##// END OF EJS Templates
improved error handling on destroyed objects (since static access should still be possible)...
improved error handling on destroyed objects (since static access should still be possible) git-svn-id: svn://svn.code.sf.net/p/pythonqt/code/trunk@114 ea8d5007-eb21-0410-b261-ccb3ea6e24a9

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typesystem_svg-common.xml
44 lines | 1.5 KiB | application/xml | XmlLexer
/ generator / typesystem_svg-common.xml
florianlink
syncing with my current work, updating to 1.2, see changelog...
r10 <typesystem>
<namespace-type name="QSvg" />
<enum-type name="QGraphicsSvgItem::enum_1"/>
<object-type name="QSvgRenderer">
<extra-includes>
<include file-name="QRectF" location="global" />
<include file-name="QMatrix" location="global" />
<include file-name="QSize" location="global" />
<include file-name="QByteArray" location="global" />
</extra-includes>
</object-type>
<object-type name="QSvgWidget">
<extra-includes>
<include file-name="QByteArray" location="global" />
<include file-name="QSvgRenderer" location="global" />
<include file-name="QSize" location="global" />
</extra-includes>
</object-type>
<object-type name="QSvgGenerator">
<modify-function signature="setOutputDevice(QIODevice*)">
<modify-argument index="1">
<reference-count action="set" variable-name="__rcOutputDevice" />
</modify-argument>
</modify-function>
</object-type>
<object-type name="QGraphicsSvgItem">
<extra-includes>
<include file-name="QGraphicsItem" location="global" />
<include file-name="QSvgRenderer" location="global" />
<include file-name="QSize" location="global" />
</extra-includes>
<modify-function signature="matrix()const" remove="all"/>
<modify-function signature="resetMatrix()" remove="all"/>
<modify-function signature="sceneMatrix()const" remove="all"/>
<modify-function signature="setMatrix(QMatrix, bool)" remove="all"/>
</object-type>
</typesystem>