qtscript_masterinclude.h
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| text/x-c
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CLexer
/ generator / qtscript_masterinclude.h
florianlink
|
r10 | /**************************************************************************** | ||
** | ||||
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. | ||||
** | ||||
** This file is part of the Qt Script Generator project on Trolltech Labs. | ||||
** | ||||
** This file may be used under the terms of the GNU General Public | ||||
** License version 2.0 as published by the Free Software Foundation | ||||
** and appearing in the file LICENSE.GPL included in the packaging of | ||||
** this file. Please review the following information to ensure GNU | ||||
** General Public Licensing requirements will be met: | ||||
** http://www.trolltech.com/products/qt/opensource.html | ||||
** | ||||
** If you are unsure which license is appropriate for your use, please | ||||
** review the following information: | ||||
** http://www.trolltech.com/products/qt/licensing.html or contact the | ||||
** sales department at sales@trolltech.com. | ||||
** | ||||
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE | ||||
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | ||||
** | ||||
****************************************************************************/ | ||||
#define QT_NO_STL | ||||
#include <QtCore/QtCore> | ||||
#include <QtGui/QtGui> | ||||
#include <QtNetwork/QtNetwork> | ||||
#include <QtSql/QtSql> | ||||
#include <QtSvg/QtSvg> | ||||
#include <QtXml/QtXml> | ||||
#include <QtUiTools/QtUiTools> | ||||
#ifndef QT_NO_XMLPATTERNS | ||||
# include <QtXmlPatterns/QtXmlPatterns> | ||||
#endif | ||||
#ifndef QT_NO_WEBKIT | ||||
# include <QtWebKit/QtWebKit> | ||||
#endif | ||||
#ifndef QT_NO_PHONON | ||||
# include <phonon/phonon> | ||||
#endif | ||||
florianlink
|
r11 | //#include "../qtbindings/qtscript_core/qtscriptconcurrent.h" | ||
florianlink
|
r10 | |||
#ifndef QT_NO_OPENGL | ||||
#define GL_ACCUM 0x0100 | ||||
#define GL_LOAD 0x0101 | ||||
#define GL_RETURN 0x0102 | ||||
#define GL_MULT 0x0103 | ||||
#define GL_ADD 0x0104 | ||||
/* AlphaFunction */ | ||||
#define GL_NEVER 0x0200 | ||||
#define GL_LESS 0x0201 | ||||
#define GL_EQUAL 0x0202 | ||||
#define GL_LEQUAL 0x0203 | ||||
#define GL_GREATER 0x0204 | ||||
#define GL_NOTEQUAL 0x0205 | ||||
#define GL_GEQUAL 0x0206 | ||||
#define GL_ALWAYS 0x0207 | ||||
/* AttribMask */ | ||||
#define GL_CURRENT_BIT 0x00000001 | ||||
#define GL_POINT_BIT 0x00000002 | ||||
#define GL_LINE_BIT 0x00000004 | ||||
#define GL_POLYGON_BIT 0x00000008 | ||||
#define GL_POLYGON_STIPPLE_BIT 0x00000010 | ||||
#define GL_PIXEL_MODE_BIT 0x00000020 | ||||
#define GL_LIGHTING_BIT 0x00000040 | ||||
#define GL_FOG_BIT 0x00000080 | ||||
#define GL_DEPTH_BUFFER_BIT 0x00000100 | ||||
#define GL_ACCUM_BUFFER_BIT 0x00000200 | ||||
#define GL_STENCIL_BUFFER_BIT 0x00000400 | ||||
#define GL_VIEWPORT_BIT 0x00000800 | ||||
#define GL_TRANSFORM_BIT 0x00001000 | ||||
#define GL_ENABLE_BIT 0x00002000 | ||||
#define GL_COLOR_BUFFER_BIT 0x00004000 | ||||
#define GL_HINT_BIT 0x00008000 | ||||
#define GL_EVAL_BIT 0x00010000 | ||||
#define GL_LIST_BIT 0x00020000 | ||||
#define GL_TEXTURE_BIT 0x00040000 | ||||
#define GL_SCISSOR_BIT 0x00080000 | ||||
#define GL_ALL_ATTRIB_BITS 0x000fffff | ||||
/* BeginMode */ | ||||
#define GL_POINTS 0x0000 | ||||
#define GL_LINES 0x0001 | ||||
#define GL_LINE_LOOP 0x0002 | ||||
#define GL_LINE_STRIP 0x0003 | ||||
#define GL_TRIANGLES 0x0004 | ||||
#define GL_TRIANGLE_STRIP 0x0005 | ||||
#define GL_TRIANGLE_FAN 0x0006 | ||||
#define GL_QUADS 0x0007 | ||||
#define GL_QUAD_STRIP 0x0008 | ||||
#define GL_POLYGON 0x0009 | ||||
/* BlendingFactorDest */ | ||||
#define GL_ZERO 0 | ||||
#define GL_ONE 1 | ||||
#define GL_SRC_COLOR 0x0300 | ||||
#define GL_ONE_MINUS_SRC_COLOR 0x0301 | ||||
#define GL_SRC_ALPHA 0x0302 | ||||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303 | ||||
#define GL_DST_ALPHA 0x0304 | ||||
#define GL_ONE_MINUS_DST_ALPHA 0x0305 | ||||
/* BlendingFactorSrc */ | ||||
/* GL_ZERO */ | ||||
/* GL_ONE */ | ||||
#define GL_DST_COLOR 0x0306 | ||||
#define GL_ONE_MINUS_DST_COLOR 0x0307 | ||||
#define GL_SRC_ALPHA_SATURATE 0x0308 | ||||
/* GL_SRC_ALPHA */ | ||||
/* GL_ONE_MINUS_SRC_ALPHA */ | ||||
/* GL_DST_ALPHA */ | ||||
/* GL_ONE_MINUS_DST_ALPHA */ | ||||
/* Boolean */ | ||||
#define GL_TRUE 1 | ||||
#define GL_FALSE 0 | ||||
/* ClearBufferMask */ | ||||
/* GL_COLOR_BUFFER_BIT */ | ||||
/* GL_ACCUM_BUFFER_BIT */ | ||||
/* GL_STENCIL_BUFFER_BIT */ | ||||
/* GL_DEPTH_BUFFER_BIT */ | ||||
/* ClientArrayType */ | ||||
/* GL_VERTEX_ARRAY */ | ||||
/* GL_NORMAL_ARRAY */ | ||||
/* GL_COLOR_ARRAY */ | ||||
