
|
1007
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
|
1007
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
|
1008
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
1008
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
1009
|
|
|
1009
|
|
|
1010
|
/* vertex_array */
|
|
1010
|
/* vertex_array */
|
|
1011
|
#define GL_VERTEX_ARRAY 0x8074
|
|
1011
|
#define GL_VERTEX_ARRAY 0x8074
|
|
1012
|
#define GL_NORMAL_ARRAY 0x8075
|
|
1012
|
#define GL_NORMAL_ARRAY 0x8075
|
|
1013
|
#define GL_COLOR_ARRAY 0x8076
|
|
1013
|
#define GL_COLOR_ARRAY 0x8076
|
|
1014
|
#define GL_INDEX_ARRAY 0x8077
|
|
1014
|
#define GL_INDEX_ARRAY 0x8077
|
|
1015
|
#define GL_TEXTURE_COORD_ARRAY 0x8078
|
|
1015
|
#define GL_TEXTURE_COORD_ARRAY 0x8078
|
|
1016
|
#define GL_EDGE_FLAG_ARRAY 0x8079
|
|
1016
|
#define GL_EDGE_FLAG_ARRAY 0x8079
|
|
1017
|
#define GL_VERTEX_ARRAY_SIZE 0x807A
|
|
1017
|
#define GL_VERTEX_ARRAY_SIZE 0x807A
|
|
1018
|
#define GL_VERTEX_ARRAY_TYPE 0x807B
|
|
1018
|
#define GL_VERTEX_ARRAY_TYPE 0x807B
|
|
1019
|
#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
|
1019
|
#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
|
1020
|
#define GL_NORMAL_ARRAY_TYPE 0x807E
|
|
1020
|
#define GL_NORMAL_ARRAY_TYPE 0x807E
|
|
1021
|
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
|
1021
|
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
|
1022
|
#define GL_COLOR_ARRAY_SIZE 0x8081
|
|
1022
|
#define GL_COLOR_ARRAY_SIZE 0x8081
|
|
1023
|
#define GL_COLOR_ARRAY_TYPE 0x8082
|
|
1023
|
#define GL_COLOR_ARRAY_TYPE 0x8082
|
|
1024
|
#define GL_COLOR_ARRAY_STRIDE 0x8083
|
|
1024
|
#define GL_COLOR_ARRAY_STRIDE 0x8083
|
|
1025
|
#define GL_INDEX_ARRAY_TYPE 0x8085
|
|
1025
|
#define GL_INDEX_ARRAY_TYPE 0x8085
|
|
1026
|
#define GL_INDEX_ARRAY_STRIDE 0x8086
|
|
1026
|
#define GL_INDEX_ARRAY_STRIDE 0x8086
|
|
1027
|
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
|
1027
|
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
|
1028
|
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
|
1028
|
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
|
1029
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
|
1029
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
|
1030
|
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
|
1030
|
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
|
1031
|
#define GL_VERTEX_ARRAY_POINTER 0x808E
|
|
1031
|
#define GL_VERTEX_ARRAY_POINTER 0x808E
|
|
1032
|
#define GL_NORMAL_ARRAY_POINTER 0x808F
|
|
1032
|
#define GL_NORMAL_ARRAY_POINTER 0x808F
|
|
1033
|
#define GL_COLOR_ARRAY_POINTER 0x8090
|
|
1033
|
#define GL_COLOR_ARRAY_POINTER 0x8090
|
|
1034
|
#define GL_INDEX_ARRAY_POINTER 0x8091
|
|
1034
|
#define GL_INDEX_ARRAY_POINTER 0x8091
|
|
1035
|
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
|
1035
|
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
|
1036
|
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
|
1036
|
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
|
1037
|
#define GL_V2F 0x2A20
|
|
1037
|
#define GL_V2F 0x2A20
|
|
1038
|
#define GL_V3F 0x2A21
|
|
1038
|
#define GL_V3F 0x2A21
|
|
1039
|
#define GL_C4UB_V2F 0x2A22
|
|
1039
|
#define GL_C4UB_V2F 0x2A22
|
|
1040
|
#define GL_C4UB_V3F 0x2A23
|
|
1040
|
#define GL_C4UB_V3F 0x2A23
|
|
1041
|
#define GL_C3F_V3F 0x2A24
|
|
1041
|
#define GL_C3F_V3F 0x2A24
|
|
1042
|
#define GL_N3F_V3F 0x2A25
|
|
1042
|
#define GL_N3F_V3F 0x2A25
|
|
1043
|
#define GL_C4F_N3F_V3F 0x2A26
|
|
1043
|
#define GL_C4F_N3F_V3F 0x2A26
|
|
1044
|
#define GL_T2F_V3F 0x2A27
|
|
1044
|
#define GL_T2F_V3F 0x2A27
|
|
1045
|
#define GL_T4F_V4F 0x2A28
|
|
1045
|
#define GL_T4F_V4F 0x2A28
|
|
1046
|
#define GL_T2F_C4UB_V3F 0x2A29
|
|
1046
|
#define GL_T2F_C4UB_V3F 0x2A29
|
|
1047
|
#define GL_T2F_C3F_V3F 0x2A2A
|
|
1047
|
#define GL_T2F_C3F_V3F 0x2A2A
|
|
1048
|
#define GL_T2F_N3F_V3F 0x2A2B
|
|
1048
|
#define GL_T2F_N3F_V3F 0x2A2B
|
|
1049
|
#define GL_T2F_C4F_N3F_V3F 0x2A2C
|
|
1049
|
#define GL_T2F_C4F_N3F_V3F 0x2A2C
|
|
1050
|
#define GL_T4F_C4F_N3F_V4F 0x2A2D
|
|
1050
|
#define GL_T4F_C4F_N3F_V4F 0x2A2D
|
|
1051
|
|
|
1051
|
|
|
1052
|
/* Extensions */
|
|
1052
|
