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code cleanup and rename of PythonQtWrapper to PythonQtInstanceWrapper and PythonQtMetaObjectWrapper to PythonQtClassWrapper, since these names match much better what these classes wrap, regarding that we are wrapping CPP objects as well...
code cleanup and rename of PythonQtWrapper to PythonQtInstanceWrapper and PythonQtMetaObjectWrapper to PythonQtClassWrapper, since these names match much better what these classes wrap, regarding that we are wrapping CPP objects as well git-svn-id: svn://svn.code.sf.net/p/pythonqt/code/trunk@52 ea8d5007-eb21-0410-b261-ccb3ea6e24a9

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PythonQtWrapper_QGLPixelBuffer.cpp
172 lines | 5.0 KiB | text/x-c | CppLexer
florianlink
added initial generated wrappers for Qt 4.4.3...
r13 #include "PythonQtWrapper_QGLPixelBuffer.h"
#include <QImage>
#include <QVariant>
#include <qgl.h>
#include <qglpixelbuffer.h>
#include <qimage.h>
#include <qpaintdevice.h>
#include <qpaintengine.h>
#include <qpixmap.h>
#include <qpoint.h>
#include <qrect.h>
#include <qsize.h>
QGLPixelBuffer* PythonQtWrapper_QGLPixelBuffer::new_QGLPixelBuffer(const QSize& size, const QGLFormat& format, QGLWidget* shareWidget)
{
return new QGLPixelBuffer(size, format, shareWidget); }
QGLPixelBuffer* PythonQtWrapper_QGLPixelBuffer::new_QGLPixelBuffer(int width, int height, const QGLFormat& format, QGLWidget* shareWidget)
{
return new QGLPixelBuffer(width, height, format, shareWidget); }
unsigned int PythonQtWrapper_QGLPixelBuffer::bindTexture(QGLPixelBuffer* theWrappedObject, const QImage& image, unsigned int target)
{
return theWrappedObject->bindTexture(image, target);
}
unsigned int PythonQtWrapper_QGLPixelBuffer::bindTexture(QGLPixelBuffer* theWrappedObject, const QPixmap& pixmap, unsigned int target)
{
return theWrappedObject->bindTexture(pixmap, target);
}
unsigned int PythonQtWrapper_QGLPixelBuffer::bindTexture(QGLPixelBuffer* theWrappedObject, const QString& fileName)
{
return theWrappedObject->bindTexture(fileName);
}
bool PythonQtWrapper_QGLPixelBuffer::bindToDynamicTexture(QGLPixelBuffer* theWrappedObject, unsigned int texture)
{
return theWrappedObject->bindToDynamicTexture(texture);
}
void PythonQtWrapper_QGLPixelBuffer::deleteTexture(QGLPixelBuffer* theWrappedObject, unsigned int texture_id)
{
theWrappedObject->deleteTexture(texture_id);
}
int PythonQtWrapper_QGLPixelBuffer::depth(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->depth();
}
bool PythonQtWrapper_QGLPixelBuffer::doneCurrent(QGLPixelBuffer* theWrappedObject)
{
return theWrappedObject->doneCurrent();
}
void PythonQtWrapper_QGLPixelBuffer::drawTexture(QGLPixelBuffer* theWrappedObject, const QPointF& point, unsigned int textureId, unsigned int textureTarget)
{
theWrappedObject->drawTexture(point, textureId, textureTarget);
}
void PythonQtWrapper_QGLPixelBuffer::drawTexture(QGLPixelBuffer* theWrappedObject, const QRectF& target, unsigned int textureId, unsigned int textureTarget)
{
theWrappedObject->drawTexture(target, textureId, textureTarget);
}
QGLFormat PythonQtWrapper_QGLPixelBuffer::format(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->format();
}
unsigned int PythonQtWrapper_QGLPixelBuffer::generateDynamicTexture(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->generateDynamicTexture();
}
Qt::HANDLE PythonQtWrapper_QGLPixelBuffer::handle(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->handle();
}
bool PythonQtWrapper_QGLPixelBuffer::static_QGLPixelBuffer_hasOpenGLPbuffers()
{
return QGLPixelBuffer::hasOpenGLPbuffers();
}
int PythonQtWrapper_QGLPixelBuffer::height(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->height();
}
int PythonQtWrapper_QGLPixelBuffer::heightMM(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->heightMM();
}
bool PythonQtWrapper_QGLPixelBuffer::isValid(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->isValid();
}
int PythonQtWrapper_QGLPixelBuffer::logicalDpiX(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->logicalDpiX();
}
int PythonQtWrapper_QGLPixelBuffer::logicalDpiY(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->logicalDpiY();
}
bool PythonQtWrapper_QGLPixelBuffer::makeCurrent(QGLPixelBuffer* theWrappedObject)
{
return theWrappedObject->makeCurrent();
}
int PythonQtWrapper_QGLPixelBuffer::numColors(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->numColors();
}
QPaintEngine* PythonQtWrapper_QGLPixelBuffer::paintEngine(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->paintEngine();
}
bool PythonQtWrapper_QGLPixelBuffer::paintingActive(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->paintingActive();
}
int PythonQtWrapper_QGLPixelBuffer::physicalDpiX(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->physicalDpiX();
}
int PythonQtWrapper_QGLPixelBuffer::physicalDpiY(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->physicalDpiY();
}
void PythonQtWrapper_QGLPixelBuffer::releaseFromDynamicTexture(QGLPixelBuffer* theWrappedObject)
{
theWrappedObject->releaseFromDynamicTexture();
}
QSize PythonQtWrapper_QGLPixelBuffer::size(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->size();
}
QImage PythonQtWrapper_QGLPixelBuffer::toImage(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->toImage();
}
void PythonQtWrapper_QGLPixelBuffer::updateDynamicTexture(QGLPixelBuffer* theWrappedObject, unsigned int texture_id) const
{
theWrappedObject->updateDynamicTexture(texture_id);
}
int PythonQtWrapper_QGLPixelBuffer::width(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->width();
}
int PythonQtWrapper_QGLPixelBuffer::widthMM(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->widthMM();
}