/* GL_INDEX_ARRAY */ | ||||
/* GL_TEXTURE_COORD_ARRAY */ | ||||
/* GL_EDGE_FLAG_ARRAY */ | ||||
/* ClipPlaneName */ | ||||
#define GL_CLIP_PLANE0 0x3000 | ||||
#define GL_CLIP_PLANE1 0x3001 | ||||
#define GL_CLIP_PLANE2 0x3002 | ||||
#define GL_CLIP_PLANE3 0x3003 | ||||
#define GL_CLIP_PLANE4 0x3004 | ||||
#define GL_CLIP_PLANE5 0x3005 | ||||
/* ColorMaterialFace */ | ||||
/* GL_FRONT */ | ||||
/* GL_BACK */ | ||||
/* GL_FRONT_AND_BACK */ | ||||
/* ColorMaterialParameter */ | ||||
/* GL_AMBIENT */ | ||||
/* GL_DIFFUSE */ | ||||
/* GL_SPECULAR */ | ||||
/* GL_EMISSION */ | ||||
/* GL_AMBIENT_AND_DIFFUSE */ | ||||
/* ColorPointerType */ | ||||
/* GL_BYTE */ | ||||
/* GL_UNSIGNED_BYTE */ | ||||
/* GL_SHORT */ | ||||
/* GL_UNSIGNED_SHORT */ | ||||
/* GL_INT */ | ||||
/* GL_UNSIGNED_INT */ | ||||
/* GL_FLOAT */ | ||||
/* GL_DOUBLE */ | ||||
/* CullFaceMode */ | ||||
/* GL_FRONT */ | ||||
/* GL_BACK */ | ||||
/* GL_FRONT_AND_BACK */ | ||||
/* DataType */ | ||||
#define GL_BYTE 0x1400 | ||||
#define GL_UNSIGNED_BYTE 0x1401 | ||||
#define GL_SHORT 0x1402 | ||||
#define GL_UNSIGNED_SHORT 0x1403 | ||||
#define GL_INT 0x1404 | ||||
#define GL_UNSIGNED_INT 0x1405 | ||||
#define GL_FLOAT 0x1406 | ||||
#define GL_2_BYTES 0x1407 | ||||
#define GL_3_BYTES 0x1408 | ||||
#define GL_4_BYTES 0x1409 | ||||
#define GL_DOUBLE 0x140A | ||||
/* DepthFunction */ | ||||
/* GL_NEVER */ | ||||
/* GL_LESS */ | ||||
/* GL_EQUAL */ | ||||
/* GL_LEQUAL */ | ||||
/* GL_GREATER */ | ||||
/* GL_NOTEQUAL */ | ||||
/* GL_GEQUAL */ | ||||
/* GL_ALWAYS */ | ||||
/* DrawBufferMode */ | ||||
#define GL_NONE 0 | ||||
#define GL_FRONT_LEFT 0x0400 | ||||
#define GL_FRONT_RIGHT 0x0401 | ||||
#define GL_BACK_LEFT 0x0402 | ||||
#define GL_BACK_RIGHT 0x0403 | ||||
#define GL_FRONT 0x0404 | ||||
#define GL_BACK 0x0405 | ||||
#define GL_LEFT 0x0406 | ||||
#define GL_RIGHT 0x0407 | ||||
#define GL_FRONT_AND_BACK 0x0408 | ||||
#define GL_AUX0 0x0409 | ||||
#define GL_AUX1 0x040A | ||||
#define GL_AUX2 0x040B | ||||
#define GL_AUX3 0x040C | ||||
/* Enable */ | ||||
/* GL_FOG */ | ||||
/* GL_LIGHTING */ | ||||
/* GL_TEXTURE_1D */ | ||||
/* GL_TEXTURE_2D */ | ||||
/* GL_LINE_STIPPLE */ | ||||
/* GL_POLYGON_STIPPLE */ | ||||
/* GL_CULL_FACE */ | ||||
/* GL_ALPHA_TEST */ | ||||
/* GL_BLEND */ | ||||
/* GL_INDEX_LOGIC_OP */ | ||||
/* GL_COLOR_LOGIC_OP */ | ||||
/* GL_DITHER */ | ||||
/* GL_STENCIL_TEST */ | ||||
/* GL_DEPTH_TEST */ | ||||
/* GL_CLIP_PLANE0 */ | ||||
/* GL_CLIP_PLANE1 */ | ||||
/* GL_CLIP_PLANE2 */ | ||||
/* GL_CLIP_PLANE3 */ | ||||
/* GL_CLIP_PLANE4 */ | ||||
/* GL_CLIP_PLANE5 */ | ||||
/* GL_LIGHT0 */ | ||||
/* GL_LIGHT1 */ | ||||
/* GL_LIGHT2 */ | ||||
/* GL_LIGHT3 */ | ||||
/* GL_LIGHT4 */ | ||||
/* GL_LIGHT5 */ | ||||
/* GL_LIGHT6 */ | ||||
/* GL_LIGHT7 */ | ||||
/* GL_TEXTURE_GEN_S */ | ||||
/* GL_TEXTURE_GEN_T */ | ||||
/* GL_TEXTURE_GEN_R */ | ||||
/* GL_TEXTURE_GEN_Q */ | ||||
/* GL_MAP1_VERTEX_3 */ | ||||
/* GL_MAP1_VERTEX_4 */ | ||||
/* GL_MAP1_COLOR_4 */ | ||||
/* GL_MAP1_INDEX */ | ||||
/* GL_MAP1_NORMAL */ | ||||
/* GL_MAP1_TEXTURE_COORD_1 */ | ||||
/* GL_MAP1_TEXTURE_COORD_2 */ | ||||
/* GL_MAP1_TEXTURE_COORD_3 */ | ||||
/* GL_MAP1_TEXTURE_COORD_4 */ | ||||
/* GL_MAP2_VERTEX_3 */ | ||||
/* GL_MAP2_VERTEX_4 */ | ||||
/* GL_MAP2_COLOR_4 */ | ||||
/* GL_MAP2_INDEX */ | ||||
/* GL_MAP2_NORMAL */ | ||||
/* GL_MAP2_TEXTURE_COORD_1 */ | ||||
/* GL_MAP2_TEXTURE_COORD_2 */ | ||||
/* GL_MAP2_TEXTURE_COORD_3 */ | ||||
/* GL_MAP2_TEXTURE_COORD_4 */ | ||||
/* GL_POINT_SMOOTH */ | ||||
/* GL_LINE_SMOOTH */ | ||||
/* GL_POLYGON_SMOOTH */ | ||||
/* GL_SCISSOR_TEST */ | ||||
/* GL_COLOR_MATERIAL */ | ||||
/* GL_NORMALIZE */ | ||||
/* GL_AUTO_NORMAL */ | ||||
/* GL_VERTEX_ARRAY */ | ||||
/* GL_NORMAL_ARRAY */ | ||||
/* GL_COLOR_ARRAY */ | ||||
/* GL_INDEX_ARRAY */ | ||||
/* GL_TEXTURE_COORD_ARRAY */ | ||||
/* GL_EDGE_FLAG_ARRAY */ | ||||
/* GL_POLYGON_OFFSET_POINT */ | ||||
/* GL_POLYGON_OFFSET_LINE */ | ||||
/* GL_POLYGON_OFFSET_FILL */ | ||||
/* ErrorCode */ | ||||
#define GL_NO_ERROR 0 | ||||
#define GL_INVALID_ENUM 0x0500 | ||||
#define GL_INVALID_VALUE 0x0501 | ||||
#define GL_INVALID_OPERATION 0x0502 | ||||
#define GL_STACK_OVERFLOW 0x0503 | ||||
#define GL_STACK_UNDERFLOW 0x0504 | ||||
#define GL_OUT_OF_MEMORY 0x0505 | ||||
/* FeedBackMode */ | ||||
#define GL_2D 0x0600 | ||||
#define GL_3D 0x0601 | ||||
#define GL_3D_COLOR 0x0602 | ||||
#define GL_3D_COLOR_TEXTURE 0x0603 | ||||
#define GL_4D_COLOR_TEXTURE 0x0604 | ||||
/* FeedBackToken */ | ||||
#define GL_PASS_THROUGH_TOKEN 0x0700 | ||||
#define GL_POINT_TOKEN 0x0701 | ||||
#define GL_LINE_TOKEN 0x0702 | ||||
#define GL_POLYGON_TOKEN 0x0703 | ||||
#define GL_BITMAP_TOKEN 0x0704 | ||||
#define GL_DRAW_PIXEL_TOKEN 0x0705 | ||||