/* Extensions */
|
|
1053
|
#define GL_EXT_vertex_array 1
|
|
1053
|
#define GL_EXT_vertex_array 1
|
|
1054
|
#define GL_EXT_bgra 1
|
|
1054
|
#define GL_EXT_bgra 1
|
|
1055
|
#define GL_EXT_paletted_texture 1
|
|
1055
|
#define GL_EXT_paletted_texture 1
|
|
1056
|
#define GL_WIN_swap_hint 1
|
|
1056
|
#define GL_WIN_swap_hint 1
|
|
1057
|
#define GL_WIN_draw_range_elements 1
|
|
1057
|
#define GL_WIN_draw_range_elements 1
|
|
1058
|
// #define GL_WIN_phong_shading 1
|
|
1058
|
// #define GL_WIN_phong_shading 1
|
|
1059
|
// #define GL_WIN_specular_fog 1
|
|
1059
|
// #define GL_WIN_specular_fog 1
|
|
1060
|
|
|
1060
|
|
|
1061
|
/* EXT_vertex_array */
|
|
1061
|
/* EXT_vertex_array */
|
|
1062
|
#define GL_VERTEX_ARRAY_EXT 0x8074
|
|
1062
|
#define GL_VERTEX_ARRAY_EXT 0x8074
|
|
1063
|
#define GL_NORMAL_ARRAY_EXT 0x8075
|
|
1063
|
#define GL_NORMAL_ARRAY_EXT 0x8075
|
|
1064
|
#define GL_COLOR_ARRAY_EXT 0x8076
|
|
1064
|
#define GL_COLOR_ARRAY_EXT 0x8076
|
|
1065
|
#define GL_INDEX_ARRAY_EXT 0x8077
|
|
1065
|
#define GL_INDEX_ARRAY_EXT 0x8077
|
|
1066
|
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
|
|
1066
|
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
|
|
1067
|
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
|
|
1067
|
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
|
|
1068
|
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
|
|
1068
|
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
|
|
1069
|
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
|
|
1069
|
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
|
|
1070
|
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
|
|
1070
|
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
|
|
1071
|
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
|
|
1071
|
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
|
|
1072
|
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
|
|
1072
|
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
|
|
1073
|
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
|
|
1073
|
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
|
|
1074
|
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
|
|
1074
|
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
|
|
1075
|
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
|
|
1075
|
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
|
|
1076
|
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
|
|
1076
|
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
|
|
1077
|
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
|
|
1077
|
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
|
|
1078
|
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
|
|
1078
|
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
|
|
1079
|
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
|
|
1079
|
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
|
|
1080
|
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
|
|
1080
|
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
|
|
1081
|
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
|
|
1081
|
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
|
|
1082
|
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
|
|
1082
|
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
|
|
1083
|
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
|
|
1083
|
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
|
|
1084
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
|
|
1084
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
|
|
1085
|
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
|
|
1085
|
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
|
|
1086
|
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
|
|
1086
|
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
|
|
1087
|
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
|
|
1087
|
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
|
|
1088
|
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
|
|
1088
|
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
|
|
1089
|
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
|
|
1089
|
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