#define GL_COPY_PIXEL_TOKEN 0x0706 | ||||
#define GL_LINE_RESET_TOKEN 0x0707 | ||||
/* FogMode */ | ||||
/* GL_LINEAR */ | ||||
#define GL_EXP 0x0800 | ||||
#define GL_EXP2 0x0801 | ||||
/* FogParameter */ | ||||
/* GL_FOG_COLOR */ | ||||
/* GL_FOG_DENSITY */ | ||||
/* GL_FOG_END */ | ||||
/* GL_FOG_INDEX */ | ||||
/* GL_FOG_MODE */ | ||||
/* GL_FOG_START */ | ||||
/* FrontFaceDirection */ | ||||
#define GL_CW 0x0900 | ||||
#define GL_CCW 0x0901 | ||||
/* GetMapTarget */ | ||||
#define GL_COEFF 0x0A00 | ||||
#define GL_ORDER 0x0A01 | ||||
#define GL_DOMAIN 0x0A02 | ||||
/* GetPixelMap */ | ||||
/* GL_PIXEL_MAP_I_TO_I */ | ||||
/* GL_PIXEL_MAP_S_TO_S */ | ||||
/* GL_PIXEL_MAP_I_TO_R */ | ||||
/* GL_PIXEL_MAP_I_TO_G */ | ||||
/* GL_PIXEL_MAP_I_TO_B */ | ||||
/* GL_PIXEL_MAP_I_TO_A */ | ||||
/* GL_PIXEL_MAP_R_TO_R */ | ||||
/* GL_PIXEL_MAP_G_TO_G */ | ||||
/* GL_PIXEL_MAP_B_TO_B */ | ||||
/* GL_PIXEL_MAP_A_TO_A */ | ||||
/* GetPointerTarget */ | ||||
/* GL_VERTEX_ARRAY_POINTER */ | ||||
/* GL_NORMAL_ARRAY_POINTER */ | ||||
/* GL_COLOR_ARRAY_POINTER */ | ||||
/* GL_INDEX_ARRAY_POINTER */ | ||||
/* GL_TEXTURE_COORD_ARRAY_POINTER */ | ||||
/* GL_EDGE_FLAG_ARRAY_POINTER */ | ||||
/* GetTarget */ | ||||
#define GL_CURRENT_COLOR 0x0B00 | ||||
#define GL_CURRENT_INDEX 0x0B01 | ||||
#define GL_CURRENT_NORMAL 0x0B02 | ||||
#define GL_CURRENT_TEXTURE_COORDS 0x0B03 | ||||
#define GL_CURRENT_RASTER_COLOR 0x0B04 | ||||
#define GL_CURRENT_RASTER_INDEX 0x0B05 | ||||
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 | ||||
#define GL_CURRENT_RASTER_POSITION 0x0B07 | ||||
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 | ||||
#define GL_CURRENT_RASTER_DISTANCE 0x0B09 | ||||
#define GL_POINT_SMOOTH 0x0B10 | ||||
#define GL_POINT_SIZE 0x0B11 | ||||
#define GL_POINT_SIZE_RANGE 0x0B12 | ||||
#define GL_POINT_SIZE_GRANULARITY 0x0B13 | ||||
#define GL_LINE_SMOOTH 0x0B20 | ||||
#define GL_LINE_WIDTH 0x0B21 | ||||
#define GL_LINE_WIDTH_RANGE 0x0B22 | ||||
#define GL_LINE_WIDTH_GRANULARITY 0x0B23 | ||||
#define GL_LINE_STIPPLE 0x0B24 | ||||
#define GL_LINE_STIPPLE_PATTERN 0x0B25 | ||||
#define GL_LINE_STIPPLE_REPEAT 0x0B26 | ||||
#define GL_LIST_MODE 0x0B30 | ||||
#define GL_MAX_LIST_NESTING 0x0B31 | ||||
#define GL_LIST_BASE 0x0B32 | ||||
#define GL_LIST_INDEX 0x0B33 | ||||
#define GL_POLYGON_MODE 0x0B40 | ||||
#define GL_POLYGON_SMOOTH 0x0B41 | ||||
#define GL_POLYGON_STIPPLE 0x0B42 | ||||
#define GL_EDGE_FLAG 0x0B43 | ||||
#define GL_CULL_FACE 0x0B44 | ||||
#define GL_CULL_FACE_MODE 0x0B45 | ||||
#define GL_FRONT_FACE 0x0B46 | ||||
#define GL_LIGHTING 0x0B50 | ||||
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 | ||||
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 | ||||
#define GL_LIGHT_MODEL_AMBIENT 0x0B53 | ||||
#define GL_SHADE_MODEL 0x0B54 | ||||
#define GL_COLOR_MATERIAL_FACE 0x0B55 | ||||
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 | ||||
#define GL_COLOR_MATERIAL 0x0B57 | ||||
#define GL_FOG 0x0B60 | ||||
#define GL_FOG_INDEX 0x0B61 | ||||
#define GL_FOG_DENSITY 0x0B62 | ||||
#define GL_FOG_START 0x0B63 | ||||
#define GL_FOG_END 0x0B64 | ||||
#define GL_FOG_MODE 0x0B65 | ||||
#define GL_FOG_COLOR 0x0B66 | ||||
#define GL_DEPTH_RANGE 0x0B70 | ||||
#define GL_DEPTH_TEST 0x0B71 | ||||
#define GL_DEPTH_WRITEMASK 0x0B72 | ||||
#define GL_DEPTH_CLEAR_VALUE 0x0B73 | ||||
#define GL_DEPTH_FUNC 0x0B74 | ||||
#define GL_ACCUM_CLEAR_VALUE 0x0B80 | ||||
#define GL_STENCIL_TEST 0x0B90 | ||||
#define GL_STENCIL_CLEAR_VALUE 0x0B91 | ||||
#define GL_STENCIL_FUNC 0x0B92 | ||||
#define GL_STENCIL_VALUE_MASK 0x0B93 | ||||
#define GL_STENCIL_FAIL 0x0B94 | ||||
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 | ||||
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 | ||||
#define GL_STENCIL_REF 0x0B97 | ||||
#define GL_STENCIL_WRITEMASK 0x0B98 | ||||
#define GL_MATRIX_MODE 0x0BA0 | ||||
#define GL_NORMALIZE 0x0BA1 | ||||
#define GL_VIEWPORT 0x0BA2 | ||||
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 | ||||
#define GL_PROJECTION_STACK_DEPTH 0x0BA4 | ||||
#define GL_TEXTURE_STACK_DEPTH 0x0BA5 | ||||
#define GL_MODELVIEW_MATRIX 0x0BA6 | ||||
#define GL_PROJECTION_MATRIX 0x0BA7 | ||||
#define GL_TEXTURE_MATRIX 0x0BA8 | ||||
#define GL_ATTRIB_STACK_DEPTH 0x0BB0 | ||||
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 | ||||
#define GL_ALPHA_TEST 0x0BC0 | ||||
#define GL_ALPHA_TEST_FUNC 0x0BC1 | ||||
#define GL_ALPHA_TEST_REF 0x0BC2 | ||||
#define GL_DITHER 0x0BD0 | ||||
#define GL_BLEND_DST 0x0BE0 | ||||
#define GL_BLEND_SRC 0x0BE1 | ||||
#define GL_BLEND 0x0BE2 | ||||
#define GL_LOGIC_OP_MODE 0x0BF0 | ||||
#define GL_INDEX_LOGIC_OP 0x0BF1 | ||||
#define GL_COLOR_LOGIC_OP 0x0BF2 | ||||
#define GL_AUX_BUFFERS 0x0C00 | ||||
#define GL_DRAW_BUFFER 0x0C01 | ||||
#define GL_READ_BUFFER 0x0C02 | ||||
#define GL_SCISSOR_BOX 0x0C10 | ||||
#define GL_SCISSOR_TEST 0x0C11 | ||||
#define GL_INDEX_CLEAR_VALUE 0x0C20 | ||||
#define GL_INDEX_WRITEMASK 0x0C21 | ||||
#define GL_COLOR_CLEAR_VALUE 0x0C22 | ||||
#define GL_COLOR_WRITEMASK 0x0C23 | ||||
#define GL_INDEX_MODE 0x0C30 | ||||
#define GL_RGBA_MODE 0x0C31 | ||||
#define GL_DOUBLEBUFFER 0x0C32 | ||||
#define GL_STEREO 0x0C33 | ||||
#define GL_RENDER_MODE 0x0C40 | ||||
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 | ||||
#define GL_POINT_SMOOTH_HINT 0x0C51 | ||||
#define GL_LINE_SMOOTH_HINT 0x0C52 | ||||
#define GL_POLYGON_SMOOTH_HINT 0x0C53 | ||||
#define GL_FOG_HINT 0x0C54 | ||||
#define GL_TEXTURE_GEN_S 0x0C60 | ||||
#define GL_TEXTURE_GEN_T 0x0C61 | ||||
#define GL_TEXTURE_GEN_R 0x0C62 | ||||
#define GL_TEXTURE_GEN_Q 0x0C63 | ||||
#define GL_PIXEL_MAP_I_TO_I 0x0C70 | ||||
#define GL_PIXEL_MAP_S_TO_S 0x0C71 | ||||
#define GL_PIXEL_MAP_I_TO_R 0x0C72 | ||||
#define GL_PIXEL_MAP_I_TO_G 0x0C73 | ||||
#define GL_PIXEL_MAP_I_TO_B 0x0C74 | ||||
#define GL_PIXEL_MAP_I_TO_A 0x0C75 | ||||
#define GL_PIXEL_MAP_R_TO_R 0x0C76 | ||||
#define GL_PIXEL_MAP_G_TO_G 0x0C77 | ||||
#define GL_PIXEL_MAP_B_TO_B 0x0C78 | ||||
#define GL_PIXEL_MAP_A_TO_A 0x0C79 | ||||
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 | ||||
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 | ||||
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 | ||||
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 | ||||
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 | ||||
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 | ||||
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 | ||||
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 | ||||
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 | ||||
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 | ||||
#define GL_UNPACK_SWAP_BYTES 0x0CF0 | ||||
#define GL_UNPACK_LSB_FIRST 0x0CF1 | ||||
#define GL_UNPACK_ROW_LENGTH 0x0CF2 | ||||
#define GL_UNPACK_SKIP_ROWS 0x0CF3 | ||||
#define GL_UNPACK_SKIP_PIXELS 0x0CF4 | ||||
#define GL_UNPACK_ALIGNMENT 0x0CF5 | ||||
#define GL_PACK_SWAP_BYTES 0x0D00 | ||||
#define GL_PACK_LSB_FIRST 0x0D01 | ||||
#define GL_PACK_ROW_LENGTH 0x0D02 | ||||
#define GL_PACK_SKIP_ROWS 0x0D03 | ||||
#define GL_PACK_SKIP_PIXELS 0x0D04 | ||||
#define GL_PACK_ALIGNMENT 0x0D05 | ||||
#define GL_MAP_COLOR 0x0D10 | ||||
#define GL_MAP_STENCIL 0x0D11 | ||||
#define GL_INDEX_SHIFT 0x0D12 | ||||
#define GL_INDEX_OFFSET 0x0D13 | ||||
#define GL_RED_SCALE 0x0D14 | ||||
#define GL_RED_BIAS 0x0D15 | ||||
#define GL_ZOOM_X 0x0D16 | ||||
#define GL_ZOOM_Y 0x0D17 | ||||
#define GL_GREEN_SCALE 0x0D18 | ||||
#define GL_GREEN_BIAS 0x0D19 | ||||
#define GL_BLUE_SCALE 0x0D1A | ||||
#define GL_BLUE_BIAS 0x0D1B | ||||
#define GL_ALPHA_SCALE 0x0D1C | ||||
#define GL_ALPHA_BIAS 0x0D1D | ||||
#define GL_DEPTH_SCALE 0x0D1E | ||||
#define GL_DEPTH_BIAS 0x0D1F | ||||
#define GL_MAX_EVAL_ORDER 0x0D30 | ||||
#define GL_MAX_LIGHTS 0x0D31 | ||||
#define GL_MAX_CLIP_PLANES 0x0D32 | ||||
#define GL_MAX_TEXTURE_SIZE 0x0D33 | ||||
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 | ||||
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 | ||||
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 | ||||
#define GL_MAX_NAME_STACK_DEPTH 0x0D37 | ||||
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 | ||||
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 | ||||
#define GL_MAX_VIEWPORT_DIMS 0x0D3A | ||||
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B | ||||
#define GL_SUBPIXEL_BITS 0x0D50 | ||||
#define GL_INDEX_BITS 0x0D51 | ||||
#define GL_RED_BITS 0x0D52 | ||||
#define GL_GREEN_BITS 0x0D53 | ||||
#define GL_BLUE_BITS 0x0D54 | ||||
#define GL_ALPHA_BITS 0x0D55 | ||||
#define GL_DEPTH_BITS 0x0D56 | ||||
#define GL_STENCIL_BITS 0x0D57 | ||||
#define GL_ACCUM_RED_BITS 0x0D58 | ||||
#define GL_ACCUM_GREEN_BITS 0x0D59 | ||||
#define GL_ACCUM_BLUE_BITS 0x0D5A | ||||
#define GL_ACCUM_ALPHA_BITS 0x0D5B | ||||
#define GL_NAME_STACK_DEPTH 0x0D70 | ||||
#define GL_AUTO_NORMAL 0x0D80 | ||||
#define GL_MAP1_COLOR_4 0x0D90 | ||||
#define GL_MAP1_INDEX 0x0D91 | ||||
#define GL_MAP1_NORMAL 0x0D92 | ||||
#define GL_MAP1_TEXTURE_COORD_1 0x0D93 | ||||
#define GL_MAP1_TEXTURE_COORD_2 0x0D94 | ||||
#define GL_MAP1_TEXTURE_COORD_3 0x0D95 | ||||
#define GL_MAP1_TEXTURE_COORD_4 0x0D96 | ||||
#define GL_MAP1_VERTEX_3 0x0D97 | ||||
#define GL_MAP1_VERTEX_4 0x0D98 | ||||
#define GL_MAP2_COLOR_4 0x0DB0 | ||||
#define GL_MAP2_INDEX 0x0DB1 | ||||
#define GL_MAP2_NORMAL 0x0DB2 | ||||
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 | ||||
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 | ||||