|
|
1090
|
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
|
|
1090
|
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
|
|
1091
|
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
|
|
1091
|
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
|
|
1092
|
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
|
|
1092
|
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
|
|
1093
|
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
|
|
1093
|
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
|
|
1094
|
#define GL_DOUBLE_EXT GL_DOUBLE
|
|
1094
|
#define GL_DOUBLE_EXT GL_DOUBLE
|
|
1095
|
|
|
1095
|
|
|
1096
|
/* EXT_bgra */
|
|
1096
|
/* EXT_bgra */
|
|
1097
|
#define GL_BGR_EXT 0x80E0
|
|
1097
|
#define GL_BGR_EXT 0x80E0
|
|
1098
|
#define GL_BGRA_EXT 0x80E1
|
|
1098
|
#define GL_BGRA_EXT 0x80E1
|
|
1099
|
|
|
1099
|
|
|
1100
|
/* EXT_paletted_texture */
|
|
1100
|
/* EXT_paletted_texture */
|
|
1101
|
|
|
1101
|
|
|
1102
|
/* These must match the GL_COLOR_TABLE_*_SGI enumerants */
|
|
1102
|
/* These must match the GL_COLOR_TABLE_*_SGI enumerants */
|
|
1103
|
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
|
|
1103
|
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
|
|
1104
|
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
|
|
1104
|
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
|
|
1105
|
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
|
|
1105
|
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
|
|
1106
|
#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
|
|
1106
|
#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
|
|
1107
|
#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
|
|
1107
|
#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
|
|
1108
|
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
|
|
1108
|
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
|
|
1109
|
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
|
|
1109
|
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
|
|
1110
|
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
|
|
1110
|
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
|
|
1111
|
|
|
1111
|
|
|
1112
|
#define GL_COLOR_INDEX1_EXT 0x80E2
|
|
1112
|
#define GL_COLOR_INDEX1_EXT 0x80E2
|
|
1113
|
#define GL_COLOR_INDEX2_EXT 0x80E3
|
|
1113
|
#define GL_COLOR_INDEX2_EXT 0x80E3
|
|
1114
|
#define GL_COLOR_INDEX4_EXT 0x80E4
|
|
1114
|
#define GL_COLOR_INDEX4_EXT 0x80E4
|
|
1115
|
#define GL_COLOR_INDEX8_EXT 0x80E5
|
|
1115
|
#define GL_COLOR_INDEX8_EXT 0x80E5
|
|
1116
|
#define GL_COLOR_INDEX12_EXT 0x80E6
|
|
1116
|
#define GL_COLOR_INDEX12_EXT 0x80E6
|
|
1117
|
#define GL_COLOR_INDEX16_EXT 0x80E7
|
|
1117
|
#define GL_COLOR_INDEX16_EXT 0x80E7
|
|
1118
|
|
|
1118
|
|
|
1119
|
/* WIN_draw_range_elements */
|
|
1119
|
/* WIN_draw_range_elements */
|
|
1120
|
#define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
|
|
1120
|
#define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
|
|
1121
|
#define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
|
|
1121
|
#define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
|
|
1122
|
|
|
1122
|
|
|
1123
|
/* WIN_phong_shading */
|
|
1123
|
/* WIN_phong_shading */
|
|
1124
|
#define GL_PHONG_WIN 0x80EA
|
|
1124
|
#define GL_PHONG_WIN 0x80EA
|
|
1125
|
#define GL_PHONG_HINT_WIN 0x80EB
|
|
1125
|
#define GL_PHONG_HINT_WIN 0x80EB
|
|
1126
|
|
|
1126
|
|
|
1127
|
/* WIN_specular_fog */
|
|
1127
|
/* WIN_specular_fog */
|
|
1128
|
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
|
|
1128
|
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
|
|
1129
|
|
|
1129
|
|
|
1130
|
/* For compatibility with OpenGL v1.0 */
|
|
1130
|
/* For compatibility with OpenGL v1.0 */
|
|
1131
|
#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
|
|
1131
|
#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
|
|
1132
|
#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
|
|
1132
|
#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
|
|
1133
|
#include <QtOpenGL/QtOpenGL>
|
|
1133
|
#include <QtOpenGL/QtOpenGL>
|
|
1134
|
#endif // QT_NO_OPENGL
|
|
1134
|
#endif // QT_NO_OPENGL
|