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 | ||||
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 | ||||
#define GL_MAP2_VERTEX_3 0x0DB7 | ||||
#define GL_MAP2_VERTEX_4 0x0DB8 | ||||
#define GL_MAP1_GRID_DOMAIN 0x0DD0 | ||||
#define GL_MAP1_GRID_SEGMENTS 0x0DD1 | ||||
#define GL_MAP2_GRID_DOMAIN 0x0DD2 | ||||
#define GL_MAP2_GRID_SEGMENTS 0x0DD3 | ||||
#define GL_TEXTURE_1D 0x0DE0 | ||||
#define GL_TEXTURE_2D 0x0DE1 | ||||
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 | ||||
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 | ||||
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 | ||||
#define GL_SELECTION_BUFFER_POINTER 0x0DF3 | ||||
#define GL_SELECTION_BUFFER_SIZE 0x0DF4 | ||||
/* GL_TEXTURE_BINDING_1D */ | ||||
/* GL_TEXTURE_BINDING_2D */ | ||||
/* GL_VERTEX_ARRAY */ | ||||
/* GL_NORMAL_ARRAY */ | ||||
/* GL_COLOR_ARRAY */ | ||||
/* GL_INDEX_ARRAY */ | ||||
/* GL_TEXTURE_COORD_ARRAY */ | ||||
/* GL_EDGE_FLAG_ARRAY */ | ||||
/* GL_VERTEX_ARRAY_SIZE */ | ||||
/* GL_VERTEX_ARRAY_TYPE */ | ||||
/* GL_VERTEX_ARRAY_STRIDE */ | ||||
/* GL_NORMAL_ARRAY_TYPE */ | ||||
/* GL_NORMAL_ARRAY_STRIDE */ | ||||
/* GL_COLOR_ARRAY_SIZE */ | ||||
/* GL_COLOR_ARRAY_TYPE */ | ||||
/* GL_COLOR_ARRAY_STRIDE */ | ||||
/* GL_INDEX_ARRAY_TYPE */ | ||||
/* GL_INDEX_ARRAY_STRIDE */ | ||||
/* GL_TEXTURE_COORD_ARRAY_SIZE */ | ||||
/* GL_TEXTURE_COORD_ARRAY_TYPE */ | ||||
/* GL_TEXTURE_COORD_ARRAY_STRIDE */ | ||||
/* GL_EDGE_FLAG_ARRAY_STRIDE */ | ||||
/* GL_POLYGON_OFFSET_FACTOR */ | ||||
/* GL_POLYGON_OFFSET_UNITS */ | ||||
/* GetTextureParameter */ | ||||
/* GL_TEXTURE_MAG_FILTER */ | ||||
/* GL_TEXTURE_MIN_FILTER */ | ||||
/* GL_TEXTURE_WRAP_S */ | ||||
/* GL_TEXTURE_WRAP_T */ | ||||
#define GL_TEXTURE_WIDTH 0x1000 | ||||
#define GL_TEXTURE_HEIGHT 0x1001 | ||||
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 | ||||
#define GL_TEXTURE_BORDER_COLOR 0x1004 | ||||
#define GL_TEXTURE_BORDER 0x1005 | ||||
/* GL_TEXTURE_RED_SIZE */ | ||||
/* GL_TEXTURE_GREEN_SIZE */ | ||||
/* GL_TEXTURE_BLUE_SIZE */ | ||||
/* GL_TEXTURE_ALPHA_SIZE */ | ||||
/* GL_TEXTURE_LUMINANCE_SIZE */ | ||||
/* GL_TEXTURE_INTENSITY_SIZE */ | ||||
/* GL_TEXTURE_PRIORITY */ | ||||
/* GL_TEXTURE_RESIDENT */ | ||||
/* HintMode */ | ||||
#define GL_DONT_CARE 0x1100 | ||||
#define GL_FASTEST 0x1101 | ||||
#define GL_NICEST 0x1102 | ||||
/* HintTarget */ | ||||
/* GL_PERSPECTIVE_CORRECTION_HINT */ | ||||
/* GL_POINT_SMOOTH_HINT */ | ||||
/* GL_LINE_SMOOTH_HINT */ | ||||
/* GL_POLYGON_SMOOTH_HINT */ | ||||
/* GL_FOG_HINT */ | ||||
/* GL_PHONG_HINT */ | ||||
/* IndexPointerType */ | ||||
/* GL_SHORT */ | ||||
/* GL_INT */ | ||||
/* GL_FLOAT */ | ||||
/* GL_DOUBLE */ | ||||
/* LightModelParameter */ | ||||
/* GL_LIGHT_MODEL_AMBIENT */ | ||||
/* GL_LIGHT_MODEL_LOCAL_VIEWER */ | ||||
/* GL_LIGHT_MODEL_TWO_SIDE */ | ||||
/* LightName */ | ||||
#define GL_LIGHT0 0x4000 | ||||
#define GL_LIGHT1 0x4001 | ||||
#define GL_LIGHT2 0x4002 | ||||
#define GL_LIGHT3 0x4003 | ||||
#define GL_LIGHT4 0x4004 | ||||
#define GL_LIGHT5 0x4005 | ||||
#define GL_LIGHT6 0x4006 | ||||
#define GL_LIGHT7 0x4007 | ||||
/* LightParameter */ | ||||
#define GL_AMBIENT 0x1200 | ||||
#define GL_DIFFUSE 0x1201 | ||||
#define GL_SPECULAR 0x1202 | ||||
#define GL_POSITION 0x1203 | ||||
#define GL_SPOT_DIRECTION 0x1204 | ||||
#define GL_SPOT_EXPONENT 0x1205 | ||||
#define GL_SPOT_CUTOFF 0x1206 | ||||
#define GL_CONSTANT_ATTENUATION 0x1207 | ||||
#define GL_LINEAR_ATTENUATION 0x1208 | ||||
#define GL_QUADRATIC_ATTENUATION 0x1209 | ||||
/* InterleavedArrays */ | ||||
/* GL_V2F */ | ||||
/* GL_V3F */ | ||||
/* GL_C4UB_V2F */ | ||||
/* GL_C4UB_V3F */ | ||||
/* GL_C3F_V3F */ | ||||
/* GL_N3F_V3F */ | ||||
/* GL_C4F_N3F_V3F */ | ||||
/* GL_T2F_V3F */ | ||||
/* GL_T4F_V4F */ | ||||
/* GL_T2F_C4UB_V3F */ | ||||
/* GL_T2F_C3F_V3F */ | ||||
/* GL_T2F_N3F_V3F */ | ||||
/* GL_T2F_C4F_N3F_V3F */ | ||||
/* GL_T4F_C4F_N3F_V4F */ | ||||
/* ListMode */ | ||||
#define GL_COMPILE 0x1300 | ||||
#define GL_COMPILE_AND_EXECUTE 0x1301 | ||||
/* ListNameType */ | ||||
/* GL_BYTE */ | ||||
/* GL_UNSIGNED_BYTE */ | ||||
/* GL_SHORT */ | ||||
/* GL_UNSIGNED_SHORT */ | ||||
/* GL_INT */ | ||||
/* GL_UNSIGNED_INT */ | ||||
/* GL_FLOAT */ | ||||
/* GL_2_BYTES */ | ||||
/* GL_3_BYTES */ | ||||
/* GL_4_BYTES */ | ||||
/* LogicOp */ | ||||
#define GL_CLEAR 0x1500 | ||||
#define GL_AND 0x1501 | ||||
#define GL_AND_REVERSE 0x1502 | ||||
#define GL_COPY 0x1503 | ||||
#define GL_AND_INVERTED 0x1504 | ||||
#define GL_NOOP 0x1505 | ||||
#define GL_XOR 0x1506 | ||||
#define GL_OR 0x1507 | ||||
#define GL_NOR 0x1508 | ||||
#define GL_EQUIV 0x1509 | ||||
#define GL_INVERT 0x150A | ||||
#define GL_OR_REVERSE 0x150B | ||||
#define GL_COPY_INVERTED 0x150C | ||||
#define GL_OR_INVERTED 0x150D | ||||
#define GL_NAND 0x150E | ||||
#define GL_SET 0x150F | ||||
/* MapTarget */ | ||||
/* GL_MAP1_COLOR_4 */ | ||||
/* GL_MAP1_INDEX */ | ||||
/* GL_MAP1_NORMAL */ | ||||
/* GL_MAP1_TEXTURE_COORD_1 */ | ||||
/* GL_MAP1_TEXTURE_COORD_2 */ | ||||
/* GL_MAP1_TEXTURE_COORD_3 */ | ||||
/* GL_MAP1_TEXTURE_COORD_4 */ | ||||
/* GL_MAP1_VERTEX_3 */ | ||||
/* GL_MAP1_VERTEX_4 */ | ||||
/* GL_MAP2_COLOR_4 */ | ||||
/* GL_MAP2_INDEX */ | ||||
/* GL_MAP2_NORMAL */ | ||||
/* GL_MAP2_TEXTURE_COORD_1 */ | ||||
/* GL_MAP2_TEXTURE_COORD_2 */ | ||||
/* GL_MAP2_TEXTURE_COORD_3 */ | ||||
/* GL_MAP2_TEXTURE_COORD_4 */ | ||||
/* GL_MAP2_VERTEX_3 */ | ||||
/* GL_MAP2_VERTEX_4 */ | ||||
/* MaterialFace */ | ||||
/* GL_FRONT */ | ||||
/* GL_BACK */ | ||||
/* GL_FRONT_AND_BACK */ | ||||
/* MaterialParameter */ | ||||
#define GL_EMISSION 0x1600 | ||||
#define GL_SHININESS 0x1601 | ||||
#define GL_AMBIENT_AND_DIFFUSE 0x1602 | ||||
#define GL_COLOR_INDEXES 0x1603 | ||||
/* GL_AMBIENT */ | ||||
/* GL_DIFFUSE */ | ||||
/* GL_SPECULAR */ | ||||
/* MatrixMode */ | ||||
#define GL_MODELVIEW 0x1700 | ||||
#define GL_PROJECTION 0x1701 | ||||
#define GL_TEXTURE 0x1702 | ||||
/* MeshMode1 */ | ||||
/* GL_POINT */ | ||||
/* GL_LINE */ | ||||
/* MeshMode2 */ | ||||
/* GL_POINT */ | ||||
/* GL_LINE */ | ||||
/* GL_FILL */ | ||||
/* NormalPointerType */ | ||||
/* GL_BYTE */ | ||||
/* GL_SHORT */ | ||||
/* GL_INT */ | ||||
/* GL_FLOAT */ | ||||
/* GL_DOUBLE */ | ||||
/* PixelCopyType */ | ||||
#define GL_COLOR 0x1800 | ||||
#define GL_DEPTH 0x1801 | ||||
#define GL_STENCIL 0x1802 | ||||
/* PixelFormat */ | ||||
#define GL_COLOR_INDEX 0x1900 | ||||
#define GL_STENCIL_INDEX 0x1901 | ||||
#define GL_DEPTH_COMPONENT 0x1902 | ||||
#define GL_RED 0x1903 | ||||
#define GL_GREEN 0x1904 | ||||
#define GL_BLUE 0x1905 | ||||
#define GL_ALPHA 0x1906 | ||||
#define GL_RGB 0x1907 | ||||
#define GL_RGBA 0x1908 | ||||
#define GL_LUMINANCE 0x1909 | ||||
#define GL_LUMINANCE_ALPHA 0x190A | ||||
/* PixelMap */ | ||||
/* GL_PIXEL_MAP_I_TO_I */ | ||||
/* GL_PIXEL_MAP_S_TO_S */ | ||||
/* GL_PIXEL_MAP_I_TO_R */ | ||||
/* GL_PIXEL_MAP_I_TO_G */ | ||||
/* GL_PIXEL_MAP_I_TO_B */ | ||||
/* GL_PIXEL_MAP_I_TO_A */ | ||||
/* GL_PIXEL_MAP_R_TO_R */ | ||||
/* GL_PIXEL_MAP_G_TO_G */ | ||||
/* GL_PIXEL_MAP_B_TO_B */ | ||||
/* GL_PIXEL_MAP_A_TO_A */ | ||||
/* PixelStore */ | ||||
/* GL_UNPACK_SWAP_BYTES */ | ||||
/* GL_UNPACK_LSB_FIRST */ | ||||
/* GL_UNPACK_ROW_LENGTH */ | ||||
/* GL_UNPACK_SKIP_ROWS */ | ||||
/* GL_UNPACK_SKIP_PIXELS */ | ||||
/* GL_UNPACK_ALIGNMENT */ | ||||
/* GL_PACK_SWAP_BYTES */ | ||||
/* GL_PACK_LSB_FIRST */ | ||||
/* GL_PACK_ROW_LENGTH */ | ||||
/* GL_PACK_SKIP_ROWS */ | ||||
/* GL_PACK_SKIP_PIXELS */ | ||||
/* GL_PACK_ALIGNMENT */ | ||||
/* PixelTransfer */ | ||||
/* GL_MAP_COLOR */ | ||||
/* GL_MAP_STENCIL */ | ||||
/* GL_INDEX_SHIFT */ | ||||
/* GL_INDEX_OFFSET */ | ||||
/* GL_RED_SCALE */ | ||||
/* GL_RED_BIAS */ | ||||
/* GL_GREEN_SCALE */ | ||||
/* GL_GREEN_BIAS */ | ||||
/* GL_BLUE_SCALE */ | ||||
/* GL_BLUE_BIAS */ | ||||
/* GL_ALPHA_SCALE */ | ||||
/* GL_ALPHA_BIAS */ | ||||
/* GL_DEPTH_SCALE */ | ||||
/* GL_DEPTH_BIAS */ | ||||
/* PixelType */ | ||||
#define GL_BITMAP 0x1A00 | ||||
/* GL_BYTE */ | ||||
/* GL_UNSIGNED_BYTE */ | ||||
/* GL_SHORT */ | ||||
/* GL_UNSIGNED_SHORT */ | ||||
/* GL_INT */ | ||||
/* GL_UNSIGNED_INT */ | ||||
/* GL_FLOAT */ | ||||
/* PolygonMode */ | ||||
#define GL_POINT 0x1B00 | ||||
#define GL_LINE 0x1B01 | ||||
#define GL_FILL 0x1B02 | ||||
/* ReadBufferMode */ | ||||
/* GL_FRONT_LEFT */ | ||||
/* GL_FRONT_RIGHT */ | ||||
/* GL_BACK_LEFT */ | ||||
/* GL_BACK_RIGHT */ | ||||
/* GL_FRONT */ | ||||
/* GL_BACK */ | ||||
/* GL_LEFT */ | ||||
/* GL_RIGHT */ | ||||
/* GL_AUX0 */ | ||||
/* GL_AUX1 */ | ||||
/* GL_AUX2 */ | ||||
/* GL_AUX3 */ | ||||
/* RenderingMode */ | ||||
#define GL_RENDER 0x1C00 | ||||
#define GL_FEEDBACK 0x1C01 | ||||
#define GL_SELECT 0x1C02 | ||||
/* ShadingModel */ | ||||
#define GL_FLAT 0x1D00 | ||||
#define GL_SMOOTH 0x1D01 | ||||
/* StencilFunction */ | ||||
/* GL_NEVER */ | ||||
/* GL_LESS */ | ||||
/* GL_EQUAL */ | ||||
/* GL_LEQUAL */ | ||||
/* GL_GREATER */ | ||||
/* GL_NOTEQUAL */ | ||||
/* GL_GEQUAL */ | ||||
/* GL_ALWAYS */ | ||||
/* StencilOp */ | ||||
/* GL_ZERO */ | ||||
#define GL_KEEP 0x1E00 | ||||
#define GL_REPLACE 0x1E01 | ||||
#define GL_INCR 0x1E02 | ||||
#define GL_DECR 0x1E03 | ||||
/* GL_INVERT */ | ||||
/* StringName */ | ||||
#define GL_VENDOR 0x1F00 | ||||
#define GL_RENDERER 0x1F01 | ||||
#define GL_VERSION 0x1F02 | ||||
#define GL_EXTENSIONS 0x1F03 | ||||
/* TextureCoordName */ | ||||
#define GL_S 0x2000 | ||||
#define GL_T 0x2001 | ||||
#define GL_R 0x2002 | ||||
#define GL_Q 0x2003 | ||||
/* TexCoordPointerType */ | ||||
/* GL_SHORT */ | ||||
/* GL_INT */ | ||||
/* GL_FLOAT */ | ||||
/* GL_DOUBLE */ | ||||
/* TextureEnvMode */ | ||||
#define GL_MODULATE 0x2100 | ||||
#define GL_DECAL 0x2101 | ||||
/* GL_BLEND */ | ||||
/* GL_REPLACE */ | ||||
/* TextureEnvParameter */ | ||||
#define GL_TEXTURE_ENV_MODE 0x2200 | ||||
#define GL_TEXTURE_ENV_COLOR 0x2201 | ||||
/* TextureEnvTarget */ | ||||
#define GL_TEXTURE_ENV 0x2300 | ||||
/* TextureGenMode */ | ||||
#define GL_EYE_LINEAR 0x2400 | ||||
#define GL_OBJECT_LINEAR 0x2401 | ||||
#define GL_SPHERE_MAP 0x2402 | ||||
/* TextureGenParameter */ | ||||
#define GL_TEXTURE_GEN_MODE 0x2500 | ||||
#define GL_OBJECT_PLANE 0x2501 | ||||
#define GL_EYE_PLANE 0x2502 | ||||
/* TextureMagFilter */ | ||||
#define GL_NEAREST 0x2600 | ||||
#define GL_LINEAR 0x2601 | ||||
/* TextureMinFilter */ | ||||
/* GL_NEAREST */ | ||||
/* GL_LINEAR */ | ||||
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 | ||||
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 | ||||
#define GL_NEAREST_MIPMAP_LINEAR 0x2702 | ||||
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 | ||||
/* TextureParameterName */ | ||||
#define GL_TEXTURE_MAG_FILTER 0x2800 | ||||
#define GL_TEXTURE_MIN_FILTER 0x2801 | ||||
#define GL_TEXTURE_WRAP_S 0x2802 | ||||
#define GL_TEXTURE_WRAP_T 0x2803 | ||||
/* GL_TEXTURE_BORDER_COLOR */ | ||||
/* GL_TEXTURE_PRIORITY */ | ||||
/* TextureTarget */ | ||||
/* GL_TEXTURE_1D */ | ||||
/* GL_TEXTURE_2D */ | ||||
/* GL_PROXY_TEXTURE_1D */ | ||||
/* GL_PROXY_TEXTURE_2D */ | ||||
/* TextureWrapMode */ | ||||
#define GL_CLAMP 0x2900 | ||||
#define GL_REPEAT 0x2901 | ||||
/* VertexPointerType */ | ||||
/* GL_SHORT */ | ||||
/* GL_INT */ | ||||
/* GL_FLOAT */ | ||||
/* GL_DOUBLE */ | ||||
/* ClientAttribMask */ | ||||
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 | ||||
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 | ||||
#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff | ||||
/* polygon_offset */ | ||||
#define GL_POLYGON_OFFSET_FACTOR 0x8038 | ||||
#define GL_POLYGON_OFFSET_UNITS 0x2A00 | ||||
#define GL_POLYGON_OFFSET_POINT 0x2A01 | ||||
#define GL_POLYGON_OFFSET_LINE 0x2A02 | ||||
#define GL_POLYGON_OFFSET_FILL 0x8037 | ||||
/* texture */ | ||||
#define GL_ALPHA4 0x803B | ||||
#define GL_ALPHA8 0x803C | ||||
#define GL_ALPHA12 0x803D | ||||
#define GL_ALPHA16 0x803E | ||||
#define GL_LUMINANCE4 0x803F | ||||
#define GL_LUMINANCE8 0x8040 | ||||
#define GL_LUMINANCE12 0x8041 | ||||
#define GL_LUMINANCE16 0x8042 | ||||
#define GL_LUMINANCE4_ALPHA4 0x8043 | ||||
#define GL_LUMINANCE6_ALPHA2 0x8044 | ||||
#define GL_LUMINANCE8_ALPHA8 0x8045 | ||||
#define GL_LUMINANCE12_ALPHA4 0x8046 | ||||
#define GL_LUMINANCE12_ALPHA12 0x8047 | ||||
#define GL_LUMINANCE16_ALPHA16 0x8048 | ||||
#define GL_INTENSITY 0x8049 | ||||
#define GL_INTENSITY4 0x804A | ||||
#define GL_INTENSITY8 0x804B | ||||
#define GL_INTENSITY12 0x804C | ||||
#define GL_INTENSITY16 0x804D | ||||
#define GL_R3_G3_B2 0x2A10 | ||||
#define GL_RGB4 0x804F | ||||
#define GL_RGB5 0x8050 | ||||
#define GL_RGB8 0x8051 | ||||
#define GL_RGB10 0x8052 | ||||
#define GL_RGB12 0x8053 | ||||
#define GL_RGB16 0x8054 | ||||
#define GL_RGBA2 0x8055 | ||||
#define GL_RGBA4 0x8056 | ||||
#define GL_RGB5_A1 0x8057 | ||||
#define GL_RGBA8 0x8058 | ||||
#define GL_RGB10_A2 0x8059 | ||||
#define GL_RGBA12 0x805A | ||||
#define GL_RGBA16 0x805B | ||||
#define GL_TEXTURE_RED_SIZE 0x805C | ||||
#define GL_TEXTURE_GREEN_SIZE 0x805D | ||||
#define GL_TEXTURE_BLUE_SIZE 0x805E | ||||
#define GL_TEXTURE_ALPHA_SIZE 0x805F | ||||
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 | ||||
#define GL_TEXTURE_INTENSITY_SIZE 0x8061 | ||||
#define GL_PROXY_TEXTURE_1D 0x8063 | ||||
#define GL_PROXY_TEXTURE_2D 0x8064 | ||||
/* texture_object */ | ||||
#define GL_TEXTURE_PRIORITY 0x8066 | ||||
#define GL_TEXTURE_RESIDENT 0x8067 | ||||
#define GL_TEXTURE_BINDING_1D 0x8068 | ||||
#define GL_TEXTURE_BINDING_2D 0x8069 | ||||
/* vertex_array */ | ||||
#define GL_VERTEX_ARRAY 0x8074 | ||||
#define GL_NORMAL_ARRAY 0x8075 | ||||
#define GL_COLOR_ARRAY 0x8076 | ||||
#define GL_INDEX_ARRAY 0x8077 | ||||
#define GL_TEXTURE_COORD_ARRAY 0x8078 | ||||
#define GL_EDGE_FLAG_ARRAY 0x8079 | ||||
#define GL_VERTEX_ARRAY_SIZE 0x807A | ||||
#define GL_VERTEX_ARRAY_TYPE 0x807B | ||||
#define GL_VERTEX_ARRAY_STRIDE 0x807C | ||||
#define GL_NORMAL_ARRAY_TYPE 0x807E | ||||
#define GL_NORMAL_ARRAY_STRIDE 0x807F | ||||
#define GL_COLOR_ARRAY_SIZE 0x8081 | ||||
#define GL_COLOR_ARRAY_TYPE 0x8082 | ||||
#define GL_COLOR_ARRAY_STRIDE 0x8083 | ||||
#define GL_INDEX_ARRAY_TYPE 0x8085 | ||||
#define GL_INDEX_ARRAY_STRIDE 0x8086 | ||||
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 | ||||
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 | ||||
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A | ||||
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C | ||||
#define GL_VERTEX_ARRAY_POINTER 0x808E | ||||
#define GL_NORMAL_ARRAY_POINTER 0x808F | ||||
#define GL_COLOR_ARRAY_POINTER 0x8090 | ||||
#define GL_INDEX_ARRAY_POINTER 0x8091 | ||||
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 | ||||
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 | ||||
#define GL_V2F 0x2A20 | ||||
#define GL_V3F 0x2A21 | ||||
#define GL_C4UB_V2F 0x2A22 | ||||
#define GL_C4UB_V3F 0x2A23 | ||||
#define GL_C3F_V3F 0x2A24 | ||||
#define GL_N3F_V3F 0x2A25 | ||||
#define GL_C4F_N3F_V3F 0x2A26 | ||||
#define GL_T2F_V3F 0x2A27 | ||||
#define GL_T4F_V4F 0x2A28 | ||||
#define GL_T2F_C4UB_V3F 0x2A29 | ||||
#define GL_T2F_C3F_V3F 0x2A2A | ||||
#define GL_T2F_N3F_V3F 0x2A2B | ||||
#define GL_T2F_C4F_N3F_V3F 0x2A2C | ||||
#define GL_T4F_C4F_N3F_V4F 0x2A2D | ||||
/* Extensions */ | ||||
#define GL_EXT_vertex_array 1 | ||||
#define GL_EXT_bgra 1 | ||||
#define GL_EXT_paletted_texture 1 | ||||
#define GL_WIN_swap_hint 1 | ||||
#define GL_WIN_draw_range_elements 1 | ||||
// #define GL_WIN_phong_shading 1 | ||||
// #define GL_WIN_specular_fog 1 | ||||
/* EXT_vertex_array */ | ||||
#define GL_VERTEX_ARRAY_EXT 0x8074 | ||||
#define GL_NORMAL_ARRAY_EXT 0x8075 | ||||
#define GL_COLOR_ARRAY_EXT 0x8076 | ||||
#define GL_INDEX_ARRAY_EXT 0x8077 | ||||
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 | ||||
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 | ||||
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A | ||||
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B | ||||
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C | ||||
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D | ||||
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E | ||||
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F | ||||
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 | ||||
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 | ||||
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 | ||||
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 | ||||
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 | ||||
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 | ||||
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 | ||||
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 | ||||
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 | ||||
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 | ||||
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A | ||||
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B | ||||
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C | ||||
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D | ||||
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E | ||||
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F | ||||
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 | ||||
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 | ||||
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 | ||||
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 | ||||
#define GL_DOUBLE_EXT GL_DOUBLE | ||||
/* EXT_bgra */ | ||||
#define GL_BGR_EXT 0x80E0 | ||||
#define GL_BGRA_EXT 0x80E1 | ||||
/* EXT_paletted_texture */ | ||||
/* These must match the GL_COLOR_TABLE_*_SGI enumerants */ | ||||
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 | ||||
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 | ||||
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA | ||||
#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB | ||||
#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC | ||||
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD | ||||
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE | ||||
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF | ||||
#define GL_COLOR_INDEX1_EXT 0x80E2 | ||||
#define GL_COLOR_INDEX2_EXT 0x80E3 | ||||
#define GL_COLOR_INDEX4_EXT 0x80E4 | ||||
#define GL_COLOR_INDEX8_EXT 0x80E5 | ||||
#define GL_COLOR_INDEX12_EXT 0x80E6 | ||||
#define GL_COLOR_INDEX16_EXT 0x80E7 | ||||
/* WIN_draw_range_elements */ | ||||
#define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8 | ||||
#define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9 | ||||
/* WIN_phong_shading */ | ||||
#define GL_PHONG_WIN 0x80EA | ||||
#define GL_PHONG_HINT_WIN 0x80EB | ||||
/* WIN_specular_fog */ | ||||
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC | ||||
/* For compatibility with OpenGL v1.0 */ | ||||
#define GL_LOGIC_OP GL_INDEX_LOGIC_OP | ||||
#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT | ||||
#include <QtOpenGL/QtOpenGL> | ||||
#endif // QT_NO_OPENGL | ||||